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    Ludum Dare 25

    December 14th-17th 2012 :: Theme: You are the Villain

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    Artificial Incompetence - Tigerbot - Jam Entry

    You've created a fleet of AI ships and soon you'll conquer the entire galaxy! The only problem is your AI is incompetent and prone to a few...malfunctions. Fix the malfunctions, destroy the "Good Guy Alliance" ship, and prove your dominance (Or lack thereof) to the entire galaxy!

    Controls:
    WASD or Arrows, Space, and the mouse: Used for various events.
    M: Mute music

    View Tigerbot's journal. | View all entries by Tigerbot

    Ratings

    Coolness97%
    #35Innovation(Jam)3.61
    #112Audio(Jam)3.15
    #148Humor(Jam)2.67
    #149Overall(Jam)3.06
    #184Graphics(Jam)3.08
    #214Mood(Jam)2.63
    #215Fun(Jam)2.58
    #262Theme(Jam)2.65

    Comments

    Mysterarts says ...
    Dec 18, 2012 @ 12:00am

    Hey,
    The concept is original! A bit repetitive but finally, we get into it :) And i like the humor!
    However, I think we don't see enough the side "villain".
    But well done!

    cwilloughby says ...
    Dec 18, 2012 @ 12:04am

    Loved the idea. Love the music and audio. Bravo.

    The ship made it through - would love to see more progression, like killing a series of smaller ships instead of one long monotonous boss. Great otherwise!

    Sestren says ...
    Dec 18, 2012 @ 12:22am

    The music was very nice, and while the voice-over initially sounded good, too, the nature of the game makes it sound very repetitive after awhile. To me, the "Prepare For Jump" challenge was too susceptible to spacebar spamming and therefore felt just like the "Unjam Weapons" challenge. That said, I enjoyed the concept of having to overcome glitchy AI with microgames.

    Diventurer says ...
    Dec 18, 2012 @ 1:46am

    It gets pretty repetitive, but an overall alright game.

    Crowbeak says ...
    Dec 18, 2012 @ 1:54am

    Bravo for coming up with a fun way to be a villain -- to try to foil the good guys attempts to invalidate your plans. This was tons of fun!

    tim_u says ...
    Dec 18, 2012 @ 2:01am

    I like the concept and some of the mini-games were nice. I agree with the repetitiveness comments.

    Komradus says ...
    Dec 18, 2012 @ 7:21am

    Cool idea and it was quite fun but the jump drive event has no penalty for missing, and moves to quickly to attempt to time it, so it becomes a mash spacebar as fast as you can event.

    lotusgame says ...
    Dec 18, 2012 @ 7:24am

    Its a new game.
    Its very boring i find after a fiew minutes.
    The theme i think is acceptable :)
    Nice maths in the game !

    Xeke_Death says ...
    Dec 18, 2012 @ 7:31am

    I demand a refund on this AI! Nice work, though I found the 'realign the jump drive' game to be moving a bit fast.

    Dec 18, 2012 @ 4:13pm

    The same as the other comments, cool concept and idea, but the repetition just takes the fun out of it.

    sharbelfs says ...
    Dec 18, 2012 @ 6:53pm

    nice concept, very original

    Dec 18, 2012 @ 6:53pm

    Not too bad!

    Agree with others about jumpdrive being spacebar spamming. Also, did anyone manage to beat this? Seems very hard, tried 3 times. Around halfway the minigames occur so often that your ships barely get in any attacks at all.

    Btw, gravity has to be 're-aligned' in outer space? :P

    DustyStylus says ...
    Dec 18, 2012 @ 6:56pm

    A nice idea here! Would be nice if there had been a few more complicated options and less spacebar hammering. (that gravity adjust thing is a good one!)

    Luis Anton says ...
    Dec 18, 2012 @ 7:01pm

    Excellent idea! With enough minigames this could evolve into a full fledged game easily!

    Tigerbot says ...
    Dec 18, 2012 @ 7:21pm

    Thanks for the comments everyone! A few notes: Yeah, the jumpdrive realignment thing is basically the same as the weapon jamming, but if you can line up the hits then it has the advantage of not taking as long. I agree it should be different, though. And originally I wanted around 8 minigames. The problem was this was my second idea over the weekend so I lost almost a full day, and then on Monday I was basically just in "I want to finish this game now" mode. I really wish I'd put at least one more in. And yeah gravity can change in space, totally :p

    I'm also curious if anyone else can beat it. Clearly balancing is not my strongest area :D

    dek says ...
    Dec 18, 2012 @ 10:16pm

    Funny game concept, really liked it. Cute ships, but dumb.

    lando walters says ...
    Dec 19, 2012 @ 4:51am

    nice job. I really liked the graphics. However the game was a bit repetitive.

    zatyka says ...
    Dec 19, 2012 @ 4:54am

    It became repetitive pretty fast, but a cool idea. Reminded me a bit of warioware.

    Dir3kt says ...
    Dec 19, 2012 @ 7:07pm

    Cool concept and well implemented even if it gets repetitive.

    One little thing we doing the jump with the 3 bars, you can simply spam space and it mostly work fine. Maybe not the wanted behavior.

    zazery says ...
    Dec 19, 2012 @ 11:28pm

    When I first read the description of the game I imagined upgrading the AI to adapt to the behavior of the enemy. Well, the experience was completely different but it was pretty interesting. The malfunctions had more to do with the environment than the ships themselves. The gameplay had a really good tempo to it.

    Dec 19, 2012 @ 11:28pm

    I like it. Cheers!

    Hatscat says ...
    Dec 20, 2012 @ 12:06am

    too hard for me, but the gameplay changes that I usually play, that's a good point ;-)

    Dec 20, 2012 @ 4:27am

    very very fun, funny and innovastive. Top marks

    GreenPixelDev says ...
    Dec 20, 2012 @ 6:58am

    Unique concept! Felt more like a collection of simple mini-games but you have a nice foundation to continue to build from! :D

    Faust says ...
    Dec 20, 2012 @ 10:53am

    Somehow repetitive but very nicely done. BTW, is it possible to beat the game?

    Tigerbot says ...
    Dec 20, 2012 @ 5:01pm

    Faust, it is definitely possible. You'd probably have to try four or five times to get the muscle memory down, but it is possible. The idea was to have the first time someone plays it they lose horribly, but on a second run they would either just barely lose or just barely win. I guess it didn't work out that way.

    Dec 23, 2012 @ 2:55pm

    Intesresting idea!

    But I don't like it boiling down to "do this now". A simple way to combat this would be the ability to assign targets at will, because when I "re-assign the target" there is no other way than on the ship.

    Tigerbot says ...
    Dec 23, 2012 @ 5:08pm

    matthias_zarzecki, that's definitely something I would look at if I continued making this. It would probably be a more open game with more enemies and more control over your fleet.

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