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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter!)
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    MiniLD #29

    MiniLD #29, hosted by increpare

    Theme: Horror

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    Redeye - Andrew - Mini LD Entry

    #####################################################
    If you're fussy about such things play the strict 48h
    version, but I recommend the +1 version.
    #####################################################

    This should fit a handful of game jams going on right now.
    I finished it in under 48 hours ( 40 min to go ;) )

    Arrow keys to move, z toggles the torch. There's a hidden story and 3 different ways to get yourself killed.

    The torch is your only weapon, though it's hardly a weapon to begin with. If the torch is on, they come for you, if the torch is off they ignore you, but you can't see.

    Plants work as checkpoints as well as giving you fragments of the story. Causing red eyes to disappear rewards additional story fragments. Red symbols are generally bad, but sometimes good.

    You have 3 lives, but sometimes just one.

    This was made to fit into:
    - miniLD 29
    - GPCv8 (Game Prototype Challenge)
    - Mysticism Pageant (Super Friendship Club)
    - Story Game (Experimental Gameplay Project)
    - Music Interpretation Contest (GameJolt)

    That becomes apparent as more of the story gets unlocked. That isn't easy and may require several playthroughs, paper and a pen :)

    PS: If anyone manages to get the entire story in one go, and gets killed in all ways possible (after getting the story but in the same session) then I'll be eternally impressed.

    PS2: The tweaked version fixes a typo and polishes up the controls

    View Andrew's journal. | View all entries by Andrew

    Comments

    Geti says ...
    Sep 18, 2011 @ 12:00pm

    Shocked me a bit, had a things that go bump in the night kind of feel, very cool.

    SusanTheCat says ...
    Sep 18, 2011 @ 11:12pm

    I really liked the lighting effects.

    Susan

    Andrew says ...
    Sep 19, 2011 @ 5:08pm

    @Geti glad you liked it. One question thoug: shocked you in what way?

    @SusanTheCat Thanks, they would have been a wee bit more impressive if I could'v gotten the 3d landscape done in time. Maybe next time

    imake says ...
    Sep 22, 2011 @ 7:29pm

    Unfortunately the platform jumping is not pleasant enough (most important thing about platform games). You make too easily bad jumps and bang your head to ceiling and fall too much, so did not finish this, so no idea what the story will tell... :(

    mikemacdee says ...
    Sep 25, 2011 @ 8:54am

    It looks pretty good, but the platforming isn't all that hot: it's sluggish and not terribly responsive. And the "internal monologue" bits -- be they song lyrics or something else -- just make it seem pretentious.

    Andrew says ...
    Sep 25, 2011 @ 1:40pm

    @imake the platforming is by far the thing I need to improve, removing the acceleration and adding a constant speed and reducing the vertical speed are only two things

    @mikemacdee the internal monologue will come together and form a story which you can see when the lives are exhausted or when you collect them all

    mildmojo says ...
    Sep 26, 2011 @ 5:37pm

    I like the idea of slowly revealing the story (obviously, since I do the same in my game =). Unfortunately, I couldn't really see much because the visuals were so dark. The red "kill" symbols were nearly invisible. Maybe check your graphics on another device, especially one with a glossy screen? And I agree that nixing horizontal acceleration would make it a lot more controllable.

    The red eyes were creepy, but I never found a place where they could get to me. In fact, I didn't encounter them at all on my first play, going mostly down and to the right.

    Andrew says ...
    Sep 27, 2011 @ 3:57pm

    @mildmojo
    I've done most of the work on my acer netbook (glossy screen and minimum brightness) so I'm rather surprised that you had trouble seeing. I'll definitely look into it.

    The lower right area is completely clear of red eyes, it's meant to be the easiest. The highest concentration of them is in the levels above, while the lower left and starting level have a few. I considered providing some hints as to which areas are easier or harder, but I couldn't find an unobtrusive way of doing that in the 48 hours.

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