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MiniLD #28

MiniLD #28, hosted by LegacyCrono

Theme: War

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Memoxagonal wars - Tût-tûûût - Competition Entry

A full JS/CSS/HTML game, written by @fetard and @tut_tuuut.

Fight evil minions in a small hexagonal-tiled world. A strategic and intellectual challenge!

Use your mouse to gather Mana by memorizing the position of symbols.
Use your keyboard (hexagon around G key) to move the wizard, and keys 1 to 6 to cast spells around him.

View Tût-tûûût's journal. | View all entries by Tût-tûûût

Ratings

#6Presentation3.64
#7Gameplay3.50
#10Fun3.14
#15Coolness14%

Comments

Folis says ...
Aug 1, 2011 @ 1:51pm

Nicely done, I love such strategy games :D

Kynrael says ...
Aug 1, 2011 @ 2:44pm

The gameplay is very well thought out, graphics are good : nice job !

TellusE says ...
Aug 1, 2011 @ 8:14pm

Excellent production for the time, and quite engaging mechanics.

Only thing that bothered me was the hotkeys. Spells on 1-6 moving on the middle of the keyboard and the mouse for picking up mana. I'd have liked the first two a bit closer together, but it worked none the less :)

tcstyle says ...
Aug 1, 2011 @ 8:16pm

This one has great potential. I personally don't like this kind of concentration game but it's a well working design here.

Tût-tûûût says ...
Aug 1, 2011 @ 8:43pm

Thanks for your encouraging comments. Sorry for the hotkeys, I'll try to make something adaptable for the next time. :)

JeanXom says ...
Aug 2, 2011 @ 5:43am

Confusing at first, but creative :D I liked it!

Nothing Games says ...
Aug 3, 2011 @ 6:02am

Memory games are not my forte :(, mostly due to my poor short term memory :P *writes everything down*

Aug 4, 2011 @ 11:49pm

Wow - incredible terrain generation, great concept and interesting twist on a "memory game". Rather complex in terms of knowing how to cast a spell, move and collect mana, but with some more polishing you could really be on to something GREAT. Don't stop working on it now - you are *this* close to perfection. I suggest you simplify things to make it more obvious what to do. Can you get hurt? The monsters didn't seem to do anything. Keep up the great work.

Aug 5, 2011 @ 6:03am

The graphics are quite lovely, and I like the basic idea.

It is however somewhat difficult, especially with the front-laoded 2-page tutorial.

Tût-tûûût says ...
Aug 5, 2011 @ 7:01pm

Hello! Thanks Mr. Mcfunkypants for suggestions and encouragements. It makes me want to add some new features, losing/winning conditions and increasing difficulty while the game runs. I can only think about it for the moment however, since I'm on holiday with only an iPhone. Already hard to write comments with *french* autocomplete, so I don't even want to try to write code. :D
I have to find an easier way of making the rules and controls understood, too.

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