MiniLD #27
MiniLD #27, hosted by Breakdance McFunkypants
Theme: All Talk
Polonius - Radiatoryang - Competition Entry
collaboration with Eddie Cameron (username: eddiecameron)
README!!
Based on Francis Ford Coppola's "The Conversation."
Basically, you have to eavesdrop / record a couple's conversation as they walk around a crowded plaza -- without them noticing.
To do that, you have 2 long range "sniper" mics watching them... and a guy on the ground following them with an "aura" mic in a briefcase. Keep track of them and don't lose them in the crowd!
IMPORTANT stuff to know before playing:
*** A yellow arrow hovers above your target for 30 seconds as an aid at the beginning of the game. After that, you're on your own.***
*** Also, keep your briefcase guy out of the couple's LoS, or else you'll lose! They have really long LoS! ***
*** Oh, and there's one huge exploit. See if you can figure it out! ***
60%, without the exploit, is pretty good.
View Radiatoryang's journal. | View all entries by Radiatoryang
Ratings
![]() | Gameplay | 3.86 |
| #5 | Presentation | 4.43 |
| #7 | Coolness | 21% |
| #10 | Fun | 3.57 |
Comments
Great idea, great presentation, entertaining dialogue - but almost impossible to re-acquire the speakers if you lose them! I'd suggest slower-moving crowds, lower sniper positions so you have to keep switching to maintain a line of sight, and more positive feedback when you actually have the marks in your sights. And I second psychicparrot's suggestion of localised distraction sounds like roadworks!
Absolutely fantastic concept. This should definitely be flesh out into a commercial game: the concept is THAT good. For this first demo, I found that my targets seems to run so incredibly fast I couldn't keep up - but part of the problem may have been the low power netbook I was using which had very very low fps. This is simply fantastic on every level and I can easily imagine this being a top tier spy game with all sorts of sneaking, stealth, and evidence collection. Slow it down, add more depth and larger environments, and (just a suggestion) perhaps make just one playable character as opposed to three, and you will have yourself a HIT GAME. Near perfect. Congratulations.
Really pretty and inmersive.
This has a lot of potential, you should continue it!
For this first approach I feeled a little bit hard.
Brilliant dialog! Loved the sound system!
Graphics are way good for only 48 hours!
This game has potential!
Be proud! =D
Very classy look, great dialog, lovely concept. Actually figuring out what to do and whether I was doing OK was really tricky, though.
I'm from New Zealand. The dialog, concept, presentation and humour were stellar and gold. It was all very nicely rendered, too, and hilarious voices btw! Loved it :)
Very well done, I love the concept. It fits in perfectly with the theme and it's got a nice espionage charm about it. Very, very well done for the time allotted!
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Great stuff! I love the idea, too. Could be expanded into a bigger game with missions I think. I imagine trying to get the audio in different environments with stuff happening like vehicles, wildlife or machinery etc. - Nice work!