Ludum Dare 25
December 14th-17th 2012 :: Theme: You are the Villain
Crime Scene - saulotti - 48 Hour Compo Entry
In a city square, there is one assassin. He kills civilians with a very sneaky gunshot, and he looks a lot like others civilian. You're a Detective that can investigate the crime scene, mark your suspects and find who is killing every one.
Input:
WASD or arrows - Walk
Left Mouse Button - Mark Suspect
Right Mouse Button - Choose your villain
Platforms:
Windows
Mac OS
View saulotti's journal. | View all entries by saulotti
Ratings
![]() | Coolness | 58% |
| #13 | Innovation | 4.14 |
| #20 | Overall | 3.97 |
| #41 | Mood | 3.68 |
| #80 | Graphics | 3.87 |
| #89 | Fun | 3.47 |
| #122 | Audio | 3.19 |
| #143 | Theme | 3.72 |
| #413 | Humor | 2.36 |
Comments
Good job! It was fun to play. The atmosphere is nice and they all look so innocent hehe
Great mood, i like the lighting and the way the civilian dies. I also like having to understand how to discriminate the vilain by myself.
Well done! Slow but it makes sense in its context. Note: I had to download the game because the web version does not allow you to click the right button! ; )
Liked it nice simple style but atmospheric, could have used more variety in individuals, taller, thinner and more colours.
Web version isn't completeable. You need to set the HTML so that unity will get the right-click, instead of popping up the menu.
Web link does not seem to function (keeps trying to get me to reinstall the plugin). Played on windows.
Really nice game, wasn't sure what to look for initially tho :). Nice take on the theme
Very nice game! Keeps the tension about finding the killer. As others have already pointed out, great job on interpreting the theme too.
While playing I kept hitting Q and E to try to strafe around the crowd so I'd like to suggest adding those if it doesn't break anything.
Hey Guys! Thanks for the tips. I've removed the Web version of the game. Considering that the jam is over, I shouldn't correct the web build bug or code anything of the game, so is preferable to remove it.
Thanks again!
It's actually an option when exporting the game. Just choose the template that allows right-clicks, instead of the default web template. Personally, I wouldn't count that as coding and you *are* allowed to create other distributions during the voting.
Up to you, though.
here you go... Web version is back.
https://dl.dropbox.com/u/1508377/CrimeScene/web/index.html
The way to figure the culprit is really smart and the graphics are great!
Nice job!
WHAT IS THIS GAME.
SERIOUSLY.
IT'S GREAT!
I can't really see anything bad in it. Is it REALLY a solo game? Like, in 48 hours? Wow.
It was fun, really fun. It's well-explained right off the bat and the gameplay is smart and rewarding if you play it right.
Everything in it is very interesting, the graphics are crisp and clean, and it's a very good experience overall.
Congratulations! This game is amazing. My #1 so far.
I love it! Nifty interpretation of theme, cool graphics, and a fun and innovative mechanic. Kind of reminds me of spy party.
Hello there, police action in light-mapped city setting :)
Very beautiful game.
Best game I've played so far, seriously. This so deserves number one spot. I tweeted @McFunkypants to this game's link - I hope he gives it some more publicity. :D
Amazing! Hard to figure out mechanics at first, when nothing happens, but easy to pick up after first shot.
Web link also doesn't seem to function for me. I ran the installer, restarted chrome, and am still advised to install unity when I try to load the page.
For some reason the unity link isn't working for me. It says I need the plugin but I definitely have it (made my game in it too). Probably going to download the windows version, because this looks like an interesting one.
Wow, this is really impressive. Not sure if you're aware, but the game minimized itself when I won (I was playing fullscreen). I've been learning unity for the last few months, and have mostly been using the 2d Toolkit, but I've thought about trying something totally primitive based in unity for a white. Thanks for showing me the potential of it...Good work!
As far as critiques, I think something that would add a lot would be some crowd noise, kind of like the rumble of a lot of people talking before a concert or something. I feel like it would a lot to the sense of finding a needle in a haystack. Maybe something like this, only very quiet and ambient.
http://www.freesound.org/search/?q=crowd&page=2#sound
Obviously, that might have been difficult to make on your own over the weekend, haha.
This is really very pretty indeed, reminds me a lot of Gravity Bone. Love the concept, really original.
Just the one negative point - it seems like when I restart the game after losing, there are no more murders in the second game - anyone else have this problem?
Nice graphics, gameplay was a little simple though. Original theme use. :D
I really like the idea of the game and its implementation, of course. I love detectives :)
Very interesting idea. Kind of hard. Took a few plays to understand what I was doing (the ingame explanations don't quite make sense, the directions for input are only put on this webpage).
Thanks guys! I'm really happy with your feedback.
I did some blog posts about the development process: http://www.ludumdare.com/compo/author/saulotti/
Wow. This has to be one of my favorites thusfar. I love the double-entendre you've got going on here that becomes apparent when you finger the correct culprit.
Personally I was surprised at how I was sad that at least 2 people have to die before you have enough information to find the killer.
It has a really cool mechanic and it was implemented rather well. Nice job!
Very nice take on the theme, I never even thought to play with different contexts in it. Something tells me the sound effects weren't created by you (forgive me if they actually were), but at the end of the day, who cares? I like it.
Let's do a bad and good breakdown here:
-The play area is a bit small for my tastes, but I guess that makes it easier.
-Sometimes, it's hard to see who got killed until you get close... May I suggest the victim flashing red, or something of that nature?
-The rules are a bit vague. Who gets exclamations over their heads and who doesn't?
+You kept it nice and simple.
+The mechanic was nice and well-balanced.
+Great concept.
+
Please replace the https with http from the webplayer so it doesn't give that plugin error.
First I thought that you didn't implement the theme well because I wasn't the villain, but the ending GUI text saved a lot actually. Sound effects were nice but music would have been nice. Lighting is very bright. It was very fun. Good job!
That is a pretty interesting game, although it was a bit too hard for me. Maybe if there was an option to accelerate the game time? I found myself getting a bit impatient with the pace when I wanted to test a few suspects.
Thanks for the very different game!
Nice try, but the game is too confusing without real elements of investigation
At first I was gonna dismiss it because it had nothing to do with the theme, then it hit me hard. I liked it a lot, beautiful and fun.
it took me a lot of time :< I thought villain wont be surpresed by his acts
Amazing game, I enjoyed it a lot, thanks!
Forgot to say nice touch having a gameplay scene on the start screen.
I like this game a lot, while it rates high in all the respective categories, there are some things I would change:
- It seems somewhat strange that you never see a pistol, I think you should at least be able to see a little black stick, or a the very least some kind of hidden blade like in Assassin's Creed
- The killer is a bit too trigger happy, as soon as one crowd disperses, he just kills someone else straight away. A little too unrealistic, he should hide a bit more.
- The crowd doesn't feel too real, maybe if some people were faster/slower or if some went clockwise and others went anti-clockwise.
Overall though, fantastic game. Definitely makes me want to make my next Ludum Dare project a Unity one.
At first I thought this game would be way too hard to play, and in fact, with a bit of concentration, it is not, and is very fun to play. Great games, greats graphics, great theme!
Nice visual style and interesting take on the theme. Was fun to play. Moving and turning was somehow slow, but this is just a little detail.
I think the gameplay mechanic is simple but brilliant. :)
It would be nice to be able to look around without turning.
Also, I wonder how it would play with more than one assassin! :)
Yet another entry marked as "web" that should be marked as "windows/mac only" :(
Nice gameplay. I liked the style very much!
Sad you've marked it for web while not everyone can play the web version...
distinct visuals and a really novel concept, well executed right down to the font.
unexpected use of the theme. surprisingly fun to weed out suspects as the body count rises.
The game is really impressive in nearly every way, but I couldn't finish it. I feel stupid. I spent at least half an hour playing, and sometimes it'd be over 5 minutes waiting before there was a crime. I'd even turn away from the crowd, thinking that it was because the killer was aware I was looking at them, but it didn't help much.
I lost a few times and gave up feeling like I've either missed something crucial about the way this game is supposed to be played or that it's mostly guessing amongst your suspects and being lucky?
It's a bit shameful to admit that I didn't get it, but I thought it'd be helpful to you to consider my experience and wonder what can be done to improve the game.
I saved it and might try it again later.
Also, this game reminds me a lot of this one: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=15810
Hahaha, well. It's interesting to find a game with the same underlying concept than ours. It was fun and I really liked the level of polish. Pure quality. One of the most visually-appealing entries I've played so far.
You must sign in to comment.
IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.
MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE
REMEMBER: The “Theme” category is only for the main theme (You are the Villain). Don’t penalize for not using Goats.
TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.
NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.
We’ve identified the problem, and should have the page caching bugs fixed for next Ludum Dare.
PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.
MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.
MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

Nice take on the You're the Villain theme