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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    MiniLD #27

    MiniLD #27, hosted by Breakdance McFunkypants

    Theme: All Talk

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    When I delete you - Jigxor - Competition Entry

    Created (poorly) by Andrew Sum for the MiniLD #27, themed "All Talk". 27/06/2011

    Overview:
    This was my attempt at creating a simple text based choose your own adventure game. I spent a few hours on it, mostly making the engine to actually display the text and link everything together! I aimed to learn C++ a bit better and to be able to compile my game and distribute it, as I haven't really gone through that process with C++. I used C++, SFML 1.6 and Code::Blocks to create this 'game'/demo.

    The game isn't really as fun as I would have hoped, mainly because there aren't as many branches or story paths as I wanted. It's quite linear and it's not that great.

    It is definitely not the best work I can do, it is very far from it. But I made something and I'm happy that I was able to force myself to struggle through learning some new things in C++, such as manipulating lots of strings.

    I had intended a complex storyline with many branches that would lead to very different endings to the story, but what was most difficult was creating those branches in such a way that they could link back to one another and still make sense.

    The system I ended up with in the end also made it hard to follow which dialog options and responses linked to which.


    Controls:
    Up/Down - Choose dialog response option
    Enter - Select option


    Released under a Creative Commons: Attribution-NonCommercial 2.5 Generic (CC BY-NC 2.5) license.

    Contact:
    email: andy@jigxor.com
    twitter: @JigxorAndy
    http://andrewsum.com

    View Jigxor's journal. | View all entries by Jigxor

    Ratings

    #9Coolness17%
    #15Gameplay3.00
    #18Fun3.00

    Comments

    Maple says ...
    Jun 27, 2011 @ 2:28am

    It looked like it could've gone somewhere if there was more time to put into it :) Nice job with your engine though. I simply couldn't afford such functionality with the time I ended up being restricted to due to my procrastination.

    rhockman says ...
    Jun 28, 2011 @ 9:20pm

    Although its short,I think you expressed very well a dark an suspicious atmosphere inside a spaceship. Damn Leo!

    Jul 6, 2011 @ 5:19am

    Very cool! I'd love to see what choices I have rather than pressing up/down to read them all. Great engine!

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