Ludum Dare 27
August 23rd-26th 2013 :: Theme: 10 Seconds
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
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Time Frame - x70x - Jam Entry
UPDATE: I have added a new version of Time Frame that should NOT be used for voting and judging. I just wanted to make an updated version with some improvements based on some feedback. The Post-Compo link above will take you to the new web player where there are also links to download for Windows, Mac, Linux, and Rift. Enjoy!
The concept with Time Frame was to take a period of 10 seconds and stretch it out over 10 minutes. You move at normal speed while everything around you seems frozen in time. By the end of 10 minutes you will experience something that could never be appreciated in only 10 seconds.
I had plans to add more things moving in slow motion like birds flying and leaves falling from trees, but I just didn't have time before the jam deadline. I might update this in the future.
Programming, design, and art by Tyler Owen
Music by Clark Aboud
Additional art by Alex Senechal
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TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
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PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
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MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.