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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (Suggest a Theme)
  • Ludum Dare 30 Begins: in 23 days, 15 hours, 54 minutes, 53 seconds
  • [ Real World Gatherings | Ludum Deals (coming soon) | MiniLD #53 ]


    MLD53 – Team JoDa is go!

    Posted by
    July 19th, 2014 5:34 am

    Competing in the Mini Ludum Dare #53 this year. Daan and I decided to work together on this one, keeping to Jam rules in Compo time.

    Check out his first post here! It includes sketches and pictures of sandwiches!

    http://www.ludumdare.com/compo/2014/07/19/minild53-team-joda-kicks-off/

    MiniLD53 – Team JoDa kicks off!

    Posted by (twitter: @http://twitter.com/McDaan)
    July 19th, 2014 5:30 am

    This is the first time we (Jod & I) are doing an LD together, been doing compo’s separately, but decided to kick of some real Team Action!
    Also the first time that we participate in a MiniLD, but that shouldn’t matter much. We’re keeping to Jam-rules within Compo time.

    Concept:
    The theme is pretty OK! Unlike some LDs I saw good possibilities immediately. But with two people it takes more time to crystalize one. We looked to combine our strongest points: Storytelling (Jod) & Simulation (Joror).
    We settled on a time-travel game where you try to prevent a worldwide apocalypse! You can make three small changes to the timeline, and see how that impacts the world over a 100 years, hoping to prevent the Bad Stuff(tm). A mix of simulation of world-powers & storytelling events to steer the outcome, and a protagonists’ perspective to boot!
    So what happened 100 years ago? Well that was when the first human Awakened.

    Work work work:
    First thing: time is limited, ideas are grand. They collide. So we work hard and cut where we can at first. And key to that is a good work environment! Did I mention it is over 30 degrees (86 Fahrenheit for the imperialists ;)) over here and we’re in a loft appartment?

    Snapshots:

    photo 3

    Jorors workplace

    photo 2

    Jod’s temporary workplace



     

     

     

     

     

     

     

     

     

     

    photo

    Nomrific support. Jod’s a great cook!

    photo 1

    First notes. Do you see the great evil?

    Space is the final fronteir, by that i meen you will like my game.

    Posted by
    July 19th, 2014 4:44 am

    So ime done with the miniLD#53 , and ime overall pleased with the resualt (not so much with the dev part)

    any way, if you guys cant master it (ive got to the point where a had so many guns my CPU could no longer handle it) i will make a sort of a  “walk-throe” (although the controls kind of have to come naturally).

    *pc runs out of juice*

    I defianayly will be looking  at polishing it up and release a post version with a more advanced upgrading system more enemies (along with better AI) and better graphics.

    The problems i had while making this game: overall the development went smoothly,  and my 2 weak old game engine helped alot. however the engine lacked some things

    1. alpha values (hard fix)
    2. no way to render text(there was a way to combine java2D with the graphics used by my library, but not all functions worked(including drawString()) wich is sorta a 20 minute fix (hove never got around to it)

    link:

    http://www.ludumdare.com/compo/minild-53/?action=preview&uid=38420

    Plug.dj

    Posted by
    July 19th, 2014 1:17 am

    Hey guys, Yahar.alc made a plug.dj community for djing whilst people create ludumdae games!

    Go check it out!

     

    http://plug.dj/ludum-dare-unofficial/

    I am in like _rhyme_

    Posted by
    July 19th, 2014 12:53 am

    I am in people!

    Tools :
    sfxr! WOOO!
    Ableton Live 8! WOOO!
    Game Maker : Studio with Windows 8 export (This is important later)
    probably Abundant Music. (Remastering through Ableton Live)

    How I’m taking the theme:

    For a while now I’ve been looking for a reason to export to Windows 8. Why?
    Because I feel the Windows Store has unused potential (which is slowly growing).
    The Future is Hybrids. Not hybrid tablets. I mean games that can be played with no
    difference between platforms.

    My Idea :

    A rapid paced game that is based in a mine. More on that later.

    For now. I’m going to get to work. On the game ofc.

    - orane

    I Need Some Help with the MiniLD, Please!

    Posted by (twitter: @coderTrevor)
    July 18th, 2014 8:55 pm

    So, you know that game, Mad Libs? Lately, I’ve started doing something very similar to get my game ideas.
    Here’s an enticing screenshot from the last game I started with this format and input from tacospice. It’s not yet finished:
    The youthful minister she references is, in fact, Titan, one of Jupiter's moons.

    … and then zaniness ensues when the Jolly Borg come to spelunk the world!

    Here’s what I need for my MiniLD game:

    authority figures (such as “police”)
    adjective x 6
    event
    location
    noun x 4
    pluralism (such as: bunch, group, herd, gaggle, flock… )
    proper noun x 2
    title
    verb x 3

    [via IRC: awsumpwner27 "accidentally" submitted vitriol, sorceress submitted bouncers and constellation, and Bcadren submitted Congress after that, so not sure if I can use it but I'll try]

    [Update: DONE! Woohoo! Thanks Jacob123, drnick, oranebeast, Pitzik4, awsumpwner27, sorceress and Bcadren!]

    It‘d be totally was awesome if that a bunch of you swooped in and each contributed several of these in the comments until there‘s were none left. The fate of my game is was in your hands, Ludum Dare! :D
    Thanks!!!

    Calling It A Night

    Posted by (twitter: @TheOccasionalK)
    July 18th, 2014 7:56 pm

    So I’ve spent the last 09hrs: 28min: 12sec at work on my MiniLD entry.

    So far, so good – but it definitely needs a lot of work. I have some artwork done, a reasonable control scheme, and a number of reusable world-object classes for map creation. I still haven’t implemented all the textures that I have drawn, so please forgive the giant coloured-boxes that are meant to be trees, as well as the paper-white ground and no backdrop. These things are in the works. Oh, and there are some texture-splicing logic errors here and there – so things aren’t lining up all too well at the moment. Minor issues though.

    Capture

    After this, I next I need to focus on getting player/NPC interaction in place so that I can start implementing quests. Shouldn’t be too difficult – some simple x/y coordinate checks (to ensure the player is in range of the character), and some booleans to track quest progress. Hell, the code doesn’t have to be efficient after all! As long as it works I’m happy.

    But that is a worry for later today. The sun is rearing its head, and my mind is numb. According to my trusty stop-watching-o-meter, I have a further 38.5 hours of time to work on my no-name-game. I just hope that I don’t waste too much time on sleep – I don’t want to hit the deadline with time to spare.

    Off to bed with me. Happy coding everyone!

    Re-LudumDare #2 – Reign of the Mad Chief – Finished!

    Posted by (twitter: @http://twitter.com/McDaan)
    July 18th, 2014 6:16 pm

    So I have been doing my second Re-LD (doing old LD themes in LD-comp time), and I finished #2!
    (this post will be a bit of a repeat from my last, but arrr I’m tired…)

    Theme:
    Construction / Destruction

    Concept:
    You are a starting barbarian ruler, and you plan to build a grand castle!
    Who has to pay for the expenses? Well, time to squeeze the peasants & raid the neighbors!
    But at the end of the year they will come for revenge. But your castle should withstand that, no?

    Mechanics:
    2D Terraria-block craftyish, placing structures over blocks (throne rooms, doors), or outdoors (soldier tents).
    Mobs/soldiers move in clumps and fight whatever they bump into (opponents, doors, etc) – if they get to the throne room / command tent you are dead!

    Progress:
    I got music & sounds & archers in this last day, and plenty of balancing, so I am pretty happy. Did this one in Jam time again (3 days instead of 2), that seems to be more my pace. Tomorrow, Jod and I will be doing the Mini-LD together. Arr so much LDing!

    >Play it!<

    (linux built also on page)

    screenshot3

    The common interface, where you can build things & do realm actions.

    screenshot1

    The combat interface. Units have spawned!

    screenshot2

    Some filthy peasants knocking on the door while being hedgehogged by archers.

     

    Let me know what you think in the comments!

    My team and I are in to MiniLD #53

    Posted by (twitter: @Zazanxors)
    July 18th, 2014 6:00 pm

    Hooray for being able to use the word team in that title! I’m working with two others in this project, which should be a fun experience.

    We’ll be using Unity, which is not only awesome already but should help our experience in using it. Blender for modeling and probably BFXR for sound. Not sure how we’ll do music, but if nothing else there’s always abundant-music.com.

    Still in the planning stages of a game, though something pretty good is starting to shape up. Going to stream to Twitch and drink many sodas. Best of luck to everyone!

    What I’ve Been Doing

    Posted by (twitter: @RobProductions)
    July 18th, 2014 3:53 pm

    Due to school and personal drama and other projects I have been absent from the game developer gig for a while. While I’ve stopped making smaller games and doing game jams I have been working on larger, non-game related projects.

    Unfortunately I do not have screenshots to post, only this to say: Hopefully soon I will be back in the business when I have more time and motivation to do game Jams. Currently, I lack the motivation to host a mini LD which I am supposed to do in a couple of months. If things aren’t looking good, I might give up my placement. In that case, any one of you can take it… Or maybe I will do a contest or something ;)

    Anyways, what I have been working on are short films, animations, larger game projects that will never be complete… etc. I might make a post soon about what I learned recently with third person game development and animation…. Sorry for being such a downer lol

    Anyways, happy gaming <3

    I’m In (MiniLD 53)

    Posted by
    July 18th, 2014 3:18 pm

    Hey guys i doing the mini ludum dare i am using:

    Eclipse – As usual

    LWJGL/OpenGL with Java (as well as slick-utils.jar)

    sfxr – soundeffects

    if i have time i might make a really bad song on FamiTracker.

    And thats it really looking forward toi it im starting at 6:00 a.m London time tomorrow morning

    Good Luck everyone :D

    Getting ready for Mini LD 53

    Posted by
    July 18th, 2014 1:43 pm

     

    This is the first LD I can take part in for a while, so I’m glad the theme is something I can work with. I’m debating whether to use Game Maker or Java… which probably means I’ll wuss out and use Game Maker.

     

    Really looking forward to making something, and to seeing what everyone else can do. Good luck!

    Mini Ludum Dare 53 Preparation

    Posted by (twitter: @TheOccasionalK)
    July 18th, 2014 5:37 am

    So I’ve set myself up for a weekend of mind-numbing code, art, and audio production – and things couldn’t be better.

    Pictured here is my trusty workstation – headphones, dual-monitors, graphics tablet, keyboard/mouse, and a notebook for art designs, algorithm outlines, and other note-taking none-sense.

    DSC_34412

    I’ll be using my own custom libGDX framework as a starting point for my game. As it is, it consists of a simple project with separate Android and Desktop launchers, and basic input, audio, text, graphics, and logic processing, as well as useful debugging modes for memory, collision, and state inspection in real-time. Simple as can be!

    I’ve also taken the time to set up a Chronolapse so that I can compile a sped-up movie of my development experience, and a handy Windows Gadget by the name of SphereTimer so that I can track my overall time (and pause when taking breaks).

    Capture

    And I’m good to go! Just need to grab some good ol’ RedBull or similar Jack-rabbit fuel and I’ll be good to go. Oh, and I’ll be using # for future MLD53 posts.

    Best of luck to all those dev’ers out there!

    Yamanu Game Engine 1.0

    Posted by
    July 17th, 2014 11:28 pm

    Hey!

    A couple of days ago, I said I would make a game engine to better help the creation of 2D Java games, which is what I make, and I can tell you, this engine is SO helpful! The download, documentation, and source can be found here: http://www.yamanu-game-engine.zzl.org

    Take a look!

    Thanks!

    - Gandalf1209


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