Hi there! Splotch is a
fun frustrating (let’s be honest here) little physics-based puzzle game where the objective is to guide the balls into their portals by drawing lines for them to ricochet off. You’re up against the world to get the six level course completed in the shortest space of time possible. Up for the challenge?
I just started learning more about motion graphics.
I found it interesting to use them as intro for games.
What do you guys think ?
*PS. sorry for missing sound, that’s totally a different area to explore later on : )
Well, I made it in time (barely) : here is our MiniLD 54 : A Burrito Too Far.
In this game, you are invited to a party filled with Mexican food (ok, I’m sorry for the racial stereotype, but I found it funny :p )… And what happens when a bunch of people got to go to the toilets at the same time? Well… IT’S A RACE!
So, it’s a multiplayer runner; we got a hard time with this one, and I’ll write a post mortem whenever I have some time, but right now, it’s time to go to work (and I didn’t sleep at all T_T)
As September comes to a close, it’s time to kick off the October Challenge 2014!
The October Challenge is a special event Ludum Dare started four years ago. The purpose: Just as Ludum Dare encourages you to make game, the October Challenge encourages you to sell a game. Or put another way:
That is your goal. That is the October Challenge.
Disregard all the usual Ludum Dare rules (no restrictions). Finish any game you previously made during a game jam, something else you’ve been working on, or heck, something entirely new. Your goal, if you choose to accept it, is to not only make something, but to finish it and do everything necessary to start earning money from it. That’s all. No specific rules or platforms. Make good on that goal or promise to start selling games.
Finish your game before November 1st, and submit it to your respected market. That is the challenge. And once you earn your $1, you’ve won! Easy as that. You’re now a pro.
I’d like to invite everyone to share resources and discuss markets, business models, advertising, and anything related to making that $1. I’ve collected a list of marketplaces, vendor services, and even some opportunities you can take advantage of over here:
If you need a place to start, you can check out this guide I wrote for our first event. Selling games isn’t just finishing it, but there is often paperwork and fees to take care of, and those take time. Do them early to make the most of your time.
Also, do share your progress on your upcoming game with us here on the site.
I’ve posted a few FAQ answers in the comments, so look below. Good luck everyone!
Opportunities and Contests
- PC, Mobile, Web – Independent Games Festival – Highly regarded Independent Games event with cash prizes, due October 22nd! ($100 Fee)
- Mobile (Apple) – iOS App Store – iPhone, iPod touch, iPad ($99 year)
- Mobile (Android) – Android Marketplace – Android phones and tablets ($25 Fee)
- Mobile (Android) – Amazon App Store – Amazon Kindle Fire Tablets (Free?)
- Mobile (PS Vita, Other) – PlayStation Mobile – Target the PS Vita (and more) with C#
- Mobile (BlackBerry) – Appworld – PlayBook Tablet and BlackBerry 10 phones (SDK)
- Mobile (WP8) – Windows Phone 8 – Windows Phone 8 devices ($19 Fee)
- PC (Win8/WinRT) – Windows 8 – Microsoft’s Integrated Store ($49 year)
- PC (Mac) – Mac App Store – Apple’s built-in App Store ($99 year)
- PC (Linux) – Ubuntu Software Center – Selling Linux Games (Guide)
- PC (Windows, Mac, Linux) – Steam Greenlight – Community Voted PC Distro ($100 Fee)
- PC (Windows & Linux) – Desura – PC Game and Mod storefront with a Steam-like client
- PC (Windows & Mac) – GOG.com – Classic PC Gaming portal and storefront
- PC (Windows, Mac, Linux) – Itch.io – PC Game Distribution (Free)
- Web – Chrome Web Store – Sell content to Chrome browser users ($5 Fee)
- Web – Firefox Marketplace – Mozilla’s Web Store (Preview)
Portals w/ Ad share
- Web (Flash, Unity, HTML5) – Flash Game License – Put your games up for auction
- Paypal – Old Faithful
- Amazon Payments – Payments powered by Amazon
- Google Wallet – Payments powered by Google
- Google IAP – In App Payments by Google
- Stripe – Simple WebAPI for payments
- BMT Micro – Long time favorite of many PC/Shareware authors
- Sellbox – Sell directly from your Dropbox or Google Drive.
Ever wanted tray timer to remind you of the next big Ludum Dare event? Now you have it. I’m giving you small utility for Windows users. Program sits in tray and show you reminding time when you hover with the mouse over tray icon. If you click – small window will appear showing you time to till big event, both beginning and end, can be used for Twitch streams too. Easy to setup for your needs. Enjoy.
Now that LD30 is over I want to share my LD29 game release on Google Play. This is my android version of my game Skin for the theme “Beneath The Surface”. It has a new title Derick the Littlest Demon and has more levels, better art, new mechanics and enemies.
You play as a small demon that must remove humans from his cave. After you kill them you can possess their bodies and hide in them or turn them into zombies.
The video sums up the plan. If you want to contribute, hit one of the links below.
If you want to help by doing work, join the mailing list. I’ll let you know when we’re ready.
Honestly, I have no idea how realistic this is, but here we are anyway. You don’t see Patreons as high as $3000 (you rarely see $200), but you guys asked for it, so here we are giving it a try!
* * *
Lets talk specifics.
I Googled myself on youtube and found that my game for the previous Ludum Dare had a gameplay video. Funny, the video was published 4 months ago, but I only found out today.
It just goes to show, that EVERY game can get into a gameplay video (but with LD it helps if it’s short and simple)/
My team and I were really happy about how well our LD30 Jam submission Back and 4th turned out and we saw a lot of potential in it. We decided to continue working on it and release it as a full game on Android (and hopefully ios in the future). This was our first time releasing a game for something other than a game jam and our first time working with Android, but things went incredibly smoothly the past month of development. We managed to add over twice the amount of gameplay, put in polished menus and UI instead of placeholder ones, and add a full fledged level editor. Thanks to everyone who played, rated, or commented on our game jam submission as that is what encouraged us to make something more of our game.