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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 1 day, 6 hours, 1 minute, 2 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 1 day, 6 hours, 1 minute, 3 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]

    Because everybody (alright, somebody) has also posted a post called “I’m in!”

    Posted by
    April 24th, 2014 7:47 am

    I skipped the previous Ludum Dare (the biggest mistake in my life…), but this time I am more prepared, this time I have tools that are more suitable for rapid game development, this time I have more skills and experience, this time…

    This time I will use the following tools:

    • Programming language: Html5 + Javascript
    • 3rd party libraries: howler.js for audio, Game Jolt API for leaderboards and trophies
    • IDE: Eclipse
    • Text editors: gedit & notepad++
    • Graphics: GIMP, Pinta, Tileset Maker
    • Audio: bfxr, Audacity, Anvil Studio?
    • OS: Xubuntu

    Hopefully I will succeed this time…



    In like a biscuit tin.

    Posted by (twitter: @whitingjp)
    April 24th, 2014 7:32 am

    My.. hmm, 10th time stepping up to the plate. Exciting! Especially as I’d managed to miss the last couple. This should be good :-)

    Code: C
    Platforms: Windows, Linux and OSX (hopefully)
    Library: A hand-rolled lightweight opengl thing ‘whitgl
    Art: Gimp
    Audio: FLStudio, Audacity, sfxr
    Gravity: 9.78 m/s²

    I’m in! (LD29 edition)

    Posted by (twitter: @TheVico87)
    April 24th, 2014 7:31 am

    I will be in this LD48! I think this is my third time entering a non-mini LD, so far I succeeded once. I hope to succeed once again, but this time making an enjoyable game (last one was playable, but very short).

    Tools of the trade:

    Programming: Visual C++ 2010 (libraries: SDL for cross platform windowing, OpenGL graphics, OpenAL sound)

    Graphics: Paint.NET, MS Paint, Inkscape

    Audio: sfxr, Audacity, suggestions for music composition are very welcome! :)

    Good luck everyone! Have fun!

    Make a Mini Doc?

    Posted by
    April 24th, 2014 7:28 am

    Remember that show Polaris/Maker tried to make a month ago? The game jam show? Well, in honor of the original concept of that show, I think each of us should make our own Mini-Docs explaining our process and following our project start to finish. They wouldn’t need to be hour long epic tales of hardship and heart break, just a five to ten minute “Hey, I made -Game Name- and this is how I made it” or what ever you see fit.

    Look forward to seeing them!

    Good luck and happy LD!

    I’m in…probably!

    Posted by (twitter: @gingermess)
    April 24th, 2014 7:24 am

    Hoping to participate, other commitments allowing. The usual tools:

    • Java 8
    • LibGDX 1.0
    • IntelliJ
    • Paint.NET/Inkscape/Spriter
    • Whatever audio tool I have installed
    • Endless coffee

    Commence creativity!

    I’m in

    Posted by
    April 24th, 2014 7:21 am

    Language: C++

    Library: SFML

    IDE: Visual Studio 2012

    Graphics: Gimp

    Audio: Audacity

    Poppin’ the Ludum Cherry

    Posted by (twitter: @ninjabit6)
    April 24th, 2014 7:17 am

    Yo! Champs in the making! I’ve been watching Ludum Dares for a while now, and I’ve done some small games here and there for various jams. I always wanted to join LD for some time, but there was always an excuse.

    • University
    • Job
    • Laundry

    Well no more! All has been put on the side for TOTAL FOCUS ON #LD48!!! I’ll be streaming the whole thing live on my Twitch channel twitch.tv/shikatozi in an effort to show the game dev process with fam/friends. I look forward to just having a good time making a cool game. I also can’t wait to play everyone else’s games over the coming weeks!


    Im In -Roy

    Posted by
    April 24th, 2014 7:13 am

    Hi I’m Roy and I’ll be joining this LDjam

    I’ll be using:


    and maybe ill try some of the ludem offered sound

    also i may/may not be using some code from the unitycommunitywiki

    I’ve been waiting four months for this!

    Posted by
    April 24th, 2014 7:08 am

    I’m pretty excited about this edition of Ludum Dare. This will be my second Ludum Dare and I hope to make a much better game. Here’s my toolkit:

    Language: Javascript

    Libraary: Phaser.js

    Editor: Sublime Text 3

    Graphics: Inkscape, Gimp

    Audio: Musescore, Audacity


    I’ve had a little difficulty coming up with ideas for some of the themes so I’m hoping my Sith Lord antics worked.

    I hope you all enjoy Ludum Dare as much as I will. Good luck!

    LD’s like Xmas! You wait ages for it, and then it’s over in 3 days.

    Posted by
    April 24th, 2014 7:00 am

    So much enthusiasm out there it’s infectious!  I’ll be entering in a team, LasagneGames, as programming monkey and so I declare my code base for the comp as requested by the rules.

    Frame work:

    Javascript + canvas get the code

    The folder represents the beginnings of a game engine, which is a bit unfinished.  You can see an example of it in action here. Use WASD or arrow keys to move around.

    If you can’t be bothered, here’s a video:


    - asset loading (put all assets in the files.js including images and sound and it’ll be loaded by the asset manager)

    - sound support.

    - default input setup: WASD and arrow keys for player movement (also code for mouse and touch see utils.js).

    - default sprite animation.

    - smooth player centred camera (lerping).  Read a blog post on the code here.

    - .tmx map loading and parsing. Or you can add your own tilemap (just pass in a tile map to the Tilemap() object in engine/tilemap.js).

    - AppEngine boiler-plate code for hosting your game on Google AppEngine (for quick deployment).


    - You’ll need to run the engine from your local host in order to view the example game as it needs to load the JSON files.

    If you have AppEngine installed then you can run

    python dev_appserver.py Lazyeels-GameEngineLD/

    Then to view the game navigate to:


    Otherwise, just replace the example in game_class.js with your own game code or assign variable names to the JSON data and import as a .js file for development.

    Due to a lack of time I haven’t provided a tutorial at the moment, but there’s plenty of code that you could just strip out for your own purposes.

    Much of the code has been derived/based on/borrowed/stolen from various books on HTML and Canvas development including Foundation HTML5 Animation with JavaScript which is really really awesome!!

    Good luck everyone with the Jam! Look forward to seeing your works of art!

    3D Graphics?

    Posted by
    April 24th, 2014 6:57 am

    Hey Guys, I have been trying to hit 3D graphics for a while. I’m using C++ and i do not want to drift off to a game engine. Does anyone have any suggestions? Maybe something relatively simple. I’m currently using SDL2.0 for 2D. Thanks! GameGrape Corporation: www.codingrevolution.blogspot.com

    Im in! @pinkmonkeyhead AKA @raarlac

    Posted by (twitter: @pinkmonkeyhead)
    April 24th, 2014 6:52 am

    Hey guys!
    One more edition and Im not giving up this time. And usually I get my best on the april LD for some reason.
    I changed my name because I created a domain/website pinkmonkeyhead.com



    I hope you to have fun because Im having for sure ^^

    Good jam everyone

    More basecode nobody will ever use anyway!

    Posted by
    April 24th, 2014 6:50 am

    So here’s a tiny framework I made for ludum dare in c++ that I might not even use ^^
    It uses glfw3, glew, boost and openAL  for context creation and stuff…
    Other than that, it provides a minimal gameloop that updates and draws components seperately and it can register global initializers for stuff… how cool’s that?

    Nothing big, really.

    I’m in – well, sort of

    Posted by (twitter: @mago_pl)
    April 24th, 2014 6:41 am

    It’s Ludum Dare time already? By the Gods how time flies by. Sadly I don’t have much time this weekend so the plan is to create something small.

    I will be using java with libGDX, just likie last time. For graphics Photoshop and Tiled. For sound SFXR.

    As allways good luck and have fun!

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