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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 2 days, 8 hours, 15 minutes, 21 seconds
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    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

    Back to Browse Entries

    Evu for life - dector - 48 Hour Compo Entry

    Adapt for life! Evu to live!

    View dector's journal. | View all entries by dector

    Ratings

    Coolness73%
    #222Fun3.08
    #356Humor2.09
    #391Overall2.94
    #501Theme2.56
    #516Mood2.35
    #536Innovation2.47
    #547Audio1.70
    #661Graphics2.11

    Comments

    tdsmale says ...
    Aug 27, 2012 @ 9:19am

    Simple, but effective! I had fun! :)

    Jezzamon says ...
    Aug 27, 2012 @ 9:44am

    Pretty fun... I quit when I got a little annoyed at dying at about level 11 though.

    This game is kinda lacking in graphics, and music. It needs something extra to make it an additive game, to make it something more than just another platformer game.

    The game did use the theme, in a way which influenced the game play, although it wasn't a super-original use.

    Still, pretty good! Good luck with future Ludum Dare competitions!

    dector says ...
    Aug 27, 2012 @ 1:22pm

    Thanks for playing and responces. They are very important for me.

    Levels 1-10 are "training". Level 11 is pretty simple (Just take necassery ability at right side of level). Level 12 is hardcore. :)

    zatyka says ...
    Aug 27, 2012 @ 11:45pm

    Very cool concept, and well executed in 48 hours.

    I found the background a bit disorienting.

    dector says ...
    Aug 31, 2012 @ 7:43am

    Thanks. Glad to hear it. And you are mostly right about background.

    dekart says ...
    Aug 31, 2012 @ 3:13pm

    Nice combination of simplicity and complexity :)

    KEFIR says ...
    Aug 31, 2012 @ 3:40pm

    Wont run :(
    It's loading like forever, then I see:

    "An error occured while loading the applet.
    Please contact support to resolve this issue.
    Unable to load the logo/progressbar image: evulogo.png"

    dector says ...
    Aug 31, 2012 @ 3:49pm

    It happens, because you pressed "Yes" on second java dialog. It asks you to block some content :) Press "No" here: http://bit.ly/O9fYAN

    Andrei Barsan says ...
    Aug 31, 2012 @ 4:01pm

    Pretty basic, straightforward platformer. The backgrounds were a tad distracting, though...

    dector says ...
    Aug 31, 2012 @ 4:07pm

    Usigned jar entry fixed.

    TheRealJefe says ...
    Aug 31, 2012 @ 4:08pm

    Not a bad little game here. As said, some music would have been nice.

    diki says ...
    Aug 31, 2012 @ 4:25pm

    Although I applaud the idea and the completeness of the execution, I was quickly frustrated by the controls and the level design; I got the impression that my input only moved the player very slowly, while other forces - gravity or flying - moved him very quickly.

    Jeremias says ...
    Aug 31, 2012 @ 4:32pm

    Hi. Congratulations for finishing a game in 48 hours :) Here is my feedback:

    - (Relevant) foreground and background should be distinguishable
    - In one level you die if you take the wrong pipe. In my personal opinion, there should be no trial and error. A player should only die, if he made a wrong decision. And then, he should think something like "I'm so stupid..."
    - There sometimes levelparts which aren't necessary to play. That's a bit confusing.
    - Introducing new gameplay-elements step by step is really nice done. You show them on small tutorial levels (which is good), but then you didn't make a _following_ level which focus on the new gameplay element and is challenging for the player

    dector says ...
    Aug 31, 2012 @ 4:39pm

    Hi. Thanks for your answer. It is really impressively full and important for me.

    Let me answer your about "non-playable" parts - they are like decorations. May be, bad decorations :)

    KEFIR says ...
    Aug 31, 2012 @ 5:07pm

    Now it's works! Very interesting and addictive! Spent a lot of time for playing. reminds me the Super Meat Boy :)

    dector says ...
    Aug 31, 2012 @ 5:12pm

    Thanks, but to be fair, I'm not good artist and level designer :)

    BrothersT says ...
    Aug 31, 2012 @ 5:17pm

    On the flying level, if you fall you can't try again... a bit unforgiving ;) I like the simplicity though, it works.

    BrothersT says ...
    Aug 31, 2012 @ 5:19pm

    Ok, r works now on that level, but I swear it wasn't working before :S

    imef says ...
    Aug 31, 2012 @ 5:39pm

    Had lots of fun. Gets really hard after lvl 10.

    dector says ...
    Aug 31, 2012 @ 5:52pm

    Yep. Exactly. Thanks for playing. :)

    harusame says ...
    Aug 31, 2012 @ 5:57pm

    Simple but funny ^^
    Quite unrelated to the LD theme and graphics are not very good.

    But I had fun ! It's the most important :)

    Aug 31, 2012 @ 7:48pm

    I enjoyed the game, but I wish the collision detection was a little more natural. It was weird getting use to dying from spikes from below, and it also made it difficult to not go back and forth in pipes at times

    garygreen says ...
    Aug 31, 2012 @ 7:55pm

    I really liked the idea of being able to change skills as you go along. Trying to remember what they all did was a bit tricky for me though once I got to the later stage, after the training ones.

    dector says ...
    Aug 31, 2012 @ 8:33pm

    @Sgt Squirrelly, @garygreen Good remarks, but it is LD compo entry. This things will be fixed in reworked version. Thanks for your attention to my game :) !

    monomanio says ...
    Aug 31, 2012 @ 9:05pm

    Well done!

    Cthulhu says ...
    Aug 31, 2012 @ 9:54pm

    I liked it. Very polished game. It makes me think to super meat boy. I were stucked at level 10.

    dector says ...
    Aug 31, 2012 @ 9:57pm

    @monomanio - Thanks.
    @Cthulhu, I know your nickname and avatar :)

    Cthulhu says ...
    Sep 1, 2012 @ 4:09am

    Good :D

    Fallout just rocks!

    Miltage says ...
    Sep 1, 2012 @ 7:10pm

    Good idea, and executed well. Graphics were very simple. Sometimes, when I died, it would put me outside the level area and I could walk around between the levels. Restarting the level fixed that though.

    The English was full of errors, but I understand that you are probably not a native speaker. If you like, I'd be happy to assist you with any writing in the future. An impressive effort overall. Well done.

    dector says ...
    Sep 1, 2012 @ 9:17pm

    Thanks. Glad to hear it :)

    fruitfly says ...
    Sep 2, 2012 @ 10:22am

    getting quiet hard :-)
    the level-completion-sound is a little "agressive" and makes me always feel like losing the level. but then i am happy to see the next level beeing started :-)

    mipi says ...
    Sep 2, 2012 @ 7:56pm

    There was a lot of game elements and enjoyed most of it. I would try to work the controls to feel more responsive, now it was too hard to control the character when trying to clear the spike jumping parts.

    dector says ...
    Sep 2, 2012 @ 8:30pm

    Thanks for your note. Will work on it.

    monsieur_nez says ...
    Sep 6, 2012 @ 1:40am

    Ahhhhh too hard for me!! But great tutorial at the beginning

    RawBits says ...
    Sep 16, 2012 @ 8:02pm

    Well I couldn't do the 3 high jump and that is level 2...

    Also there is a bug when you don't wait for the momentum to go off and press the opposite direction you stuck.

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