I skipped the previous Ludum Dare (the biggest mistake in my life…), but this time I am more prepared, this time I have tools that are more suitable for rapid game development, this time I have more skills and experience, this time…
This time I will use the following tools:
3rd party libraries: howler.js for audio, Game Jolt API for leaderboards and trophies
I will be in this LD48! I think this is my third time entering a non-mini LD, so far I succeeded once. I hope to succeed once again, but this time making an enjoyable game (last one was playable, but very short).
Tools of the trade:
Programming: Visual C++ 2010 (libraries: SDL for cross platform windowing, OpenGL graphics, OpenAL sound)
Graphics: Paint.NET, MS Paint, Inkscape
Audio: sfxr, Audacity, suggestions for music composition are very welcome!
Remember that show Polaris/Maker tried to make a month ago? The game jam show? Well, in honor of the original concept of that show, I think each of us should make our own Mini-Docs explaining our process and following our project start to finish. They wouldn’t need to be hour long epic tales of hardship and heart break, just a five to ten minute “Hey, I made -Game Name- and this is how I made it” or what ever you see fit.
Yo! Champs in the making! I’ve been watching Ludum Dares for a while now, and I’ve done some small games here and there for various jams. I always wanted to join LD for some time, but there was always an excuse.
Well no more! All has been put on the side for TOTAL FOCUS ON #LD48!!! I’ll be streaming the whole thing live on my Twitch channel twitch.tv/shikatozi in an effort to show the game dev process with fam/friends. I look forward to just having a good time making a cool game. I also can’t wait to play everyone else’s games over the coming weeks!
Hey Guys, I have been trying to hit 3D graphics for a while. I’m using C++ and i do not want to drift off to a game engine. Does anyone have any suggestions? Maybe something relatively simple. I’m currently using SDL2.0 for 2D. Thanks! GameGrape Corporation: www.codingrevolution.blogspot.com
So here’s a tiny framework I made for ludum dare in c++ that I might not even use ^^ This
It uses glfw3, glew, boost and openAL for context creation and stuff…
Other than that, it provides a minimal gameloop that updates and draws components seperately and it can register global initializers for stuff… how cool’s that?