Posts Tagged ‘72h’
We’re making a list, and checking it twice
We think we’re onto something here…
Make A Game is back for LD26!
Overpopulous Postmortem
[My name is Carlos Leituga and I’m a Game Designer / Implementer in a Portuguese company, where I’m working on a _NEW_ Hidden Object Adventure. That one is going to take a bit to finish, so I'm back again helping the Make A Game team to create a game in 72 hours for Ludum Dare #23.]

«That’s a wrap!», we said when “alone I art” was submitted, «We’re not going to do another Ludum Dare before making full games out of this and Eggscape, okay?»
We all agreed, until seconds later someone reminded us that the next Ludum Dare was going to mark the 10th Anniversary of the competition.
«#&$*@!», I said, before blacking out and waking up four months later and right when the theme was announced.
«The theme is Tiny World?»
«#&$*@!», there, I did it again.
Shiny new planets!
Pay attention!
These are some of the planets you Mengs will be colonizing later today.

Got that?
Good.
Now get moving!




Our plot is pretty massive



Make A Game presents: Overpopulous

Seems like there is an overwhelming amount of games with planets but we’ve quickly found a way to make it stand out. I mean, it’s not rocket science.
Make A Game is in LD23!
alone I art Post Mortem
[My name is Carlos Leituga and I’m a junior Game Designer / Implementer in a Portuguese company, where I’m working on a Hidden Object Adventure for a year and a half now. So here I am again, creating a game in 72 hours with the Make A Game team for Ludum Dare #22.
]

As we were packing our stuff after making Eggscape, someone said something in the lines of “Let’s do this again in December!”, and since that day in August we’ve been talking about participating once more in Ludum Dare.
As the final week till LD #22 began, we followed the theme voting closely, coordinated our votes and shared the possibilities of each theme that interested us. Having learnt a lot with LD #21, we were confident that this time everything would work out better, even with two fewer members.
What is “alone I art”?
“alone I art“ is a game about spending valuable time alone with art.
You’re a shady character in a museum. You love art. You love it so much that you need to steal it. But to steal the art, you need to be alone. You can’t have anyone spot you stealing or carrying the art in your trench coat, or you’ll never be allowed be alone with art ever again.
Here you can see how some of our gameplay mechanics work. The AI and pathfinding are on their way.
We’re confident this game is going to be at least as fun as the process of making it.
Well, our main artist must go home…
…so I guess the art is done!

Leave me alone!
But the game is still a day from finish. Gameplay, level design and sound are shaping up pretty well.
We still need to fix some problems between collision detection and 22×22 tiles, but everything’s going much better than last Ludum Dare.
We even had time to pixelate the whole team for the game.

To the detail of our clothes during
development, pajamas and all
And while we still have time to finish our Jam entry, we wish the best luck to the ones who are reaching the final stretch of the 48h Compo submission. You can do it!
Make A Game presents: alone I art

While the programmers are writing away the game, art is nearly finished and we already have our mockup for the main menu.
Also, the game is called “alone I art”!
Make A Game: First Sneak Peek

Nearly one day after, this theme turned out to be very fun to develop. Can’t wait to reveal more of it, like the really clever name we came up for it!
Make A Game is in!

And we made pancakes! (the game comes later)









