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    Ludum Dare 27

    August 23rd-26th 2013 :: Theme: 10 Seconds

    Ludum Dare 27 — August 23rd-26th, 2013
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    Keys of The Ruin - Conchlab Games - 48 Hour Compo Entry

    Get the keys to move on to the next level!

    The lower the score the better. Best possible score: 150.

    Run KOTR.swf file in Flash Player or in your internet browser of choice

    Created by @conchlabgames

    View Conchlab Games's journal. | View all entries by Conchlab Games

    Ratings

    #1970Coolness0%

    Comments

    tower07 says ...
    Aug 25, 2013 @ 8:17pm

    Very nice. The levels feel nice and it gets really tense when you know your time is running out. Good job!

    misson20000 says ...
    Aug 26, 2013 @ 1:13am

    I downloaded the linux version (because I use linux) and opened up KOTR.swf in the flash player, but my screen isn't big enough. I usally do my games in 640x480. This looks like it would've been a fun game if I could get things to work, though.

    Steve says ...
    Aug 26, 2013 @ 4:23am

    Pretty cool! Would play a lot better with variable jump height though, I think (release jump button to start falling).

    Katamori says ...
    Aug 26, 2013 @ 11:49am

    Overall: I'm a pixelart enthusiastic and game is enjoyable, but in overall, it can't be called a good game. I respect the effort anyway. Good luck next time!

    Innovation: a single time-based platformer. Without the theme, it wouldn't be more than a poorly made platformer.

    Fun: Lvl1-13 are easy - I loved the vertical use of boxes. That was surprisingly clever! On Lvl14, boxes doesn't have physics, and going on is impossible.

    Theme: you have 10 seconds to finish the level. Kinda general. I felt the lack of a timer to show, how much time you have left, but enjoyable even without it.

    Graphics: player looks very nice, but poorly animated. Main screen is OK. Other textures aren't worth even the mention.

    Audio: two sounds and an odd menu music. What else I have to say?

    Humor: player looks like a derpy kid.

    Mood: absolute nothing.

    Aug 26, 2013 @ 2:30pm

    @Katamori I'm not sure if you meant that lvl 15 is actually impossible or it is just hard. Not a single level is impossible. Every level can be beaten.

    @Steve I think I will continue to work on the game. I will probably implement something like a fall button.

    @Misson20000 You can run the game in your browser of choice by dragging an open browser window.

    @tower07 Thank you :D

    Aug 26, 2013 @ 5:05pm

    @Katamori, also the boxes on Lvl 14 are what I call ghost crates, you can check the source code for them. Lvl 15 has them as well...

    Urfoex says ...
    Aug 30, 2013 @ 10:43am

    Little dude is cute.

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