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	<title>Ludum Dare &#187; 24hour</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
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		<title>LD9 Entry: boredBuild</title>
		<link>http://www.ludumdare.com/compo/2007/12/02/ld9-entry-boredbuild/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/02/ld9-entry-boredbuild/#comments</comments>
		<pubDate>Mon, 03 Dec 2007 01:30:03 +0000</pubDate>
		<dc:creator>fydo</dc:creator>
				<category><![CDATA[LD #09 - Build the level you play - 2007]]></category>
		<category><![CDATA[24hour]]></category>
		<category><![CDATA[boardgame]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[fydo]]></category>
		<category><![CDATA[python]]></category>

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		<description><![CDATA[The theme for LD9 was &#8216;Build the level you play&#8217; so I thought a neat game mechanic would be a board game in which players take turns constructing the board before they play. As it turned out, I was leaving for my honeymoon on the second day of the competition, so I really only had [...]]]></description>
			<content:encoded><![CDATA[<p>The theme for LD9 was &#8216;Build the level you play&#8217; so I thought a neat game mechanic would be a board game in which players take turns constructing the board before they play. As it turned out, I was leaving for my honeymoon on the second day of the competition, so I really only had about 24 hours to work on the game.<br />
With this game I did the development a little backwards. After planning a little bit, I usually jump into coding, but this time I did all the graphics first, then did the coding. I may adopt this methodology for future competitions because as I&#8217;m working on the graphics, I can think of more ideas and such. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screenshot1.PNG" title="boredBuild-screenshot1"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screenshot1.thumbnail.PNG" alt="boredBuild-screenshot1" height="150" /></a><a href="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screenshot2.PNG" title="boredBuild-screenshot2"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2007/12/screenshot2.thumbnail.PNG" alt="boredBuild-screenshot2" height="150" /></a></p>
<p>Graphically, I think it looks pretty good. However, in terms of gameplay, this game is a little boring (as the title may suggest). I think the extra 24 hours would have helped me flesh out the &#8216;building stage&#8217; part of the game, which would make the resulting game a little more fun.</p>
<p>Game written in Python+Pygame, here&#8217;s a zip with a win32 build and source: <a href="http://fydo.net/programming/LD-boredBuild.zip">http://fydo.net/programming/LD9-boredBuild.zip</a></p>
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