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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 2 days, 15 hours, 42 minutes, 55 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 2 days, 15 hours, 42 minutes, 56 seconds
  • [ MiniLD 50 | Warmup Weekend | Real World Gatherings | Ludum Deals | Wallpaper ]


    first LD

    Posted by
    April 22nd, 2014 9:06 pm

    First LD.

    much excited.

    so much happy

    I’m in!

    Posted by
    April 22nd, 2014 8:57 pm

    What I hope won’t happen as I try libgdx out for the first time

    Ready to rock this Ludum.
    I plan on going solo and also using libgdx for the first time.
    Really liking a lot of the themes for this one. They have tons of potential.

    Will be using Netbeans as my IDE, Paint.NET and/or photoshop for graphics, and I’ll try doing famitracker/bfxr for audio. Java is the language I’ll be using.

    I’m gonna do it

    Posted by (twitter: @lucidlarva)
    April 22nd, 2014 8:35 pm

    I’m in, this will be my third ludum dare.

    I will be using:

    engine: flashpunk

    ide: flashdevelop

    language: as3

    graphics: krita and gimp

    sound: lmms, audacity, sfxr/bfxr

    really excited to do this again.

    I’m in

    Posted by
    April 22nd, 2014 8:20 pm

    Looks like i’m in for this weekend.  This is my first LD some i’m psyched about it.

    Here’s what I plan to use.

    IDE: Visual Studio 2012
    Graphics Lib: XNA 4
    Language: C#
    Graphics: Paint.Net / Gimp / GraphicsGale
    Audio: SFXR

    Can’t wait to get started. :D

    I’m in too!

    Posted by
    April 22nd, 2014 8:11 pm

    Hey guys, I’m really happy to be free this weekend! Last LD was not so successful, I was using Java+LWJGL and didn’t feel comfortable with the tools. Here are the tools I’ll be using this time:

    IDE : Visual Studio 2013
    Language : C# 5.0 in .Net 4.5 (Windows), Mono (Linux)
    Graphics library : OpenTK + OpenTKUtil
    Graphics : Paint.Net
    Audio library : OpenAL
    Audio : SFXR and FamiTracker
    Streaming : XSplit

    Good luck everyone, have fun :D

     

    PS : Let me know if you ever come across someone who would like to eventually do a real-life gathering in Quebec (CAN), I would certainly be part of the project.

    I’m in!

    Posted by
    April 22nd, 2014 7:55 pm

    I’m excited to participate in my 3rd Ludum Dare!

    I’ll post some base code in a little bit when I get a chance…

    First LD

    Posted by
    April 22nd, 2014 7:36 pm

    hi, in for my first LD…

    And so it begins.

    Posted by
    April 22nd, 2014 7:09 pm

    Greetings Ludumites,

    Today I start my own personal little warmup-half-week/make-a-better-graphics-library. I’ll be posting the finished product (as per the rules), seeing as I intend to use the engine for my entry.

    I work in JavaScript, and will be streaming all week, right through the compo. (http://www.twitch.tv/noomnahor)

    Hope everyone’s as excited for the weekend as I am, good luck out there!

    Obligatory Base Code Post

    Posted by (twitter: @brianstegmann)
    April 22nd, 2014 6:20 pm

    Here’s my farty javascript game engine

    https://bitbucket.org/bstegmann/pulsar

    http://www.brianstegmann.com/pulsar-api/

    Give it a go

    Posted by
    April 22nd, 2014 6:14 pm

    Watched JimPlaysGames do LD#27 and it seemed pretty doable. Been reading up on Unity and game design but only played around with unity for a few hours and forgot most of what I read and I’m busy for part of the weekend but I still want to participate so, we’ll see if I get something together. Made art for a game but never made a game myself that wasn’t solely on paper.

    Might suck might fail but better off sucking and failing than not trying.

    I’m in! Woaaaah!

    Posted by (twitter: @tolicious)
    April 22nd, 2014 6:00 pm

    LUDUM DAREEEEE! YEAAAAAAAH!

     

    First Ludum Dare: Hoping for a good time!

    Posted by (twitter: @https://www.twitter.com/GmacktheGummy)
    April 22nd, 2014 5:28 pm

    Hey, everyone, you probably don’t know me, but I’ll be joining this next 48-Hour Ludum Dare this time!
    After doing @OneGameAMonth for such a long time, I think I’m experienced enough to give Ludum Dare a try.

    I’ll be making it completely from scratch with Game Maker 8 Pro, using a combination of Photoshop and Sketchbook Pro for my pixel art. I’ll also use FL Studio 10 with the Chipsounds VST for any music I’ll be making. I’ll be using Bfxr for my sfx, and with all of that out of the way, I’m hoping to have a good, clean Game Jam. Good luck to everyone!

    I’m In!

    Posted by
    April 22nd, 2014 5:28 pm

    Ready for my first Ludum Dare Entry!

    Tools:

    LIBGDX for android, pc, mac and linux support

    abundant music for… well… music. It’s pretty cool cause it randomly generates some cool stuff after messing around with the settings for a while.

    SFXR, for the SFX lol

     

    and thats it!

    Good luck to everyone else out there!

    This time around is probably just for the experience, probably not going to go too “hardcore”, but just see what I can do with the time and the motivation.

     

    I’m…in?

    Posted by
    April 22nd, 2014 5:27 pm

    Yes, I exude so much confidence in that title.

    I’ve been looking to enter one of these for a while. Unfortunately, I’m a lazy bum and haven’t really spent a lot of time learning stuff about game creation. It’s been a year since I almost attempted a dare, and until a week ago I didn’t really know that much more than I did then. But, with a little fire-lighting from my friend I have at least gotten off my butt and started looking into Unity! Unfortunately, there’s only so much you can learn in a week…I’ve watched some basic tutorials and live trainings, and know enough that I was able to create my goto first game I make for each medium I try (which has really only been TI-83, GameMaker, Java, and now Unity). It’s not a terribly complex game (I mean, it’s a recreation of something I wrote on a TI-83), but it’s something. If you really want to try it, here’s a link:

    Be Amazed!

    Underwhelming, I know. So anyway, I’m going to try and push the rest of this week to get more comfortable working in Unity and hopefully get to the point where I feel like I can enter. I just don’t want to push myself too hard and burn myself out by the time the compo rolls around… My fallback plan if I don’t think I’ll be able to handle the compo is to drop back to the Jam with my friend. So we’ll see.

    If I do end up entering, here’s what I’ll be using:

    Engine: Unity
    Art: Paint/GIMP. Mostly depends on what style I go with. For small sprite editing, Paint all the way!
    Audio: Dunno. Hopefully I’ll look into stuff by Compo time.
    Drink: Whatever’s in the fridge. Most likely some combination of Pepsi and Chocolate Milk (not combination like mixed together, though…that’d be gross…)

    So anyway, hope to see you all in the compo. Good luck, have fun, and wish me luck! (or rather, wish that I stop being lazy)


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