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Ludum Dare 30 — August 22nd-25th 2014 — Theme: ??? (VOTE NOW!)
  • Ludum Dare 30 Begins: in 17 hours, 10 minutes, 9 seconds
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    I am possibly in.

    Posted by
    August 21st, 2014 11:49 pm

    I’m going to have stuff happening this weekend, so I might only end up with 24 hours out of 48, but I’ll see if I can get something done regardless!

    I’ll be using Construct 2 and GraphicsGale, along with sfxr if I have time for sound effects. Good luck to everybody participating!

    10 sec per theme gameplay

    Posted by (twitter: @https://twitter.com/wdebowicz)
    August 21st, 2014 11:32 pm

    Let’s make fun with final themes!

    Alchemy - mix things to create monsters and fight with them

    Another World - explore space to find another world that is good for living

    Break The Rules - break the traffic law, while driving car

    Chaos - There is a panic, and you have to find entrance without being crushed by crowd

    Choose A Path - labirynt

    Connected Worlds - 2 planets connected by portal, fighting with each other

    Day and Night - hunt at night, and hide at day

    Destroy The System - anarchists fight with police

    Don’t Stop Moving - running in a ball

    Do No Harm - making surgery

    Fortress - defend your castle

    Growing - watering flowers makes them bigger and bigger

    Isolation - damage a cable isolation in building, to hit something with electricity

    Lost In Space – flying with spaceship

    No One Can See You - running from a building

    Randomly Generated - robot fights with random generated parts

    Strength In Numbers - calculator handled in doors and paths

    You’re Not Supposed To Be Here - thief

    You Are Already Dead - zombie apocalypse, from zombie perspective

    You Must Leave It Behind - driving car and placing mines

    I AM IN!

    Posted by
    August 21st, 2014 11:00 pm

    Lets get to work!

    Language: Lua + Love2d

    Graphics: Paint.net

    Get ready!

    I AM IN!

    Posted by (twitter: @nonameghost)
    August 21st, 2014 10:54 pm

    Can’t wait! Getting my new laptop ready with all my tools. Perfect timing too, I have the weekend off, most of my software just got updated (Unity 4.6 beta!), and I can feel that this one is going to be fantastic!


    My Tools

    Engine: Unity

    Music: LMMS

    Art: Aseprite, Photoshop, Illustrator, Blender

    There shines a light at the end of your tunnel.

    Posted by (twitter: @sirpurebe)
    August 21st, 2014 10:47 pm

    I don’t even know what that light is but that is what we shall find out this weekend, together.  Let’s see whose light turns out the brightest, shall we?


    This is where you need to pretend to hear really resonating reverby evil laughter as if it were coming out of the walls and into your very berry soul.  That’s my laughter.  You better had make it good.


    (In other words, I’m in.  I’ll be using javascript in some form or fashion, that’s bout all I know so far in regards to tools.)

    All the boring technicals.

    Posted by
    August 21st, 2014 10:46 pm


    • Game Maker Studio


    • Audacity
    • BFXR
    • Otomata
    • Audacity


    • Paint Tool Sai
    • Paint.net

    I haven’t made this post yet, so here I go.

    Posted by
    August 21st, 2014 10:42 pm

    I’m in.

    I’ll be joining the Ludum Dare Jam this weekend :)

    Posted by
    August 21st, 2014 10:27 pm

    Hello everyone,
    I’m from Midnight Tinkering and hope to enter the Ludum Dare Jam this weekend.
    Midnight Tinkering

    I’ll be using Unreal Engine 4 to develop my project. Here’s a gameplay video of a something small I used to help expand my familiarity with engine, where I ended up spending most time working on the AI, which was a challenge because of how dynamic the gameplay was.

    The game is fun however it wasn’t the best experience I’ve had using the engine with many issues popping up which would have destroyed my chances at completing a project within the Ludum Dare Jam time period, meaning I couldn’t complete it before this weekend (I hope to finish it off afterwards), so I’m glad I went for a test run and can learn from those mistakes.
    Hopefully it will go smoother during the Ludum Dare Jam though as I would love to complete an enjoyable gameplay experience for everyone to have fun with at the end of this.

    I’m mostly nervous now but regardless I wish everyone the best of luck and I hope it gets to be fun for both the developers and gamers who get to share in the joys of game design and development during this time.

    sPoCkEr2 is in

    Posted by
    August 21st, 2014 10:05 pm

    Team Hocker

    This will be my fifth LD compo, but first solo. Due to limited time I will be entering the main competition and not the Jam (will be too busy on Sunday). Hopefully I can finish before I run out of time. I plan on using all the tools I already know. And, of course, by boys will be helping with all the testing.


    2D Toolkit
    Paint .Net

    Because of the time constraints I will be focused on Gameplay and Polish. The “do one or two things really well” rule.

    Still undecided on Sound/Music as it will depend on the theme.

    Good Luck everyone.



    Posted by
    August 21st, 2014 9:58 pm

    Well, after I didn’t finished the first time I took part I because I tried to include too many complex ideas will try to achieve something easier this time.

    For that reason, to stop myself from including too many fancy gimmicks, I will try to use only Javascript and HTML without any additional Framework.


    • Editor: Dreamweaver
    • Graphics: Photoshop
    • SFX: sfxr (If I use any at all, on websites they can easily become very annoying

    Free sprite batcher for Ludum Dare 30

    Posted by
    August 21st, 2014 9:54 pm

    For those that don’t want to have to program their own sprite batcher(Or are just minimalists), here is a free to use Android(Java) Sprite Batcher coded by me. It supports GPU scaling, automatic screen space coordinate transformation, and color transformation abilities. (Sorry no rotation as of yet.) Note: There is a sample activity to demonstrate how to use the sprite batcher.


    So I made a game to warm up.

    Posted by (twitter: @Zazanxors)
    August 21st, 2014 9:52 pm

    It’s a game where you kill enemies by activating traps instead of shooting guns. You can find it here: http://games.nj-tv.net/envirohazard/

    I made this out of inspiration from this post, however I went over six hours since I didn’t want to post anything until I had a way to win – by the end of the originally planned six hours I’d completed everything but the traps, but I’m glad I kept going.

    Theme I picked was You Can’t Fight Back, and my best guess is 7 hours 15 minutes total, not including breaks, dinner, sleep, etc. I’d would’ve gotten it done in one day, but I procrastinated.


    I’m ready!

    Posted by
    August 21st, 2014 9:48 pm

    This will be my second Ludum Dare and I feel like I am much more prepared than I was last time in LD28.

    I stripped my code from LD28 down to a base engine and added a few extra things (audio, crude animation support) so that I am ready to get started.  You can find my basecode here: http://haveric.github.io/projects/ld30prep/

    Language: I’ll be working in JavaScript + HTML + CSS


    • Editor: Eclipse (easy Github integration so I can push updates quickly)
    • Graphics: GIMP or just drawing on canvas
    • Sound: JFXR (http://jfxr.frozenfractal.com)
    • Testing: Firefox and Chrome

    My goal is to get at least some animation and sound into the game, whereas my last game, Gnome Hedge had neither.

    Good luck and have fun!


    Unprepared as all getup

    Posted by
    August 21st, 2014 9:12 pm

    I’m excited for this next ludum dare, as I’ve been planning to use this as an opportunity to get REALLY familiar with Slick 2D. That said, I was going to practice some basic stuff this week, and life decided that wasn’t going to happen. Right now I’m just trying to learn some basic timekeeping coding and I hope that I can squeeze in some physics and acceleration programming, not sure though. (thankfully I’ve got tilemaps and tilemap reading down, and obviously I know how to read commands from the player.) Also exporting my game… I need to learn how to do that too… that’s important…

    All that said, design wise I’ve learned a lot from last time, so hopefully I can make something that’s actually a little fun to play.

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