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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
  • Ludum Dare 30 Begins: in 28 days, 14 hours, 20 minutes, 52 seconds
  • [ Real World Gatherings | Ludum Deals (coming soon) | MiniLD #53 ]

    Getting ready for Mini LD 53

    Posted by
    July 18th, 2014 1:43 pm


    This is the first LD I can take part in for a while, so I’m glad the theme is something I can work with. I’m debating whether to use Game Maker or Java… which probably means I’ll wuss out and use Game Maker.


    Really looking forward to making something, and to seeing what everyone else can do. Good luck!

    Mini Ludum Dare 53 Preparation

    Posted by (twitter: @TheOccasionalK)
    July 18th, 2014 5:37 am

    So I’ve set myself up for a weekend of mind-numbing code, art, and audio production – and things couldn’t be better.

    Pictured here is my trusty workstation – headphones, dual-monitors, graphics tablet, keyboard/mouse, and a notebook for art designs, algorithm outlines, and other note-taking none-sense.


    I’ll be using my own custom libGDX framework as a starting point for my game. As it is, it consists of a simple project with separate Android and Desktop launchers, and basic input, audio, text, graphics, and logic processing, as well as useful debugging modes for memory, collision, and state inspection in real-time. Simple as can be!

    I’ve also taken the time to set up a Chronolapse so that I can compile a sped-up movie of my development experience, and a handy Windows Gadget by the name of SphereTimer so that I can track my overall time (and pause when taking breaks).


    And I’m good to go! Just need to grab some good ol’ RedBull or similar Jack-rabbit fuel and I’ll be good to go. Oh, and I’ll be using # for future MLD53 posts.

    Best of luck to all those dev’ers out there!

    Yamanu Game Engine 1.0

    Posted by
    July 17th, 2014 11:28 pm


    A couple of days ago, I said I would make a game engine to better help the creation of 2D Java games, which is what I make, and I can tell you, this engine is SO helpful! The download, documentation, and source can be found here: http://www.yamanu-game-engine.zzl.org

    Take a look!


    - Gandalf1209

    Re-LudumDare #2 – Build, Raid & Rule

    Posted by (twitter: @http://twitter.com/McDaan)
    July 17th, 2014 6:01 am

    So I have been doing my second Re-LD (doing old LD themes in LD-comp time), an this is my progress on #2!

    Construction / Destruction

    You are a starting barbarian ruler, and you plan to build a grand castle!
    Who has to pay for the expenses? Well, time to squeeze the peasants & raid the neighbors!
    But at the end of the year they will come for revenge. But your castle should withstand that, no?

    2D Terraria-block craftyish, placing structures over blocks (throne rooms, doors), or outdoors (soldier tents).
    Mobs/soldiers move in clumps and fight whatever they bump into (opponents, doors, etc) – if they get to the throne room / command tent you are dead!

    Started yesterday afternoon (CET, about 24 hours ago). Doing well, a bit short on time (I have got about 3-4 hours to go, maybe 8 if I shuffle some).
    Engine: Unity3D, primarily in 2d mode. Most art is mine, only the wood/stone textures are free stuff, and NGUI for UI.

    Finish basic fight mechanics, balance them a bit. Then hopefully add some archers / more complex opponent units.


    Programming the Nintendo Entertainment System

    Posted by (twitter: @GaTechGrad)
    July 16th, 2014 2:49 pm

    For the Mini Ludum Dare 52 retro challenge, I created a game for the Nintendo Entertainment System using 6502 assembly code.  I decided to share what I learned in the form of a 20 minute Lightning Talk at our annual Knoxville technical convention called Codestock.  For those of you who were not able to attend, I recorded my preparation run-through of my talk the night before.  I’ve posted that video and thought I would share it with the Ludum Dare community.

    Slides: https://speakerdeck.com/gatechgrad/programming-the-nintendo-entertainment-system

    I released my 1st finished game, on Android!

    Posted by (twitter: @PandaDima)
    July 16th, 2014 4:48 am

    Hello folks of Ludum Dare!

    I just released my 1st ever game that I finished and put it out there!  This was whole new experience for me, sometime frustrating, now, relieving.
    During 3 times I participated in Ludum Dare, it always was awesome experience, even if, again, frustrating sometimes. Now I decided it’s time to share the game with more people.
    So, I would like to present you: Ore Frenzy


    Ore Frenzy - In Game.

    In Game.

    So here’s is the basic gist to it:
    You’re in mine, ore is falling down into your minecart, but someone thinks it’s funny to also drop bombs at you! You need to tap on bombs to detonate them, and let as much ore as you can into minecart! That’s pretty much it. There are two occasional power-ups: Bomb Destroyer, and Time Slower. First, destroy all bombs on screen upon tap, second, slows change of gravity.

    The link to Google Play: click.
    If you find any bugs, or just want to share some feedback. Feel free to tweet me, email me, write a review on Google Play, or write a comment here.
    So please, play the game, if you like it consider sharing with friends, if not, well, I am sorry to disappoint you. I’ll try better next time!

    Thanks for reading,
    Dmytro Kalchenko aka RedPanda

    P.S. Sorry for my English.

    Not sure if this is allowed, but my Look What I Made Weekend Game + Timelapse

    Posted by
    July 16th, 2014 1:39 am

    Since a lot of people might not know, Look What I Made Weekend is similar to ludum dare except you can make whatever, not just a game. It’s hosted by one of the more popular game development streamers dvColgan. As a sort of warm up for Ludum Dare 30, since I’ve dropped out of two of them and completed only one,  I decided to compete in it and see a project through from start to finish. Though my result wasn’t pretty, I’m currently working on a post compo version of this with better graphics, better gameplay, and a ton more content. This is officially my second game in the history of ever that’s actually playable, and with this I’m confident looking to the future.


    For those interesting in playing my submission: https://dl.dropboxusercontent.com/u/134125652/Game%20Jam%20Tycoon/index.html

    For those interested in seeing me make the game from start to finish(Timelapse!) https://www.youtube.com/watch?v=rMw7E4HQrNY

    Hey Guys

    Posted by
    July 16th, 2014 1:17 am

    Hey everyone, I hope everyone is excited for LD30, I am! Hopefully I will be able to do it, and if I can it’ll be my 2nd Ludum Dare. I’m just here to remind everyone of my blog which I have recently made, if you like regular posts of game updates, pixelarts and some other cool stuff, just click HERE. Thanks guys!

    Feedback on my Music??

    Posted by
    July 15th, 2014 10:21 pm

    Hey guys! I made some music for a game I am working on and would like some feedback.

    It is on soundcloud and bandcamp




    I am not asking you to buy it (it is not even that good!), just to download and or listen to it and give me feedback.


    My Re-LD#1 final results!

    Posted by (twitter: @http://twitter.com/McDaan)
    July 15th, 2014 12:32 pm

    Alas, I did not finish the game as intended, the gameplay aspects are limited, but I like my village simulator!

    And in that capacity I will share my ‘Village Simulator for Guardians in training‘ , with:

    • Over 4 jobs!
    • Birth & Death
    • Mate-seeking
    • Gender-neutral kiddy production! (anyone can make em, but only in pairs)
    • Random names for people & village
    • Seasonal production changes

    Re-LD #1 – In a Jam? Make it a Jam!

    Posted by (twitter: @http://twitter.com/McDaan)
    July 14th, 2014 7:49 pm

    So my self-set ‘Deadline’ for my Re-LD #1 (doing Ludum Dare #1 on me own, as if it were a LD right now), has passed, and this is the result:

    The Theme: Guardian

    My game concept: You are a guardian spirit for a small starting town, you can curse & bless the villagers to assist them in their struggles, and the pending Demon Invasion that only you know about.

    Progress: As usual, my concept was way too big for the time given (about 1.5 days, sorta a 36 hours LD) Plus spent time on things that are not really that important, like name generators, and prettier models, instead of a 2D solution which might have been faster.
    I got a nice little economy simulation going, where villagers pick a job, a house to live in, age, consume, and start reproducing. But I need to beef up player involvement, or it is just a village-watching-game.

    The decision: I could say that this is my deadline, tough luck, and stop the game devving. Or I can say that I am doing a ‘Jam’ instead of a ‘Compo’ (though I don’t think there was a ‘Jam’ for LD#1 ;)), and allow myself one additional day.

    I like the concept enough to stretch it a bit, and give myself 6 additional hours tomorrow to wrap things up.


    Jump : 48 Hour Game Made In Unity

    Posted by (twitter: @woznzaik)
    July 14th, 2014 2:50 pm

    I made this game in less than 48 hours, Please test it out and tell me what you think, it helps alot this game is an early access, alot more will be added, if you have any suggestions please tell me ! Play   HERE Pictures Thank you all and please enjoy !

    Preparing for LD30

    Posted by
    July 14th, 2014 10:06 am


    For LD30, I will be programming in Java. I still am working on mastery, and have not yet memorized certain things, like audio, and some graphical things. This is why I am creating a game engine of sorts. Something to make audio, graphics, and input easy and flexible to use. I will upload it somewhere, create some documentation, and make another post so you guys can download and use it.

    My name for it right now is Yamanu. Other ideas are greatly appreciated!

    I’m really excited about the next compo! Are you guys?

    - Gandalf1209

    Mini LD 53 Progress Report 2: Randomly Generated Names

    Posted by
    July 14th, 2014 8:43 am

    Hello all! I hope for those of you that are working on your game right now, it is going well. I have been doing the fun job of making loads of randomly generated names. These will be assigned to specific events in my timeline game. So far I have an option to generate Person, City, and Band names. I created these functions using data from top 100 baby names for boys and girls, a museum in England’s list of most popular last names (a little over 2000 I believe), and some spelling lists. The results can be hilarious.namedemocitydemo banddemo

    Now to actually start creating events!


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