Posts Tagged ‘72h’
[My name is Carlos Leituga, I'm a Game Designer, and once again I joined the Make A Game team to create a game in 72 hours for Ludum Dare #29.]
We were a smaller team this time: two programmers, one artist and myself in the same room, while another artist was about 1 thousand Kilometers in a straight line from us, and we could only talk to our musician through email. We couldn’t afford to be too ambitious so… no pressure.
It’s been a while since I did any game design from the ground up. With the exception of two months doing freelance work at the start of this year, I’ve been unemployed for more than a year now and I felt a bit rusty. My focus lately has been shifting from completing older design docs, to learning Game Maker Studio, and then deciding that I should read up more on logical thinking for programming, and at the same time spruce up my memory on an easy to learn language that I was still familiar with, Processing.
This led into choosing Game Maker Studio as our framework, besides the other three local team members having some experience with it, during any design downtime I could jump into the sprite or level editor and help them out. Hell, I could even help search for solutions if we’d get stumped by some of the different ways GMS does things, I can say I’m way too experienced in that.
aka “Mole Invaders” aka “Moles From Outer Space” aka
“Surface Scratchers” aka “Terrorforming” aka “Spacedrills”
We are obviously
misleading you on what
our game is going to be about.
WE ARE IN YOU LUDUM DARE 29
[My name is Carlos Leituga and I’m a Game Designer / Implementer in a Portuguese company, where I’m working on a _NEW_ Hidden Object Adventure. That one is going to take a bit to finish, so I'm back again helping the Make A Game team to create a game in 72 hours for Ludum Dare #23.]
«That’s a wrap!», we said when “alone I art” was submitted, «We’re not going to do another Ludum Dare before making full games out of this and Eggscape, okay?»
We all agreed, until seconds later someone reminded us that the next Ludum Dare was going to mark the 10th Anniversary of the competition.
«#&$*@!», I said, before blacking out and waking up four months later and right when the theme was announced.
«The theme is Tiny World?»
«#&$*@!», there, I did it again.
These are some of the planets you Mengs will be colonizing later today.
Now get moving!