Hey guys. I’ve been reading MANY blog posts, and I’ve realized that some people are calling the upcomming event Ludum Dare 29, whereas others are calling it Ludum Dare 48? Is there reasoning behind this? It 48 including the MiniLD’s? Y ME NO UNDERSTAND!?!??!
I’m 98% sure I’ll be doing something for LD29, Yey!
I’ll either be entering the competition or the jam depending on whether my friend helps me with design and levels and stuff like that.
I may only be able to spend smaller amounts of time on my game this LD as I need to revise for exams!
Is anyone using Unreal Engine 4 by the way? Now that the entire source is out there at a relatively cheap price? I was considering it but I don’t know the engine half as well as I should to do a game in ~48 hours :S
Here are the tools I will most likely be using:
- IDE: Eclipse/sublime text 2.
- Libraries: lwjgl/webgl if I really need hardware acceleration, if not I’ll just write everything in software.
- Art: Photoshop and Paint.NET.
- Sound/music: Sfxr, FL Studio/Ableton Live 9 Intro, my microphone.
I think that’s it?
I kinda hope the theme allows me to use voxels in some way. I’ve been doing some software rendering stuff in Java with voxels (think voxatron) and I can actually get it to run pretty fast. It’s fun!
HAVE FUN EVERYONE WOOT
Luckily for me LD29 happened to end up being on one of the only weekends that I was free in the month of April. This is my second LD and I am as ready as ever!
My tools that I may use:
IDE: MonoDevelop, Notepad++
3D Models: Blender
Graphics: MS-paint, paint.NET
Audio: SFXR, Audacity, Autotracker.py
Good luck to all who enter LD 29!
After only have a very small time block for last ludum dare I was really hoping I’d have the full 48 hours this time.
Alas it is not to be. I have this time this weekend so I’ll probably make a warm up game.
I’ll try and make something small anyway.
If the time isn’t non-existent this is the plan:
- focus on one easy to implement mechanic
- make that fun
- bake for 2 – 3 hours on a medium heat
- if still fun decorate with art, music and sounds
Good luck y’all!
We are a two-man team.
- MrMow – Programming, music, animation.
- Nylonica – Programming, music, art (sprites, tiles)
Software and language:
- We will be using Java and Eclipse (Not netbeans)
- Slick2D will be used.
- Logic Pro X for music, maybe famitracker.
- Photoshop CS6 for sprites, tiles etc.
- Tiled (Hopefully)
Super excited for this LD. Woot woot diddley doo ^_^
Hello everyone, i am going to participate in LD29. This is going to be my second time. Good luck to everyone!
I’m back for another round, but unfortunately, I can’t exactly commit too much time since I’ll be moving back home that weekend from the end of my first year at university! So I’ll get what I can done, but I’ll be spending quite a few hours in a car and by the time I’m home, I might just want to get out and not sit in front of a computer. We’ll see!
Library: None (I really need to start working with one of those :S )
Sound: I’d prefer to try recording my own sounds if the possibilities fit the game I come up with but chances are, if I put any sound in at all, I’ll be using Bfxr/sfxr.
Last time I tried streaming but I dunno, it felt too weird knowing people were watching the work I was doing. Especially friends. I’ll be sure to post updates throughout the weekend though!
This will be our forth Ludum Dare together with the artist, but this LD is going to be kind of special, because the whole ColonierGames development team will work.
First of all, we have our 3d artist, who used to do 2d art, but it turned out he can’t draw, so he’s going to make models. Then, there’s our texturer, who’s going to do some pixel art. Lastly there’ll be me and the other programmer(the web developer), we are going to make the programming parts, and we’re doing a fancy webpage for the submission.
My tools and languages(programmer, i don’t know what artists use):
IDE: Eclipse (newest version i guess)
Libraries: LWJGL and my own engine kind-of code I’ll be uploading next week
For music: Fl Studio OR Audacity if I do some recorded music
For some graphics art I do like wallpapers: Photoshop CS5
Libraries: JQuery i guess
For graphics and art on website: Photoshop CS5
I’d like to wish good luck for everyone participating in LD 29!
Last thing, here’s a wallpaper I made for the dev team.
Code for your life! Or else bad reviews or worse: NO reviews!
In other words: I’m in.
Not sure how much time I’ll have but I’m definitely going to make a game. Almost certain, pretty sure I can finish in time (which will probably be three days).
Code: Flashdevelop/Flash or Libgdx/Eclipse
Graphics: Flash, Mypaint or some pixel graphics tool (probably not Excel)
Sound/Music: Microphone, Walk Band, C64 Organ, Guitar, Zoom G3X, AmbiLoop, VSTHost
so pretty undecided toolwise.
Unfortunately I probably wont have much time for voting the first week after the compo, so my game will have poor visibility. Oh well..
My name is Luis Felipe Ocampo. This will be my first #LD. Anyone in Brussels reading this; would be cool to chat/meet up. Don’t know many gamedevs here :p
- Framework: Phaser
- Artwork: Photoshop
- Pen & paper: 1hrs
- Game mockup (art) : 2hrs
- Quick prototype (code with tmp art): 2hrs
- Revisit mockup (add stuff, new ideas, animation?): 2hr
- Code like an animal: I have no idea how long this will take
- Squeeze some time for audio: 1hr
… and hopefully I’ll make it.
Can’t wait to see everyone’s creations!
Ludum Dare 29 is coming up soon and I’m so super exited to be taking part. There has been a big problem that I am currently trying to resolve that has caused a big disturbance it the workflow of me preparing for LD29.
What is this problem I hear you say? I’m glad you asked, I turned on my Win 8.1 PC and it got stuck in an infinite “Startup Repair” loop. Great…
What I have now done is installed Ubutnu 14.4 and I am currently getting things ready to start my regular streaming again as soon as I can.
It seems to be what a lot of people do, write here what programmes they are going to use, so here I go.
I’m an unexperienced game-developer, I’ve learned some Java and Gml (gamemaker language), I’m going to use gamemaker, it’s the language/engine/programme I’ve got the most experience in and it’ll probarly be the fastest way for me to work! :). I’m really pumped to do this, hoping it’ll improve my skills in general and make better games too :).
Btw! I’d love some tips on working in short time and just game development in general!
What I’ll use:
- Language/Game-Engine: Gamemaker studio.
- “Art”(I’m crap at it :3): Gimp and/or Paint.net and a little bit of gamemaker’s sprite editor.
- Sound: SFXR.
- Music (If I get the time): FL-studio.
Good luck to all! Mainly the other first-timers!
Are you living in the Netherlands or living close to Enschede ?! (German/Dutch border maybe?) Do you love the idea of working in a creative environment with other game designers? GOOD!
We have a Ludum Dare location on the campus of the University of Twente. We start at midnight at the Educafe. We have places to sleep available for those who live a long way from home. If you intend to come please tell us via the facebook event.
Good luck making games and we hope to see your awesome games!
Greetings: –Random Abductions–
For additional info see: