April 20th, 2014 9:19 am
First LD, known about it for a while, though. Really excited to finally be a part of this! Also I wrote a post before but it was bad so I’m redoing it
Programming: Game Maker: Studio Pro
Libraries: Plain old GM.
Art: paint.net and the GM image editor. Nohing special.
Music: Maybe FL studio? Not sure.
Sound Effect: SFXR
Snacks: Probably chips, maybe some Jolly Ranchers. Cheez-Itz hopefully.
Drinks: PEPSI maybe. Maybe cherry coke.
Also I intend on streaming at http://www.twitch.tv/pixelfishlive
April 20th, 2014 8:47 am
The OPifex team has been working on a gaming engine for the past year that I’m putting to use in the competition.
To comply with the rules, I’m putting the engine into the public domain for the duration of the contest. All binaries, header files, etc are available for anyone to use during the competition.
OPifex Engine Release 0.1
To get an understanding of the engine you can check out the following blog posts which cover its functionality:
OPifex Engine Part 1
OPifex Engine Part 2
To sum up:
|| The OPifex Engine
|| Windows, Linux, OSX, Android (Ouya)
|| C/C++ and OpenGL
|| Create a polished game to put into the Ouya Marketplace
|| (And to win of course)
April 20th, 2014 8:25 am
Hey all, it’s A-bomb of A-bomb and ya Bois comin at you right here, right now!
Let’s not do that. Anyway, me and two friends are participating in the jam! Here’s an overview of the tools we’ll be using:
Code Editor: Sublime Text 3
Distribution: Windows exe, Pygame source
Graphics: Gimp, Photoshop
Sound: Audacity, SFXR, Ableton Live, FL studio
Hardware: Two of us are bringing in desktops, one member is bringing in a laptop
Recording: Timelapses on all screens, overhead video timelapse of the three of us, intermittent videos
Either way it’s gunna be great. Be very scared, everyone.
April 20th, 2014 8:22 am
They say we have to include the source code, but I’m working in Multimedia Fusion 2, which has a visual coding system. Is there a way around this or a way I can get to a source code in mmf2?
April 20th, 2014 8:09 am
This is my first LD. I have a feeling it’s going to be fun.
My tools: Unity3D, C#, Gimp, Audacity. Consumables: pen and paper for taking notes, lots of post-its for keeping things organized, and something like a metric ton of butter cookies and chocolate to fuel my brain (sadly, I can’t drink coffee).
I’ve had a hand in a few games in the past, but it will be interesting to see if I can actually build something complete in just 48 hours. My background is in design, and I’m also a half-decent programmer, but graphics are going to be, erm… placeholder-ish.
I’m not going to use pre-existing code or assets, but I’m hoping to try out some ideas for programming patterns. If they work well, they may become a (shared) resource for future LDs.
Can’t wait to play all the games!
April 20th, 2014 8:09 am
Hi. It’s the first time I join #LD48.
I will be using the following:
- Language: Haxe
- Framework: OpenFL, HaxeFlixel
- Editor: Sublime Text 3
- Graphics: Photoshop CC, GIMP, Inkscape, CLIP STUDIO PAINT PRO, Blender
- Sound: FL Studio 11
April 20th, 2014 7:40 am
So yeah, me and a friend’s gonna bunk up together at one of our places and get totally cracking at this next weekend!
Tools I’m planning to use: Unity, Visual Studio, Maya and Photoshop.
I got a quite ambitious idea in my head, and we’ll see how it turnes out (or how the theme will change the starting point I got so far)
Will document the progress using Chronolapse.
April 20th, 2014 7:32 am
This will be my second LD48 attempt — hoorah!
I will live-blog again on my website, smashware.com, and you can follow me on twitter @voidqk.
Good luck, all!
April 20th, 2014 7:08 am
Hi fellow game developpers, I’ll maybe participate for this LD for the first time.
I’m a Game Design student and coder also, so the graphics will be code-generated for sure !
My setup :
- Framework: My own engine (core & tools)
- Language: C#
- IDE: Visual Studio 2012
- Graphics: PS/AI CS6
- Hardware : My old laptop
Hope I’ll can get something finished, and good luck to everyone !
April 20th, 2014 6:40 am
Hello there. I’m a newcomer, so we’ll see if I can finish anything. I’m a spontaneous coder and hopeless artist, so I might just generate the graphics in the code.
- Language: Haxe
- Framework: HaxePunk
- IDE: FlashDevelop (quick testing)
- Graphics: GIMP or procedural generation
Good luck everyone!
April 20th, 2014 6:39 am
Hey guys! How’s it going?
I’m in for Ludum Dare #29, and here is the tools I will be using this time:
Engine - Unity
Editor - Sublime Text 3
Sound - BFXR
Graphics - Paint.NET
Modelling (if 3D) – Maya 2013
So, my goal for this year is to properly finish a game. I feel as if I use Unity, I will be able to do so. I am not too happy in what I have done in the past, but I will work-around that in hopes to create something unique and beautiful this time around.
Good luck to all, and most importantly have fun!
April 20th, 2014 6:11 am
2nd time participating, and looking forward to it! Hope the theme is good, there are some good suggestions in the voting rounds.
Engine: Might use the Phaser engine, depending on the game
Editor: Sublime Text 3
Graphics: Photoshop CS6, or AESprite depending on how I’m feeling
Music: Logic Pro X, cfxr
Woo, web based stuff is the best! Good luck to all.
April 20th, 2014 5:54 am
I’m in again!
I’ll join the Jam (more time, less stress, I still have a life) and I’ll probably work alone!
Engine: Construct 2 Professional.
Music & Sounds: Still Idk.
I already have some tiny ideas but it’s still too early to talk about this ;P
Happy Easter and stay tuned!
April 20th, 2014 5:50 am
I don’t know how many Darers are Mac users, it’s sure not common to see them doing Twitch feeds. Part of the problem might be that it takes a lot of effort and fiddling to set it up properly. So for the benefit of everyone who’s interested in doing it, here’s what I’ve learned.
You’re going to need a few pieces of software, but the good news they’re all free or low-cost. Click on this post to see the instructions:
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