Ludum Dare 25
December 14th-17th 2012 :: Theme: You are the Villain
Kim Jong Un's Ultimate Childhood Game - Gemberkoekje - 48 Hour Compo Entry
Windows | Timelapse Video | Gameplay Video | Source
For the record: It's all mouse controlled, click to play~!
<i>THE GREAT LEADER APPROVES OF THIS GAME</i>
Ever since you were young, you have been taught the specifics of rocketry. This is a simulation from when you were young, and you were supposed to destroy the block structures of your friends.
<b>Features:</b>
- 5 completely different levels!
- Upgrades!
- A Level Editor
- Explosives!
- Missiles!
- Wooden blocks!
- Hardly readable letters!
- No sound!
I should add what I've made this with:
- Visual Studio
- GIMP
- CinderLib (http://www.libcinder.org)
- Box2D (http://box2d.org)
View Gemberkoekje's journal. | View all entries by Gemberkoekje
Ratings
![]() | Coolness | 72% |
| #434 | Humor | 2.30 |
| #594 | Fun | 2.31 |
| #606 | Theme | 2.58 |
| #609 | Audio | 1.18 |
| #659 | Innovation | 2.22 |
| #661 | Overall | 2.41 |
| #687 | Graphics | 2.00 |
| #689 | Mood | 2.00 |
Comments
Well, how do you think Kim Jong Un felt? You're right though, it's not particularly balanced. I've never done physics engines before, so half the battle was having proper physics worked out.
Couldn't play the game myself (OS X), but watched your video. It's like Angry Birds: North Korea! :)
To be honestly, I can't figure out how to play it until I watched the video. The idea is interesting, but I think you should show the target within the screen when game started.
You're right, actually. I was going for the 'Just try it and it works' thing, but showing the blocks and panning would've been better indeed.
I don't think you could've picked a better villain that Kim Jong Un, unless it was Kim Jong Il. Impressive physics engine.
Takes a while to understand how to play, some sort of tutorial might have been useful. Another thing is that some upgrades seem pointless and all levels can be completed without them, namely the acceleration/fuel upgrades.
Something to indicate height would have been good too, maybe even just some clouds in the sky because it's hard to tell if you're falling or still moving upwards.
Other than that this was very good!
nice box2d implementation, and its cool that you got a level editor working, but the gameplay itself seems kinda bland right now
Should've done further or more spread out levels rly, make the editor scrollable so you can get close buildings and buildings far away. Another thing I wanted to do is a boulder instead of the missile, so you can just barrel through the building instead of sploding it.
Like Angry Birds, only there's nothing challenging about it. If you're just working out how to do physics, it's a nice demo, but needs a lot of polish before it will feel complete.
The font! My poor, nearsighted eyes!
I didn't have too much of a problem understanding it after launching my first rocket. Perhaps for a jam it would have been better to put more time into making levels than in creating a level-maker, but from a pragmatic viewpoint, it was most likely a better use of your time as a self-teaching experiment than to try to get a higher score.
At least my game was better than The War Z. But I think every game made in a weekend at Ludum Dare falls in that category.
Hard to rate this one. It is an interesting idea but kinda hard to figure out properly. I had to watch the video to find out what to do here. Even then it was kinda weird.
I even didn't quite get the full approach to the theme other than the title.
Good work finishing something though.
Not sure what Angry Birds 0.1 alpha is doing in here, but it's mildly amusing. No need to rehash what other comments already pointed out. Keep experimenting!
Hah, thank you. I like experimenting best anyway, and perhaps I'll hit gold eventually ;)
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I don't really get this game. I just launched the rockets randomly and they hit their targets every time.
Otherwise, I like the idea.