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    Ludum Dare 25

    December 14th-17th 2012 :: Theme: You are the Villain

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    The Rise and Fall of Professor Moriarty - ProfessorMoriarty - Jam Entry

    The Rise and Fall of Professor Moriarty is a real-time strategy rogue-like in which you create a vast criminal network throughout a foggy ancient London. Moriarty, the infamous mastermind from Sherlock Holmes, must balance his greed with his ambition as he stretches his web of vice throughout the city. You will eventual fall, but the rise is its own reward.

    HOW TO PLAY
    - Hover over a lair to bring up the build menu.
    - Drag out a thief next to a source of gold (orange circles) to steal gold.
    - If you are being attacked by the police, drag out a thug. Thugs will destroy police and wreck nearby buildings.
    - If you wish to expand your criminal network, build out a lair. Lairs can build new lairs, thieves and thugs.
    - Use '+' and '-' to adjust sound.

    STRATEGY
    - When gold runs out, your criminal network dissolves.
    - The size of each node shows you its loyalty.
    - To increase loyalty, acquire more gold.

    WINNING
    - You earn 1 point for each lair in your network.
    - Get the highest score possible.

    Team:
    - Fedor Jutte (@fejuto)
    - Benjamin de Jager (@M0rph3v5)
    - Daniel Cook (@danctheduck)
    - Music from Andrew Riley at Lucky Lion Studios (@luckylionstudio)
    - Special thanks to Brian Carter who jumped in with graphic design awesomeness & advice

    TOOLS
    Language: Haxe (http://haxe.org/)
    Libs: NME (http://www.haxenme.org/), HaxeFlixel (http://www.haxeflixel.com/), Actuate (https://github.com/jgranick/actuate)
    Editor: FDT (http://fdt.powerflasher.com/)
    Graphical tool: Adobe Illustrator (http://www.adobe.com/products/illustrator.html)

    So much still to do, but thank you for playing. Appreciate any feedback.

    View ProfessorMoriarty's journal. | View all entries by ProfessorMoriarty

    Ratings

    #7Innovation(Jam)4.08
    #10Overall(Jam)3.95
    #24Mood(Jam)3.70
    #31Fun(Jam)3.59
    #36Audio(Jam)3.63
    #67Graphics(Jam)3.90
    #100Theme(Jam)3.59
    #222Humor(Jam)2.17
    #670Coolness49%

    Comments

    Dec 18, 2012 @ 2:34am

    Very impressive. You'd think this was made by people who actually knew what they were doing :)

    Sestren says ...
    Dec 18, 2012 @ 2:38am

    Very nicely done. The graphics, though simple, are extremely clean and serve the mood well. The music was great, as well. Winning the game seems relatively easy and straightforward, but apart from that, really nice job!

    Dec 18, 2012 @ 2:53am

    I really like the concept, and the fact that scores are kept low is cool.
    The first half of the round seemed promising, and was a lot of fun, but once I'd gotten all the immediately gettable gold, the rest of the game just seemed to be spamming lairs in a tight network to max my score, and it was easy to get 23 this way. Not sure if maybe that was the intended method of play? Also, it does seem to end with a bit of a whimper rather than a bang, as your gold runs out but nothing actually takes you down.
    Anyway, still fun and great music and art.

    Dec 18, 2012 @ 4:39am

    Love it! Love the style, the music, the idea, the theme and the world of goo blob style! Made me feel spider-like. And the right kind of emotions were triggered, because at the sight of the holmes head, I felt very antagonistic.

    Needs mouse wheel to zoom in and out.
    A little hard to lose, I feel, but maybe it's because you didn't have time to iterate

    Also, what is the logic under which some assets wither and die, even if well connected?

    Kudos all around guys!

    ddionisio says ...
    Dec 18, 2012 @ 5:45am

    Nice game. Good visual ques on what each icon does (I didn't read the instructions before playing the game). I didn't know you can drag each node.

    Dec 18, 2012 @ 7:25pm

    Current high score is 26 points. Can anyone beat it? Appreciate all the comments!
    https://twitter.com/Ralkarin/status/280874748085420033/photo/1

    bach says ...
    Dec 18, 2012 @ 11:04pm

    Loved it. Great design went into this one. Kept me entertained for a long time. Inspired!

    recursor says ...
    Dec 18, 2012 @ 11:04pm

    This is very interesting, and very well done. Add a few more mechanics and maybe more levels and I could see this selling nicely on an app store or two.

    oborux says ...
    Dec 19, 2012 @ 12:14am

    Really nice entry, clean presentation. Enjoyed building a criminal network. Good Job!

    PIXEL^3 says ...
    Dec 19, 2012 @ 4:01am

    Best game I've played yet. Fits the theme perfectly, the graphics where simple but clean, the music was fitting, and I could've played for hours. My one and only complaint is that it's sometimes difficult to select a unit. I realized later you had to hold the mouse button down but still had occasional difficulty with it.

    ~AlucardX60

    Udrian says ...
    Dec 19, 2012 @ 8:09am

    Fun and simple strategy game, I really like simplicity in it. However it greatly lacks in challenge and this should be expanded upon. Visually it looks really great and the music is very good.

    Dec 19, 2012 @ 8:19am

    Fantastic concept, art, and music.
    The gameplay was surprisingly complex and tense, although it suffers from a couple issues. Both have been mentioned before, but it was very easy to simply spam lairs early on to net a high score, and this game would benefit greatly from a zoom in/out option.

    RipX says ...
    Dec 19, 2012 @ 9:56am

    Really nice game, enjoyed the simple mechanics.

    Dec 19, 2012 @ 11:17am

    I want to play again! Die Holmes!

    jackspinoza says ...
    Dec 19, 2012 @ 12:49pm

    Well that was super, very strategic and I really got into it. Nice work.

    DustyStylus says ...
    Dec 20, 2012 @ 10:30pm

    This is a very nice concept and very skillfully and professionally put together! You guys should continue to work on this and consider putting this on the market! Would make a very nice iPad app, in fact.

    Eniko says ...
    Dec 21, 2012 @ 5:38am

    Really smooth experience, well polished and good fun. Though possibly a bit too abstract to really feel like you're an evil mastermind, but that might just be me. :P

    Pierrec says ...
    Dec 21, 2012 @ 9:29am

    This is an excellent RTS, I love the "scorched earth policy" feel! I agree with Eniko, the theme is a bit slight because it could have been anything else, but the colors and mood helps!

    Lidfrid says ...
    Dec 21, 2012 @ 8:49pm

    So polished, really good experience.
    I agree with eniko's comment, in the first time i didn't feel like i was the "bad guy".

    arhpositive says ...
    Dec 22, 2012 @ 8:27pm

    A really well made game with excellent, clean graphics and audio. An interesting game mechanic aswell. :)

    michax says ...
    Dec 27, 2012 @ 5:20pm

    Wow, I'm impressed. Great concept for strategy game. Loved it! Also enjoyed simply drag and drop based UI. Great entry!

    Interbellum says ...
    Dec 28, 2012 @ 8:41am

    Greate game. Best from all for me. One comment: I need the option to dismount the boundary castles from network.

    brantkings says ...
    Dec 28, 2012 @ 11:31pm

    VERY GOOD! Shows how much ambition is great by itself, even if you're gonna fall anyway. Had lots of fun with this, thanks.

    goerp says ...
    Dec 29, 2012 @ 3:04pm

    What a lovely looking game. I like that it has a icon-feel to it, although it makes it a bit hard to understand what is happening.
    Music is very good and fits the game.

    Jan 6, 2013 @ 12:22am

    Fun game! Love the music, and the style is great.

    Didn't like so much that I had no idea what's going on, and controls were a lot of trial+error too.

    Kalumis says ...
    Jan 7, 2013 @ 11:39pm

    Best game ever!!!

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