December 8th, 2013 7:51 pm
I will be participating for the second time.
Last time, I fucked up bad because I had no engine to work with, I simply used MonoGame and C# and wasted 90% of my 48 hours working on the game engine.
The result was… Well, there was not any result. It was simply an engine will basic features. I wasted too much time on pixel art and engine and that the bottom line.
This time, I will probably try to go for more simplistic graphics, and I will make a quick engine which I will make public on github right before the competition starts.
Language: Java (cross compatibility, ditching C# this time around)
Graphics: Graphicsgale, Photoshop and Paint.net
Musics: Sunvox if I have time, but if not, crappy music generated with Autotracker-c
Timelapse tool: Chronolapse
I will livestream during the whole time at http://www.twitch.tv/theoxysoft/
December 8th, 2013 7:41 pm
I’ve participated in Ludum Dare, two times and both times didn’t go to well. First time I used Java and didn’t finish on time. Second time was last Ludum Dare with Unity and made an incomplete game. Now this time I am going on the low road with the jam to practice my newly learned XNA. This should be good.
December 8th, 2013 6:59 pm
this won’t be my first ld that I attempt, but I will follow through this time! The themes look great, I can’t wait to start!
I’m not entirely sure what I’ll be using, definitely construct 2, but not sure other than that. I need to do some research!
December 8th, 2013 6:57 pm
This will be my first LD. I had planned on doing it before, but school always got in the way.
Here is what I’ll be using:
Libraries: LÖVE and the HardonCollider library
World Editor: Tiled, assuming a tile-based game makes sense for the theme
I’m really excited! Best of luck everyone!
December 8th, 2013 6:32 pm
Last time I was overly enthusastic that I could join to this great event. Now I didn’t have so much free time to visit ludumdare.com often, But I can still promise that I’m in!
Everything is the same as it was last time:
Libraries: LÖVE (if I know well, it’s allowed to use, tell me if I’m wrong)
Coding: Notepad++ with LÖVE compiler
Sound effect source: SFXR (the SFX generator that was specially designed for LD)
Streaming/recording: I’m seriously thinking on recording the whole process, but since my computer has some strange problems, there might be possible that nothing’s gonna happen. Livestream may be possible though, but surely not during the whole weekend., only for some hours.
Energy source: I don’t know. I may get some additional cans of energy drink.
December 8th, 2013 6:23 pm
This will be my 8th time participating in Ludum Dare in a row. My goal as always is to create a game that is different but improved from the last one, as well as to pick a political and or social issue to explore inside of a video game wrapper.
I may lose some time to studying for a Final that I have on the following Monday. But it should work out.
I’ll be using:
python music generator
I may use a highscore table script on my website (source code is in one of my past entries)
December 8th, 2013 6:15 pm
Here we are in another December and another Ludum Dare. It is one of the things I look forward to this time of year. I have a few things that will pull me away for a bit on both Saturday and Sunday, but I still hope to finish.
If you download a lot of Windows games, you might want to check out my SmartUnzip utility for intelligently unzipping entries during the review phase. Hmm … it might work on Linux and Mac with Mono, but I haven’t tried it yet…
December 8th, 2013 6:15 pm
I’m really excited for this Ludum Dare. I took some gamedev classes this semester, so I’m ready to put what I’ve learned to the test.
IDE: Visual Studio 2013
Sounds: BFXR and possibly Audacity
2D Art: Paint).net
Livestream: http://www.twitch.tv/pwnedu46 with OBS
Version Control: Git (github: https://github.com/pwnedu46)
Other stuff: Trello, OneNote
This will only be the second game I’ve made in Unity, so I’m prepared to switch to Python with the pygame library if necessary. If I do have to switch, I might be using a homemade library for tile-based games.
December 8th, 2013 6:14 pm
For Mini Ludum Dare 47 I decided to recreate my first complete game, Untitled using Construct 2 and thus html5.
What Went Wrong:
- It wasn’t planned, It was the end of Thanksgiving week and I happened to check this website. I liked the theme so I decided to go for it knowing that I would have less time.
- Its a rather complicated game, and I wanted to keep the Leaderboards the same. I lost a good chunk of time on generating the levels, in the same way. I think I redid it 3 times during the weekend.
- Scoring is complicated, I was in the process of adding it during the weekend, but ran out of time. That more or less left the game in a non-game state. Mostly its complicated because I wanted your score to be calculated on the website, so its sent in variables and then calculated there. But it also has to be displayed in game, so I calculate it there as well.
-Collisions When I imported my sprites to Construct 2 the collision mask that was generated was a mess, it has some really weird things going on so that look time to fix (but it works good now)
What Went Right:
- Construct 2 worked great, other than the collisions I had no problems with it.
- html5 I feel is a better platform for this type of Art game, its much faster and easier to get at than downloading a client.
- I will be finishing the html5 version at some point, but right now I’m not sure when as its getting into Finals week.
December 8th, 2013 5:53 pm
December 8th, 2013 5:18 pm
I’ll be jamming with my lovely girlfriend that will be doing the art, this time I’ll be both doing the art and programming Hope we can complete something.
I’m using maya, unity (C#) and photoshop, she’s using modo and photoshop.
December 8th, 2013 5:11 pm
I’m in for my fifth Ludum Dare!
Some of you guys already know me from the irc channel or have perhaps seen one of my games.
For those of you who don’t know who I am:
I am a 17.5 year old long haired metalhead / crazy person that enjoys developing games and making music.
I have been programming for about 2 years and playing guitar for nearly 10 years.
From LD24 on I have never missed a Ludum Dare event and I am not planning on stopping that tradition!
Tools of the trade:
- Programming language: C# or Java, have not yet decided.
- Programming IDE: Visual Studio 2012 or NetBeans
- Image editors: Paint, Paint .Net and Gimp
- Sound editors: FL studio, Audacity and sfxr
- Text editor: Notepad++ <3
- Operating System: Windows 8, windows 7, windows xp.
- 17 inch ASUS N76V
- 2,6 ghz i5 quad core.
- 6 GB DRR3 ram
- Nvidia GT740 & Intel HD Graphics 4000
- NOTE: also runs a 22 inch LG Flatron W2243S
- Intel Celeron 1,6 ghz single core
- 512 mb ram
- really old graphics card. doesn’t even support openGL 1.1 (runs morrowind and half life 1 though! )
- Intel Q6600 2,4 ghz quadcore
- 3 GB DDR2 ram
- Radeon HD 5770
- Intel Xeon 1,86 ghz dualcore
- 2GB DDR2 ram
- really old graphics card. doesn’t even support openGL 1.1
December 8th, 2013 4:42 pm
Doing Ludum Dare again as usual. Same tools as always.
Java (LibGDX), Aseprite, and SunVox.
Have fun everyone.
December 8th, 2013 4:25 pm
Well after a decently timed knee injury that is going to prevent me from skiing next weekend, I decided
Ludum Dare #28 will be a great way to spend the weekend.
This will be my second Ludum Dare. And with a segue to the list of things everyone does:
- Windows 8.0 (dev. computer) /Windows 7 (on testing laptop)
- various unmentioned programs
December 8th, 2013 4:20 pm
Really looking forward to participating in the jam this time around; I’ve actually taken an afternoon to get something done with the tools I plan to use, thus sidestepping the compilation headaches I normally get around five hours in.
(Admittedly, the tool in question is GameMaker, but baby steps.)
December 8th, 2013 4:09 pm
Since I didn’t know how to spend this Sunday, I thought it would be a good idea to warm up my brain with some quick game development. So I made The Box, a short visual novel in about 5 hours. It uses the Ren’py visual novel engine.
Be warned, it will probably leave you angry. So go on at your risk
In the game you find a strange box, and you have to discover what’s inside. But it isn’t as simple as it sounds… Expect some weird stuff to happen.
I consider it more of an experiment to see how creative one’s mind can get. It yelded some interesting results.
Check it out here, if you are interested. Here are a few screens:
Hope you enjoy it. See you next weekend for some sleep deprivated, coffee fueled development!
December 8th, 2013 3:48 pm
I’m in, tools: flash develop, as3sfxr, flash CS5.5, melody assistant, a ukulele, maybe gimp, photoshop/fireworks.
Aiming for top ten in one of the catagories.
December 8th, 2013 3:42 pm
With only 5 Days left anyone looking to start a team for the Jam portion of the Dare?
December 8th, 2013 3:37 pm
I’m in for LD 28! Looking forward to another weekend of going into overdrive, staying up too late. Also wondering if I designed the game right, if the story makes sense and if I planned enough time for testing (respectively: yes, maaaaybe, no).
Once again I’ll be using the Ren’Py framework for my creation. I often wake up at night, screaming, bursting into wakefulness from the nightmare of the Ludum Dare community finding out that I am not, actually a programmer in any meaning of the word*.
Last time I spent all my time on content and layout and nearly none on game mechanics. This time I’m planning on switching things around: Basic story, more intricate game mechanics. I’m not going to drop the story completely (it’s the category I scored the best in. Even made the top 30 last time**. Also planning in some time to work on music and sfx.
Other than that, I have no clue what the game is going to be. I hate to do too much planning before I know the theme. Instead I’ll let the theme guide me, create about three ideas and then pick one.
- Framework: Ren’Py (based on Python. Hurrah for Python!)
- Camera: Samsung Galaxy II
- Recording: Samsung Galaxy II
- Music & SFX editing: FL 11
- Graphics: Paint.Net (I should really learn GIMP)
- Food: Proper dinner and breakfast. Really, do yourself a favour and take the time to eat a proper meal during LD.
That’s pretty much it. Let me wrap this up with a picture of an Emperor Pinguin:
That will be all. I hope everyone has fun, I know I will!
** Apologies for the shameless self-promotion there. Still a little bit giddy whenever I look at that list.