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    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

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    Men In Wings - byrono - 48 Hour Compo Entry

    Unfinished. Didn't have enough time.



    Instructions
    Arrows and Space Bar

    You have 5 points to spend on upgrades.

    View byrono's journal. | View all entries by byrono

    Ratings

    Coolness57%
    #336Fun2.85
    #407Audio2.30
    #546Mood2.30
    #558Overall2.64
    #580Graphics2.33
    #582Humor1.43
    #662Theme1.96
    #732Innovation1.81

    Comments

    Aug 26, 2012 @ 7:41am

    I liked it!

    Senekis says ...
    Aug 26, 2012 @ 9:13am

    Too bad you don't have the time. It had potential.

    FuzzYspo0N says ...
    Aug 26, 2012 @ 2:57pm

    Why this color palette?

    thewiseguy99 says ...
    Aug 27, 2012 @ 10:31pm

    Definitely has potential and enjoyed playing what you did produce. Liked it so far..

    Glamdring says ...
    Aug 28, 2012 @ 4:01am

    Interesting, but a bit hard to control

    linkzns says ...
    Aug 28, 2012 @ 4:04am

    The points spent could be the direct number of kills made in the last round, it would be easy and a quick way to make the game progress. Nice job though.

    savethejets1 says ...
    Aug 28, 2012 @ 4:05am

    It's like Asteroids on crack!

    Maikeroppi says ...
    Aug 28, 2012 @ 4:07am

    Good job!

    A few notes:
    -With the amount of enemies spawned, it is effectively impssible to avoid their bullets, even with speed and rotation upped.
    -Controls seem almost like they are delayed a whole second.
    -Enemies seem way more maneuverable than the player.

    Nifty things:
    -It's enjoyable taking on so many enemy planes.
    -It seems like over time, you gain more skill points? Or perhaps it's based on score instead of time?
    -The explosion sound effect is satisfying; I enjoy taking on multiple planes and blowing several of them up.

    wizbane says ...
    Aug 28, 2012 @ 4:11am

    Overall seems like a functional and well executed game, though the plane is difficult to control and feels very slow without any upgrades. I'd say start out with a plane that feels "normal" then have the upgrades add more from there.

    I don't really see how evolution fits in, other than just as a button label. It really is just upgrades. Also, I can't help but notice the aesthetic and gameplay seem quite heavily inspired from Vlambeer's LUFTRAUSERS... which might not have been as apparent if the theme was better incorporated.

    hamster_mk_4 says ...
    Aug 28, 2012 @ 4:14am

    It feels like a Luftrauser clone. But harder to dodge the bullets.

    Cipher says ...
    Aug 29, 2012 @ 3:01am

    Probably been better if you had time, i sense a lot of potential from this. Quite enjoyed it though.

    Aug 29, 2012 @ 12:14pm

    Love the momentum-play. Nice work!

    Making "X" the primary "do"-button first, and then using space without any notice is bad though.

    Teknik says ...
    Sep 1, 2012 @ 7:13pm

    with a texture on the ground it would be easier to see your movement. that was the only thing that bothered me. it was a great game overall.

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