Ludum Dare 25
December 14th-17th 2012 :: Theme: You are the Villain
You Are The Virus - Ashkin - 48 Hour Compo Entry
You have a nefarious plot for world destruction... But first, you'll need to hack into the Pentagon's systems and retrieve the missile launch codes! Play as the Virus, a state-of-the-art piece of malware capable of penetrating the toughest of security systems- with a little dexterity and quick-thinking, that is.
Turn the blue nodes (dots) red by moving over them- once all nodes are hacked, proceed to the uplink (large blue/red square) to move to the next level of security! How far can you get before you are detected?
View Ashkin's journal. | View all entries by Ashkin
Ratings
![]() | Coolness | 50% |
| #128 | Innovation | 3.45 |
| #156 | Fun | 3.29 |
| #200 | Overall | 3.29 |
| #345 | Audio | 2.48 |
| #415 | Graphics | 2.81 |
| #594 | Mood | 2.32 |
| #638 | Theme | 2.48 |
| #649 | Humor | 1.70 |
Comments
Feels nice to play. Played before I read, so didn't get the theme link at first. My eyes start tricking me after a few levels ^^
It is a good concept and had me occupied for a couple of games. The difficulty increases pretty quickly.
I enjoyed it, but I would have liked a little more time, and to compensate harder levels. Nice random levels by the way :D
I must say, this game was a blast to play, but it still had its problems. Most notably, your level generation code is a bit wonky. Quite often I would be stuck due to unbeatable stages. Also, the way the screen scrolls makes it hard to keep track of whats going on, especially in conjunction with the graphics used; not to say the graphics were bad, I actually like the minimalist style you have here. It probably would be better to make the screen stay still and have the whole maze show up on the screen. Anyway, those are my two cents, and I hope you continue this game, it actually has a lot of potential in my honest opinion.
Second the notion that it would be better to see the whole screen, would allow for more strategic movement instead of guesswork in larger stages. Possibly a "X/Y nodes hacked" display might have been useful for larger stages, where you can't see everything at once.
This is quite hard for me. I only made it to stage 6!
I think I would've enjoyed it more with fluid motions. The jumping makes it really hard to process the level - which is obviously needed to navigate.
Bonus points for procedurally generated levels!
PS: What is this I don't even: http://puu.sh/1C0eN (I get this after I restart)
That game... Resuming the way I feel during that LD.
- "How... easy :)"
- "Vait, vat ?
- "No, no wait, I need few extra second."
Could use some puzzle elements rather than being just a test of reflexes. Something like not being able to step on nodes already hacked (which would naturally require changes to the level design).
The jumping is quite annoying but I think is part of the challenge (like this game is not hard enough...): nice entry. I had the same bug as seen in the Tobias screenshot .
By the 5th or 6th level it seems pretty impossible, but it only encourages you to keep playing! It's a nice, simple concept, and it would make a good mobile, pick-up game. It could use some background music, and perhaps a smaller difficulty curve, but it was very enjoyable~
Simple, but fun. This would make a nice phone game if you could make the controls work with phones.
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Pro: Neat idea for a puzzle game!
Suggestions: Make it easier for my eye to see how close I am to being detected without taking my view off my movements (it's very fast-paced!); maybe a change of color or a closing in circle. Also is needs to more evil. :)