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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Compo (Solo+Scratch+Src) Ends: in 1 day, 17 hours, 29 minutes, 10 seconds
  • Jam (Solo and Teams+Relaxed) Ends: in 2 days, 17 hours, 29 minutes, 10 seconds
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    Posts Tagged ‘72h’

    Orbital Burrow Post-Mortem

    Posted by (twitter: @MakeAGame)
    Sunday, May 18th, 2014 2:21 pm

    [My name is Carlos Leituga, I'm a Game Designer, and once again I joined the Make A Game team to create a game in 72 hours for Ludum Dare #29.]

     

    orbital-burrow-title

     

    We were a smaller team this time: two programmers, one artist and myself in the same room, while another artist was about 1 thousand Kilometers in a straight line from us, and we could only talk to our musician through email. We couldn’t afford to be too ambitious so… no pressure.

    It’s been a while since I did any game design from the ground up. With the exception of two months doing freelance work at the start of this year, I’ve been unemployed for more than a year now and I felt a bit rusty. My focus lately has been shifting from completing older design docs, to learning Game Maker Studio, and then deciding that I should read up more on logical thinking for programming, and at the same time spruce up my memory on an easy to learn language that I was still familiar with, Processing.

    This led into choosing Game Maker Studio as our framework, besides the other three local team members having some experience with it, during any design downtime I could jump into the sprite or level editor and help them out. Hell, I could even help search for solutions if we’d get stumped by some of the different ways GMS does things, I can say I’m way too experienced in that.

    (more…)

    Here’s a quick 10 second trailer for Orbital Burrow

    Posted by (twitter: @MakeAGame)
    Friday, May 9th, 2014 4:31 pm

    Orbital Burrow

     

    Pumped? Go play it!

     

     

    Make A Game presents: Orbital Burrow

    Posted by (twitter: @MakeAGame)
    Monday, April 28th, 2014 10:47 am

    aka “Mole Invaders” aka “Moles From Outer Space” aka
    “Surface Scratchers” 
    aka “Terrorforming” aka “Spacedrills”

    Biomes, begone!

    Posted by (twitter: @MakeAGame)
    Sunday, April 27th, 2014 10:06 am

    biomes

    We hope you dig our mockup!

    Posted by (twitter: @MakeAGame)
    Saturday, April 26th, 2014 7:52 pm

    Mo moles mo problems!

    Posted by (twitter: @MakeAGame)
    Saturday, April 26th, 2014 10:57 am

    We are obviously

    misleading you on what

    our game is going to be about.

    Make A Game returns once more!

    Posted by (twitter: @MakeAGame)
    Friday, April 25th, 2014 6:16 pm

    WE

    ARE

    IN

    YOU

    LUDUM

    DARE

    29

    And we have no idea of what we’re doing!

    We’re making a list, and checking it twice

    Posted by (twitter: @MakeAGame)
    Saturday, April 27th, 2013 12:18 pm

    BI36mS-CAAE3Q6U

    While we’re waiting for our first playable, the artists are doing some window shopping and the designers are making up problems for the programmers, like pathfinding.

    pathfinding

     

    We think we’re onto something here…

    Posted by (twitter: @MakeAGame)
    Friday, April 26th, 2013 11:05 pm

    minimal_list

    And we got a name for our game!
    Let me just take note of it…

    Make A Game is back for LD26!

    Posted by (twitter: @MakeAGame)
    Friday, April 26th, 2013 5:43 pm

    AAAAAAAAAAAAAAAAAAAAAHHHHH

    Overpopulous Postmortem

    Posted by (twitter: @MakeAGame)
    Wednesday, May 9th, 2012 11:56 am

    [My name is Carlos Leituga and I’m a Game Designer / Implementer in a Portuguese company, where I’m working on a _NEW_ Hidden Object Adventure. That one is going to take a bit to finish, so I'm back again helping the Make A Game team to create a game in 72 hours for Ludum Dare #23.]

     

     

    «That’s a wrap!», we said when “alone I art” was submitted, «We’re not going to do another Ludum Dare before making full games out of this and Eggscape, okay?»

    We all agreed, until seconds later someone reminded us that the next Ludum Dare was going to mark the 10th Anniversary of the competition.

    «#&$*@!», I said, before blacking out and waking up four months later and right when the theme was announced.

    «The theme is Tiny World?»

    «#&$*@!», there, I did it again.

    (more…)

    We have lift off!

    Posted by (twitter: @MakeAGame)
    Tuesday, April 24th, 2012 1:15 am

     

    Go on, get on it!

     

     

    Shiny new planets!

    Posted by (twitter: @MakeAGame)
    Monday, April 23rd, 2012 10:38 am

    Pay attention!

    These are some of the planets you Mengs will be colonizing later today.

    Got that?

    Good.

    Now get moving!

    Our plot is pretty massive

    Posted by (twitter: @MakeAGame)
    Sunday, April 22nd, 2012 3:51 pm


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