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    MiniLD #28

    MiniLD #28, hosted by LegacyCrono

    Theme: War

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    The Final War - Kynrael - Competition Entry

    This is my miniLD #28, "The Final War".

    It's a meta-order strategy game, where you have to worry more about global tactics than about individual soldiers.

    I was trying to capture that detached feeling that WW1 generals must have had when ordering hundredth of thousand of men to charge, knowing very well that a lot would die but seeing the global plan.

    How to play is in the game : at the start, click "Help", and read it thoroughly. It might be confusing otherwise.

    This was created using Flashpunk, As3SFXR, and an explosion generator.

    http://flashpunk.net/
    http://www.superflashbros.net/as3sfxr/
    http://hasgraphics.com/nuvorm-explosion-generator/

    I hope you have fun, and good luck !

    (Windows version is a .zip containing the .swf)
    (Source is all the project files including .psds, temps, etc contained in a .zip. It's probably a mess.)

    View Kynrael's journal. | View all entries by Kynrael

    Ratings

    Coolness100%
    Gameplay4.00
    #7Fun3.29
    #9Presentation3.36

    Comments

    onefineline says ...
    Aug 1, 2011 @ 8:05am

    This is a little hard to grasp, but excellent once you get it!

    Kynrael says ...
    Aug 1, 2011 @ 10:24am

    Thanks, glad you like it !

    Folis says ...
    Aug 1, 2011 @ 12:51pm

    Intensive, tactical = AWESOME!

    jonbro says ...
    Aug 1, 2011 @ 3:31pm

    pretty awesome! I think I may have started with too much money? the tank rush tactic of just hitting advance over and over worked pretty well.

    Kynrael says ...
    Aug 1, 2011 @ 8:05pm

    @Folis
    Thanks ! :)

    @jonbro
    It was pretty close just finishing the game, so I preferred to give a lot of starting money to the player so it could be fun over challenging.
    It needs a lot of fine tuning concerning starting money/men, AI behavior and costs of each available orders to flesh it out into something that requires more strategical thinking and less button mashing.

    TellusE says ...
    Aug 1, 2011 @ 8:49pm

    So... many... options. I've always had a personal dislike of large-scale tactical stuff, but regardless of personal grudges this thing requires depth and planning. Very nice indeed.

    tcstyle says ...
    Aug 1, 2011 @ 8:52pm

    Works very well. Nice approach to ww1 strategy.

    JeanXom says ...
    Aug 2, 2011 @ 5:49am

    Haha this is a bit like my sumbission =O very impressed with the amount of costumization!

    Kynrael says ...
    Aug 2, 2011 @ 9:38pm

    Thanks for all the positive comments guys !

    Nothing Games says ...
    Aug 3, 2011 @ 5:47am

    Took me a little while to figure out what was what, ended up winning by doing an even defence following by a strong push on one of the edges right after an air strike, they fell like flies :P

    i had fun :)

    saluk says ...
    Aug 5, 2011 @ 7:24pm

    I felt like there was something here, but it was all so chaotic and hard to tell what was going on or what would be a good decision to make that I didn't get a feel for the strategy. I managed to win by just spawning a ton of soldiers and sending them forward, and using bombs to take out the machine gunners. There doesn't seem to be much point in guarding. The interface needs more feedback - even after reading the help twice, I kept forgetting what the icons meant, and often I wasn't sure if I had even clicked the button or not. Really like the idea and some of the presentation though!

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