Ludum Dare 27
August 23rd-26th 2013 :: Theme: 10 Seconds
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
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<-Saccade-> - Rave Radbury - 48 Hour Compo Entry
How long do 10 seconds feel?
"A saccade is a fast movement of an eye, head or other part of an animal's body or of a device. It can also be a fast shift in frequency of an emitted signal or other quick change. Saccades are quick, simultaneous movements of both eyes in the same direction." -Wikipedia
Applying lessons from the study of time perception to game design, <-Saccade-> is a game that reaches beyond its digital cage to warp the very fabric of the reality that you occupy. Through use of temporal illusions such as the Kappa Effect and the Stopped Clock Illusion you will soon find that each increasingly-hectic 10-second level stretches on into infinity. However, it's all in your head, as <-Saccade-> has sent you into your own personal bullet-time Hell.
The purpose of <-Saccade-> is to induce subjective time dilation in the player. In this regard, the game plays you.
Don't fret, though. You can seek revenge on the program for its demonic reality obscuring abilities by running it through an overstressed CPU so that it becomes choppy and slow. Turnabout is fair play!
TIP: Shoot the red ones. Don't shoot the blue ones.
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