Posts Tagged ‘3D’
This will be my 2nd Ludum Dare (the last being LD 28).
This time, I’ll be using similar tools but I’m not sure if the game will be 2d or 3d until the theme is announced. The tools I will use:
- Platforms: Mac, Windows, and (maybe) Linux
- Language: C++
- Libraries: SFML, OpenL, (& if 3d, glm)
- Editor: Sublime Text 3 (with a lot of plugins)
- Graphics: Photoshop
- Sound: Garageband, SFXR
- Writing Instruments: Pen, Pencil, and Paper
This the 3D game we did for LD29 Jam. Find your way to the Ogre’s gold in 4 different levels.
PERSONAL EXPERIENCE – Alexis
Had a blast on my first LD ever. Somehow we all agree to make a game at the last minute before the jam started. What makes me the most proud is that we are able to make a 3D game in such a short time and 100% remotely. Right now I am living in Florida, US; while the rest of the team is living in Lima, Peru (where I am from). We are conscious that this game has a lot of flaws, especially in what comes to the mechanics (we didn’t had enough time to make the illumination work as we wanted); however, this projects gives us the confidence that we can make 3d games in a short period of time.
Have unlimited fun playing autogenerated maps.
Web (Kongregate), Windows, Mac, Linux. Web version recommended.
-Made with Unity3D
SHOW SOME LOVE
I think our game is coming good along… this is the first Ludum Dare I have participated in and I think the result gets better and better. I have submitted it but we are still working on it.
I have made a level selection system and a few levels, some basic controls and gameplay.
Hopefully we will be able to make some more levels.
We are 3 persons working on the game. We are 13 and 12 years old.
Firstly, i wanted to find an innovative idea with the theme. I didn’t want to make a classic game in which you only get one life or one ammunition.. or something that simple. However, I didn’t achieve to get something better than a poor joke that nobody laugh about ^^
But i had so much fun developping my game that i decided to make a post compo version. To call your curiosity and show you what i planned to do, take a look to some special effects screenshots ;=)
Play it : http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=19058 and tell me what you think.
Next step : implement a better difficulty progression. Stay tuned
ps : Minko API for actionscript 3 is really a pure gem for 3D stuff, i recommand you to try it !
I’ve been wanting a programmer as a friend all my life! Finally, I have one, and he’s amazing! I’m so thrilled to have an outlet for my own graphic design skills I’ve worked to develop over the years. Please rate our game. It takes a little time to download, but it’s a solid experience all the way to the end.
Click and drag on the planet to rotate around it.
Click on problems that arise to try and balance the planet out.
As new problems develop, there are new solutions you must choose from in your tool bar.
Thanks alot! I can’t wait to play everyone else’s submissions too!
Thought of a name: Perfect Match
The gameplay is coming in now: one match can move, and burn itself (also burning the environment). – I want to make it multiplayer, so one player controls the match and has to burn as much as possible, and another player controls a ship with a hose to put out the fire.
This year I’ll be using InCourse® GameCreator. It’s a webbased game engine developed by Islandworks and dubbed ‘GameCreator’. It’s made in HTML5 and such, it will be quite different from my previous entries which were made in C++ and the 3d graphics engine Irrlicht. It’s going to be a challenge to make a game using only 2d art
OS of choice: Windows 8
Game engine of choice: InCourse 2.0 – Gamecreator
Audio: Audicity & Anvil.
I’ll post a “How did I do it” on the end as I did the last times.
Have a great Ludum Dare everyone!
You can see my Entry Here.
I’m not sure why Kongregate is moving my game down and cutting off the bottom of it. I’ve been trying to fix it and nothing I do seems to be helping. Oh well. You can see most of it.
Keeping the graphics and gameplay simple allowed me to finally be able to finish a game in time, even though I did not have of Saturday available to work on it. Originally I wanted to have more enemies, but I didn’t seem to have the time. I’m fairly satisfied with the results, anyway.
I was going to do a game with a vampire in a train, I already had the train, the wagon ,the casket and I was animating the path,… adding particle fx to the chimeny of the locomotive, and just after add the casket to the rear part of the train, inside the wagon, i set the animation to open the doors ,both for casket and wagon, I already have the algorithm to detect when the vampire is hide from the spot-light (sun)
i felt something strange, the wagon door had a blood texture and it does not feel like something I would like to make, I really didnt want to create more blood games, or vampires…no…then I was looking to the ground of the scene,i feel like added an ocean, some rails, set animation and then it appears: this
that’s a game I definitely want to do.
Let me give you my inspiration here too:
In past Ludum Dares I had a tendency to over complicate my projects with wanting graphics and animation that is more detailed than I can realistically achieve in the allotted time. Therefore, I am going super simple this time. In this screen shot there is the player, a collectible, and some walls. There are still some hazards and enemies for me to make, but with this simple style it shouldn’t take long.
Soooooooo we’re a little late delivering our entry for 7dRTS… unfortunately a number of distractions raised their ugly heads during the second half of development but we soldiered on and are proud to present Troops!
Troops is a side-on 2D/3D game that mixes strategic unit placement and skill shots with real time multi-player mayhem. It was made in Unity from scratch in just over 8 days by 2 programmers and 2 artists from the lovely city Dundee, Scotland. Music and soundFX were obtained under Creative Commons licences which can be found on GitHub along with the source, linked below. All other assets were produced during the 8 day period.
- Game consists to two teams with 6 Troops each, placed at either side of the map. Shoot your enemy until there is nothing left to shoot.
- Adjust your Troops’ fire power and aim to perform skillshots at a distance or in close quarters.
- Weapons have a set reload time and Troops need to stand still to reload, moving them will reset the reload time. You can adjust aim & power without interrupting the Reload.
- Game ends when one army is wiped out. No base building, its all about the Troops.
- Multiplayer: Connect to a hosted game via the master server or by IP and become victorious!
- Practice controlling, aiming and shooting with your troops before joining the fray in offline mode. No AI yet
- Select your troops with left click / drag and move them by right clicking
- Manually aim troops’ shot trajectory & power with right click and dragging from a selected unit, or ctrl + right click to fire at a position.
- Scroll the camera with the middle mouse button
The jam was certainly a challenge for us but we had an absolute blast! Hopefully there’ll be more larger scale Ludum ‘mini’ jams in the future, the games produced have all be phenomenal.
Also, check out an entry made by one of our programmers for #LD26
When the date comes, I dont know how but it left about 10h to complete the games when I hit the Ludum Dare contests xD
Well, this time I knew that I wanted to make a different game , it resulted into this
you can play here:
The game needs two people, I think it is important to play with other person from time to time, with this videogame I want to help people to get friends more near
I made this game with ShiVa 3D engine, one of the 14 best game engines out there right now…well, time for you to evaluate!