December 13th, 2013 6:41 am
It’ll be 3 in the morning here when the theme is announced, so realistically work starts tomorrow. Maybe. So excited about this weekend! This is my 3rd LD!
Here’s my coding station (same as last time) – it’s going to look a lot messier at the end of this thing
I’ll probably be live streaming as well.
December 13th, 2013 6:25 am
Good luck ! It will be very funny !
December 13th, 2013 6:06 am
while in the process of making my first own game, this event caught my eye and maybe i’ll be able to participate and use one of the ideas i have in mind if it matches the theme. i’ll be using Flixel on AS3 with FlashDevelop.
Good luck everyone.
December 13th, 2013 6:03 am
I love the idea of Ludum Dare. I’ve learned tonnes since the last one (which was a tragedy) . I cannot wait. Making my own engine is so much fun! Good luck to everyone!
December 13th, 2013 5:57 am
Once again I’m in. Just hoping for some fun theme. And my tools are:
Language: Java with LibGdx library
Graphics: probably Graphics Gale and Paint .Net
Sounds: SFXR and maybe musagi
I will also use Tiled for creating levels.
Have fun everyone.
December 13th, 2013 5:47 am
My goal in life is to be #1 in Ludum Dare in any (hopefully the overall) category.
Last time I got #101 place in graphics, and #120 over-all with “Space Demolition”. I’ve set my personal bar pretty high now. Pressure is on.
Here is my Basekit: suese_ld28_basekit.rar
It does lots of stuff, graphics, particles, UI, music, BFXR, random functions, game flow. Next LD I will make a brand-new base kit with hardware acceleration. For now, this one does me good.
December 13th, 2013 5:37 am
First time in Ludum dare. This is going to be an awesome weekend
Will be using Construct 2. It’s a good mixture of power and ease of use. Limitations are not concern in a project of this size.
Sfxr, Pain.NET and Inkscape will be supporting.
Lets see what this brings!
December 13th, 2013 5:34 am
This time it’s going to be a very interesting experiment for me. Why? In all previous LD’s I made a game using Flash. I wrote code in FlashDevelop in Windows 7 and used Paint.NET, Adobe Photoshop, Adobe Flash etc. or graphics.
But now I don’t use Windows anymore. I switched to Linux Mint and I am very VERY happy with it!
Why I dropped windows? Well.. I was pretty much happy with Windows 7 for about last 4 years. But soon it’s going to loose support.. Now you even can’t buy it from microsoft website. Now MS forces Windows 8 which is complete disaster for me. I tried to use it several times and I came to conclusion that I just can’t. I feel too frustrated about user experience in it. I can’t understand why do they did that with Windows.. I thought OS should gain functionality and usability eventually but they just did opposite.
I tried Fedora and Ubuntu before. I liked them both, but I couldn’t manage to make them proper working tool for me.. But when I tried Linux Mint with Cinnamon environment.. It just FITS. Like I used it all my life! It is SOOO handy! And beautiful. So minimalistic, smooth and simple! I feel all power of my computer with it.
I’m going to write the code in Sublime Text 3. I always wanted to code game in it! I’m going to use Chrome to test and debug my code. I’m going to use GIMP for graphics and Audacity for audio editing.
It’s going to be really FUN!
December 13th, 2013 5:32 am
We are all going to spend quiet some time at home this weekend. Some of us are never alone, even if the family is not there, because there are quiet a few Ludum Dare pets around during the compo. A lot of pictures of pets have been posted during the last LD and I always enjoy seeing them when I find some short distraction on the LD blog during the competition.
So here’s a task for all of you owning house pets (or horses, or dinosaurs):
- Take at least one picture/video of your pet(s) during the weekend that shows them being involved into your Ludum Dare creation!
- Post them with a progress report or your “I’m in” post or your “I’m done” post or a dedicated Bestiam Dare Post just
- make sure to add a “Bestiam Dare” tag to your post!
If there are enough pictures I will create a collage/wallpaper. If not – we will still get some cute pictures
I’ll start with this picture of my cat that I just took:
I asked for pet pictures after the last LD in this thread, and never posted a collection of all the cuties that were posted. So read on for some inspiration for your own contribution!
Read the rest of this entry »
December 13th, 2013 5:28 am
My first attempt at attempting it. Will probably drop out early because of that RL thingy. Let’s hope not!
I’ll be using Java and libgdx, just to reach as many players as possible. Not a big fan of Java, though. I’ll likely be using grafx2 for pixel art (at which I suck) and will sure have no time to add sound
December 13th, 2013 5:24 am
As I mentioned in my obligatory “I’m in” I decided to make my game with HTML5 and have finally chosen as engine: Phaser.
After several days trying to create a good environment I found the perfect solution and will share as it serves someone else:
- Install Node.js
- Install the required npm modules by issuing these commands:
npm install -g yo generator-phaser
- Create a new directory for your game:
mkdir ~/Desktop/mygame && cd $_
mkdir %USERPROFILE%\Desktop\mygame && cd %USERPROFILE%\Desktop\mygame
- Invoke the generator:
- Run a local development server (livereload enabled) with this command:
- Package your game (i.e. minify css, html and js) with:
Link to Yeoman: http://yeoman.io/
Link to Phaser generator: https://npmjs.org/package/generator-phaser
There are also many other generators and secure projects for other game engines, you can look here:
December 13th, 2013 5:23 am
I think this is my third LD or fourth, whatever. Anyways it will be my last One Game A Month twitter challenge game as well as an awesome. We have a location for LD in my school and most of the people are doing jam there. I will takeover some corner and do the solo challenge. I love working in teams during jams but Ludum Dare for me is all about challenging myself compo is perfect for that.
My tools of trade are:
December 13th, 2013 5:20 am
I participated in LD since #25, but I only managed to finish #25. #26 I abandoned on day 2, and #27 I gave up before I started because I have no idea what to make.
In #25, I used XNA. In #26, I used SDL but my personal code was so buggy that I spent more time debugging it than coding the game.
This time, I am using SFML and my personal code base is much stronger and more stable now. https://github.com/ZwodahS/z_framework is the link to the framework and hopefully this time I will be able to finish it and not give up halfway.
The set up I have this time :
Language/Library : C++/SFML
IDE : vim
sound : sfxr/musagi (probably will not touch sound until I am really done with the other component)
December 13th, 2013 5:14 am
I am in too (compo)
Programming language : Java
IDE : Eclipse
Graphics : Paint.NET
Sounds : sfxr, iNudge
Libraries/Engines : – (Java Graphics API)
Good luck to all
December 13th, 2013 5:11 am
I was the one who made the unusually challenging 10 Second Paper Flight. This will probably be a hectic Ludum Dare for me since I’ll be at a Christmas Party on the Saturday and work on the Monday, but what the hell, I like making games and I can use some of Saturday to plan something interesting.
Anyways, I plan to use the following tools:
- GitHub (Source Control, my first ever solo project to use source control :O)
- HaxeFlixel (Game Libraries)
- Paint.Net (Graphics)
- Tiled (Possible Level Design)
- iNudge (Possible music)
- Bfxr (Sound Effects)
My plans/advice so far for the jam, based on last Ludum Dare:
- Plan well.
- Constantly show your progress.
- Graphics and Music are just as important as the game itself.
- Know how and where you will distribute your game.
- Everyone likes Time Lapse vids
- Follow the 621 (Sleep, Food and Clean Yourself :P)
Everyone have a good Ludum Dare!
December 13th, 2013 5:10 am
First time LD, but since I recently started using Impact.js, I want to play with it a little more. I just finished a version of Tetris the other day and spend quite a bit time on polishing.
Play my Tetris game in your browser
Anyways, I’m excited. I will use Impact.js again, I might use Impact++, but not sure if it is really needed. Other tools of choice:
Personal request to all participants:
If you make key bindings, don’t use Z. I’m German. Z and Y are swapped on our keyboards, see Wikipedia. If you hard-bind Z and your game is a bit of an action game, I won’t be able to play it properly and I don’t want to change my keyboard layout in the system preferences all the time. Consider this as polishing to reach the maximum audience (and votes) for your game.
Go for X and C. They are safe. Also on French keyboards (where A and Q are swapped)
December 13th, 2013 5:09 am
Three talented artists in Lyon, France. Three designer/programmer/musician in Lausanne, Switzerland. We are ready to rock this week-end!
- Python + PyGame + PyBox2D
I’ll be active in the IRC-Channel as kraklegrand
Maybe, I’ll stream something on twitch…
Looking forward for tomorrow!
December 13th, 2013 5:04 am
just here to let you know that my girlfriend and me are joining the Jam. Our tools:
Development: GameMaker Studio Pro
Sound: Bfxr, Audacity
We are really excited and also a bit nervous, because this will be our first game ever, but sometimes you just have to jump into the water, I guess. Can’t wait to see what great games you all are going to create!
Cheers, Team Kutullu aka Nora & Marcus