May 26th, 2013 8:12 pm
Current Game: Before The World Ends I Will Fish Trash For The Mad God
Wanted Game: Before The World Ends I will Build A Castle With Trash

So, my goal of making a game this weekend for several jams, got busted by the reality of time constraints, I implemented a nice possibility of playing with your microphone although.
I think as it is rigth now it doesn’t reflect much of the theme of this mini LD, and what I wanted to achieve as it fullest, just a half, so I am thinking that may be better to take advantage of the extension of submissions of this mini, and submit something more complete later on the week.
What do you think? If you have time to test it, raw as it is, I will appreciate the feedback or opinions.
Here is the link:
http://dl.dropboxusercontent.com/u/1661405/BTWE-IWFTFTMG.html
May 26th, 2013 6:36 pm
Just finished my MiniLD 42 game entry.
I’m not super happy with it, but I never did like text adventures… or writing. Come to think of it why did I make a text adventure?
You can check it out here. It was my first time playing around with screen capture software too, I’ll be uploading a video later. Though it’s 80% me typing and 20% me being away from the computer. All in all this was a good experience and looking over the other game I’m excited to see what other people make. While the game is “finished” I had planed more, but lost my motivation and decided to finish it a bit short, hopefully it’s still an okay game.
May 26th, 2013 5:50 pm
I decided to play with some new features I’m adding, ended up with this:

My game took a bit of a plot twist; now, the goal is to destroy the Earth. I have a second mini-earth in order to test scaling. He even shoots lasers and has a miniature explosion animation!
May 26th, 2013 4:56 pm
I ran out of time to jam this weekend, much as I love Douglas Adams and Hitch-hikers guide.
I did get some time to upload a tweaked version of Robotater  with some newer levels.
More to come!
http://www.johnnysix.net/games/robotater/

Robotater
May 26th, 2013 3:48 pm
Putting the finishing touches on my MLD 42 entry. My aim was less violent more interactive game compared to Steve Can’t Zen.
When a bowl of petunias suddenly yanked into existence miles above a planet, it finds itself plunging towards the surface in the company of a rather happy go lucky sperm whale.
In Spermy and Petunia: Life is short you attempt help the whale attain some happiness, before it’s inevitable wet thud on the planet surface below. Â
I’ll probably post it tomorrow, after a bit of polish and sound.

Â

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May 26th, 2013 12:47 pm
yeah so, I don’t know if anyone remembers me saying I was making a game in python, well…. about that! I decided to change my plans, but kept my old script. when the new one didn’t pan out, I tried the old one. Take a guess at what happened… nothing actually: IT DIDN’T FREAKIN’ WORK!!!
So anyway, now I’m writing a very minimalist game in html5 and javascript. Man do I love html5! As of now, mostly everything is in working condition, and I’m still truckin along.
The game is called ‘End of Days’, and is a simple avoid type game. Basically, you control the earth and try to avoid asteroids (how original
). I like it so far, and am trying to evoke a desperate, or hopeless type feel. What’s more hopeless than trying to save the earth, even though you know people are dying anyway?
Anyway, just wanted to let you all know about the game and the changes thus far. Thanks!
May 26th, 2013 12:34 pm
I hate this. Flash refuses to work with anything. Yes, I am part of the problem. I am probaly most of the problem. But if Flash can’t import fucking MP3s, it is no fun.
I want to quit. It has take me about 50 hours just to make a stage with collision, collectables, and movement. Now, that is reasonable considering I have never made anything serious with Flash, but if it would work smoothly that would be really nice. Part of the problem is that I got lazy from using Unity. That is part of the reason I left for a while. If I can’t write a fucking Collider. Then I am just a fucking bad programmer. I love programming, I love debugging, but I fail at the smartbits like calculating collision stuff. This sucks.
I need to be a better programmer before I make games. Let’s just get this over with. Sorry for swearing and stuff. But this is very frustrating.
May 26th, 2013 11:15 am
Sunday is ending, and I am at a very early point!
I’m making a bullet hell game, but with a twist: you have 3 keys (up, down, shoot), and you must keep at least 2 pressed, otherwise you lose health. So, if you want to go up, you release the down key, if you want to shoot, you have to repeatedly press the shoot key, while holding two others.
So… I had no inspiration until today. I only made an engine. Tomorrow, and maybe next days, I’ll be making levels, graphics, etc…
If I won’t have time for much features, I will definitely make a post-compo.
May 26th, 2013 10:30 am
Hi,
Just a small post to show you my last android game :Â https://play.google.com/store/apps/details?id=air.com.studio3wg.truck
The game is powered by the wonderful citrusengine and nape for physics
And it’s an adobe AIR Game (yep flash ^^) Even if i think clearly that air (and flash) will not survive for long time, my skills with flash make that i allways love Flash, Even if i’m playing with UNITY .
This is my first real multiscreen game (the other or not compatible with small screen) but this one is fully multi screen across every android devices.
I tested the game on many devices :
Samsung S2
Samsung S3
Samsung S4
Jxd 7300 B
Wiko king ( a chineese phone)
Meizu MX 4 core
Nexus 7
Sony xperia Arc
Sony Xperia Z (a little bit slow on this one)


You can play donwload it here https://play.google.com/store/apps/details?id=air.com.studio3wg.truck
May 26th, 2013 9:29 am
This is hard. I am making a game called Save The Cores, and I am worried I won’t be able to finish. Going into this, I knew things wouldn’t be super easy. I am using Flash and Action Script, I have barely any experience with Flash, so that was hard in it of itself. In retrospect, not the best idea.
Also, recently I have been having some personal problems, and I have been having trouble making games. I am sure this is a problem that a lot of indies face, but being a teenager, mine might be worse.
Anyway, update on Save The Cores, I have collision up. Which is a massive pain with Flash, it reminds me of the time I tried to code a calculator in year five. Just a ton of if statements and hitTests. Sound is a pain in the ass in Flash. It refused to use the music my musician made, so I might not even have sound. I’ll try and finish, but no promises.
May 26th, 2013 8:55 am

A game where you fix wire in your spaceship ! hurry up before the earth explode !

The game is pretty much done on the programming side. I haven’t much level design ideas for now, since it’s a miniLD, I will take some extra day to finish this
have fun everyone !
May 26th, 2013 6:02 am
I’m working on a story for this game and try to make it into a full game.
Any updates I’ll post here https://www.facebook.com/pages/Gib-Treaty-Projects/338181696279416?ref=hl
May 26th, 2013 4:37 am
In about 5 hours i will have used 48 hours (i am offset a bit in time due to timezones).
These last few hours i am going to be focusing on level design, i have been building my project around the Tiled editor up til now, so i have all the features i need for now.
This is how my screen will look for some time

Over and out, Sebb.
May 26th, 2013 3:10 am
This is my first LD!

video > http://youtu.be/hiOmiqGDl-I
May 25th, 2013 9:45 pm
indie(Function); is in round TWO of the top indie platformers, and we need you to vote for your favorites:
http://www.easypolls.net/poll.html?p=51993170e4b07663c9e82048#.UaE_3lSpINg.twitter
Vote for as many as you like, the top ten will be featured in the upcoming issue of indie(Function);’s magazine. Thanks!
May 25th, 2013 8:09 pm
A quickly created entry so that I could release something on towel day. The entry link is http://www.ludumdare.com/compo/minild-42/?action=preview&uid=15656 