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Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
  • Ludum Dare 31 begins: in 78 days, 15 hours, 19 minutes, 33 seconds
  • (Time might be off, we’ll have it right soon)


    Starcular: Post Mortem

    Posted by
    September 16th, 2014 11:41 am

    Starcular start screen

    When we (alvivi and me) decided to participate in the LD for the first time we knew the hardest part would be to have a good idea. We talked a little bit about the possible subjects and when it was the time to talk about connected worlds we didn’t have any idea. Then, the results came and we had to work on connected worlds.

    The firs night (the LD started at 3:00 am here in Spain) we were very tired and didn’t know what to do. We decided to go to sleep and try to dream a cool idea. That didn’t happen. On saturday we talked about many crazy things. An intergalactic jail, a puzzle game, and even a worlds dating game (it was very strange, worlds with faces talking on a date).

    We didn’t start with Starcular until saturday night. That gave us 48h to make a game. At the beginning we were not very confident about the idea, but then the levels came out, the graphics, animations, mechanics… At the end of the second day we were happy with the game we were doing. I think that’s the main goal.

    First level (tutorial).

    What Went Well:
    -The game mechanics gave us more possibilities than what we thought at the beginning. That made the level design easier.
    -The graphic style was simple enough to work fast and give a good impression.
    -The music we found with CC Attribution (3.0) fit very well with the rhythm of the game. We were very lucky.

    What Didn’t Go Well:
    -We had to close the physics very fast to start making appropriate levels for them. Many people think the main character doesn’t move very well. They might be right.
    -We would like to do an introduction video to tell the story, but we didn’t have time and we dismissed it.

    In a few hours we will see the result and will try to learn from your opinions and improve to do better the next time.

    Starcular LD web page: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=42345

    new game maker marching in,,,,,,

    Posted by
    September 16th, 2014 11:27 am

    hey guys im new to all this game dev stuff but im gonna try ludum dare 31,,,,,, looking forward to it hopefully i can finish a game,,,,,,,,, thx

    pic of dog here for bonus

     

    Ludum Dare 30 | Level-Sync

    Posted by
    September 16th, 2014 10:12 am

    First Ludum Dare entry, and really surprised and humbled by the results. I really appreciate the votes  and feedback!

    I was under extra tight time constraints due to several other ongoing deadlines and would have loved to add more levels, which seemed to be the thing mentioned most from the feedback. Maybe a post-compo version, if time allows.

    Thanks once again to all who voted and commented! Definitely will work harder on Coolness in the future.

    #7 Innovation 4.44
    #22 Theme 4.22
    #87 Fun 3.77
    #241 Overall 3.55
    #569 Graphics 3.09
    #745 Mood 2.77
    #1204 Coolness 49%

     

    Ignis – score aftermath

    Posted by
    September 16th, 2014 8:25 am

    Ignis score:

    #140 91% Graphics 3.88
    #179 90% Theme 3.76
    #363 76% Overall 3.40
    #552 64% Innovation 3.16
    #564 63% Mood 2.98
    #578 62% Fun 3.02
    #581 61% Humor 2.28
    #674 65% Audio 2.48

    -The good-

    Graphics:
    I knew the graphics are gonna be my game’s strong point, around 30% of the time was spent on graphics, either coding or designing. People liked the intro screen and reflection effect a lot.

    Theme:
    It took me around 2 hours to brainstorm the idea of the reflected world platformer. In my mind it suited the nature of the theme really well, in the end I was sure I could make a game out of it. This was another part of my game I relied on the most.

    Overall:
    I polished as much as I could, maybe even went a bit overboard. I believe this score could’ve been higher if I had time to make a music track or two. People liked the concept very much.

    Fun:
    Considering how hard the game turned out to be I expected an even lower rating after getting some feedback. At first I wanted it to be hard since the time constraint wouldn’t let me make many fun levels, but in the end it made the game much less approachable. Apparently people quit far too early and didnt even give the game a closer look. At least 4 people who left a reply didn’t even bother to notice the main game mechanic being the reflection part of the level, thus leaving comments like “it’s buggy” or “Really love the reflection, but couldn’t get anywhere to experience what it does”. In the end I learned the best thing a game can have is approachability.

    -The bad-

    Innovation:
    Obviously opting in for a platformer killed this score a bit. I still feel the reflection part of the game is fairly neat, however I think it could’ve been pulled off much better if I had the time to do so. I believe I tried to do too much for a 48 hour competition.

    Mood and Humor:
    I wasn’t doing much to immerse a player in the game. Ignis has nothing to offer when it comes to storywriting, it feels like an arcade game with non-developed character.

    Audio:
    The game only has around 5-6 sounds and no BGM. I was introduced to the tools people use to make music for jams like this only after the submission period. I expected this, and now I learned what to do in the future.

    Hot or Cold?

    Posted by
    September 16th, 2014 8:20 am

    logoHot and Cold is now officially #654 game in the world of this compo. Yeah, I was hoping for the top 500, but it’s not bad for a first timer who delivered something not quite finished, okay? Also, I scored top 200 in humor (umm, fine, I’m a hilarious person) and was placed 249 in audio (wait what?). I’m proud!

    Now, is there a way to see all the games I rated in these past three weeks or did I firetruck up by not taking a screenshot?

    My Humble Stats

    Posted by (twitter: @PandaDima)
    September 16th, 2014 7:07 am

     

     

    Ludum Dare Stats

    The Bacon Uprising’s results summed up

    Posted by
    September 16th, 2014 6:04 am

     

    Like… really. #27 in humor, wtf :O My plan was to suck just a little bit less than last time and to try to fit in the top 100 of any category and even this seemed like a bold prediction. The final outcome surpassed all my expectations, hopes and wishes. Thank you very much to everyone for their kind words in the comments and generous ratings, I’m happy to see some of you dig that kind of humour as well :)

     

    To wrap up, here’s a bacon strip riding a pig. Because why the fuck not.

    Is this real ?

    Posted by (twitter: @SoulGameStudio)
    September 16th, 2014 5:56 am

     

    This morning I woke up and found this :

    rank

    I wondered what was that weird pink round next to overall. I right clicked on it, save it to my desktop and realized it was entitled “bronze.gif”…

    This is so awesome guys, thanks a lot!

    We plan to work on a post jam version which would include 50 levels and more features, first for the web then on mobile. Anyway, thanks Ludum Dare for the inspiration and the fun, see you next time ;)

    Zanlings Match – results

    Posted by (twitter: @FranklinsGhost)
    September 16th, 2014 4:54 am

    Screen01

    Ratings

    Coolness 100%
    #40 Humor 3.76
    #277 Graphics 3.56
    #364 Mood 3.22
    #534 Theme 3.29
    #569 Innovation 3.14
    #592 Audio 2.66
    #730 Fun 2.85
    #780 Overall 2.99

    Really happy with my results for Humour but had been hoping to get a better result in the Overall category. Didn’t beat my last LD, ohh well maybe next time…

    Still plan on expanding on Zanlings Match and have come up with 42 other contestants so far.

    Congratulations again everyone on another successful LD and only 80 days till we do this all again.

    Woah there!

    Posted by
    September 16th, 2014 4:35 am

     

    Results are out for my compo game Two Must Become One. This game is my first LD ever, and I have to say, didn’t expect this AT ALL:

    #113 Audio 3.58
    #130 Overall 3.71
    #184 Mood 3.47
    #307 Fun 3.35
    #394 Innovation 3.37
    #409 Graphics 3.32
    #724 Theme 3.00
    #1626 Coolness 37%

    Holy bananas! 130th place on the first try!? Yay! Thanks a lot to everyone who voted and commented! I got a lot of very helpful feedback too, and I’ll try to better myself and future LD entries.

    What’s interesting is that people’s impression of my game was apparently good enough to make them rate it +3 stars (in other words, most could have felt bad if they gave me 1-2 stars for it).  Audio got the highest rating, despite the fact I added some music literally in the last minute. The song itself I composed ages ago too, but it fit this game perfectly. I am pretty sure my game has gotten much better ratings than it would otherwise have because of the audio.

    What also fascinates me is that most ratings are between 3 and 4 stars, and additionally are pretty close together (3.32 Graphics, 3.35 Fun and so on). I guess it made a solid first impression.

    The fact that theme only got a 3 star rating is not surprising at all. I was not able to add all features I wanted to add, which could have made a connection to the theme more obvious. This also means I need to tune down on game scale next time, because this game here as is, is pretty in-depth for being made in only 48 hours. Looking back, I’m wondering how the fridge I got it done in time in the first place. But well, I did it! Weee!

    The coolness rating came out pretty bad. I admit I didn’t play too many other games this time because I was happy just to be done with it and to have my first LD entry finished. “Winning” or “getting ratings” wasn’t exactly my aim here. This will change next LD competition, though!

     

    Overall, taking part in this competition was a very positive experience, and the only thing I would improve next time was decreasing the scale of the LD entries. And maybe stop recreating things that already exist! I need better ideaass!

     

     

    Well… LD was pretty good for me :D

    Posted by
    September 16th, 2014 4:27 am
    Coolness 100%
    #91 Humor 3.39 (+478)
    #175 Graphics 3.79 (+112)
    #316 Theme 3.57 (+636)
    #372 Mood 3.21 (-287)
    #402 Overall 3.35 (+20)
    #430 Fun 3.19 (+110)
    #446 Audio 2.86  (-135)
    #508 Innovation 3.23 (+45)

    Yay, i am slightly better than before!

    (that colorful numbers are for comparison with the previous LD)

     

    Alea iacta est

    Posted by (twitter: @moonlightbomber)
    September 16th, 2014 4:02 am

    In the three weeks since the Ludum Dare challenge ended, all participants (me included) got the chance to vote on one another’s games. Now, the die has been cast, and the results were in this morning (GMT +8):

     photo Clipboard01-1.jpg

    The scores somewhat sucked, which I owe to two factors. First, the contention that visual novels aren’t games (which was pointed out by another visual novel maker, Traumendes Madchen, who also participated in the Dare) — little interaction and game play involved and stuff like that. Second, the minimalist graphics and the NVL-style structuring were intended to induce a sense of imagination. The colors aren’t just for show. If any one of you didn’t notice, the blue background represents the boy’s perspective, the pink background represents the girl’s perspective, and the white-gray background represents the climax of the story.

    But then, there are some upsides. First, the coolness rating. I got a 100% coolness rating due to the fact that I have rated an estimated 180 games during the voting period. Second, the highest-rated criteria were the theme and the audio. For the former criterion, I promised that I would make so much melodrama out of the theme, and I delivered. For the latter criterion, I did my best in picking the best royalty-free music I could ever find. Music is an integral part of visual novels, anyway.

    So there. With that, I look forward to the 31st season.

    (Cross-post: http://jollysword.livejournal.com/139900.html)

    Post Mortem – LD30 UnderWhelmed

    Posted by
    September 16th, 2014 3:13 am

    #107 Mood(Jam) 3.70
    #165 Audio(Jam) 3.52
    #295 Graphics(Jam) 3.58
    #445 Humor(Jam) 2.27
    #554 Innovation(Jam) 2.73
    #663 Overall(Jam) 2.76
    #677 Theme(Jam) 2.23
    #747 Fun(Jam) 2.04

    Now that ive had time to reflect on those scores… Im shocked. This was my teams first attempt at ludum dare. I expected our score to be significantly lower, and for some strange reason i still expect them to be lower. Honestly… thank you all who rated us above what I would’ve rated myself. That all said lets do the usual stuff.

    What went wrong:
    Ok, so interesting thing… alot went wrong. Like insanely wrong.
    Time Management – 72 hours is a long time. I didnt realize just how long we had until that last day. now how is this something that went wrong? i was exhausted by the last day to the point i couldnt really do anymore work. Its an incredibly long time to drag out your sleep schedule. I actually wish we only had 48 hours as a team. we may have made a better product.

    Art- Our art is beautiful… dont get me wrong on that. but we fell behind on it and had to call in some help the night before to get it finished. I would’ve helped myself but my art skills dont even compare when im well rested(and i was far from that)… unfortunately nobody else on the team could make comparable art either, we had to get backup help. Actually, even though im just a programmer with no art talent… i did animate the last cutscene.

    Communication as a team- This is quite possibly the biggest blunder to the project. I figured irritability would eventually cause some issues between us. but i had no idea the team would fight as much as we did. I made us a stronger team i think for the next LD though. and we have ideas on how to prevent such issues next time around.

    The Theme – This was literally the one theme i did not want. I refused to do some portal-esque thing. i needed something more abstract and so did the team. we spent almost the whole first night discussing ideas. but the one thing we didn’t want was some portal mechanic or the idea of going between worlds. We eventually had something that sorta fit the theme… in an abstract way. And ultimately we did make the concept we came up with, in full.

    Lack of Game elements- Its hard for even me to call our submission a game. during development we discussed this issue. but ultimately we decided any gamey elements would lessen the projects value… something i still stand by. But based on comments… people understood it despite the lack of us telling anything.so despite the lack of a fun score… im happy with it.

    Technical issues – this was compounded by all the other issues we had in some form or another. we got some of the art last minute… and because the code base wasn’t automatic… we had to readjust the positions of things like chat bubbles per character. by the time i received the art to do so… i was way too tired. i remember barely keeping my eyes open to finish it off. and it was far from perfect. i needed to adjust certain hit boxes as well afterword… but was too tired to even think about. The lack of good communication also resulted in separate transition screens being handled differently and looking off. But it runs from start to end, so i call it a success.

    What went Right:

    Art- It looks fantastic. need i say more?
    Concept- We finished the concept in full, even if it is rough.
    The Last Scene- This was perhaps my most substantial contribution to this. We didnt have to explain it… people just seemed to get it.
    Growth- The main reason i pushed for the team to enter LD was so my artist would gain valuable experience making something from concept to a playable alpha. In that regard it did wonders. As a team we learned just how rough LD is, and how many things can just go wrong. Personally, i learned alot in my programming skillset. I had never animated sprites in unity before. I also got to play with the new Unity GUI(which is wonderful btw, try the beta). I also learned alot regard transform child/parents… and a plethora more.

    Summary:
    Thank you all. I cant wait for December where we are totally going to up our game. Hopefully the theme is something more approachable. lol.

    If anybody would like to play our first LD entry… here’s a link

    O.R.B, holy crap it did well, I am so excited!

    Posted by
    September 16th, 2014 2:56 am

    Me and two friends went into this Game Jam with absolutely no idea what to expect and then BAM!
    Out of 1045 entries into the “Jam” category we got:
    #3 in the Audio category! (Holy shit, well done Kelton! and thanks Matt for helping edit the voice acting clips)
    #27 in Humour! (People enjoyed our voice acting, thanks Kelton, Matt, and James)
    #43 in Innovation! (I am so blown away right now.)
    #60 in Mood! (Hot damn)

    This is definitely my most succesful game jam, and I hope to make a newer and much bigger version of this game!
    Thanks guys that worked on it with me, and thanks to all of you amazing LD’ers for being there along the way!
    Hopefully you will hear more from a better and bigger version of O.R.B in future! :D
    If you haven’t already, check the LD page here: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=28661


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