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    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

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    Human Evolution - emveyh - 48 Hour Compo Entry

    This game was created at the real life gathering in Germany / Darmstadt. Everything was made from scratch, no engines or frameworks were used.

    Controls:
    W A S D to move
    arrow keys to shoot
    Enter Key to Confirm

    Note:
    If you have any performance issues with the JAR-File Version, please try the Web version without audio.

    Thanks for playing :D

    View emveyh's journal. | View all entries by emveyh

    Ratings

    #123Fun3.35
    #261Overall3.17
    #283Theme3.13
    #358Graphics2.96
    #375Mood2.63
    #418Audio2.26
    #601Coolness47%
    #619Innovation2.23

    Comments

    Obscuremoon says ...
    Aug 27, 2012 @ 9:23am

    Awesome game, Played the web version and won!

    LeetLeaf says ...
    Aug 27, 2012 @ 3:55pm

    Fun and challenging! Great Game!

    madpew says ...
    Aug 27, 2012 @ 4:41pm

    Nice game, very challenging. Some music would have been nice. Like the artstyle. Well done.

    Aug 27, 2012 @ 6:31pm

    Cool. Collisions could have been a little more forgiving, would have upped the "fun" rank.

    Aug 27, 2012 @ 7:07pm

    Nice game, a bit simple, but very enjoyable. :)

    Birchmountain says ...
    Aug 27, 2012 @ 7:08pm

    I really liked the fact that there's a visual feedback of the evolution, makes you want to find out how he looks like at the end! Good job!

    fruitfly says ...
    Aug 27, 2012 @ 7:10pm

    the game is actually quiet hard. might be due to the complex controls...
    nice though that you did it from scratch without using any frameworks.

    Nizan says ...
    Aug 27, 2012 @ 7:11pm

    "What, player is evolving!" Was so obviously going to turn up in this competition... yet it bought a smile to my face! :D Cute game. :)

    Blobby101 says ...
    Aug 27, 2012 @ 7:12pm

    Very good! Takes a bit of getting used to but is really fun.

    emveyh says ...
    Aug 27, 2012 @ 7:27pm

    Thanks for playing guys :)
    Sorry about the simple "box collision" but since the game was built from scratch, there was just not enough time to do pixel perfect collision :/

    SteelRaven7 says ...
    Aug 27, 2012 @ 7:56pm

    Nice and smooth with retro graphics, what's not to like?

    I must say I found it a bit disorientating when I exited one level and was placed on a totally different spot on the next one without warning.

    Datw says ...
    Aug 28, 2012 @ 4:57pm

    simple and addictive. Altough I don't think that evolving helped me. loved it.

    Ragzouken says ...
    Aug 28, 2012 @ 5:07pm

    The red guys are really ruthless! I can't seem to do much to survive once they get my scent :( Nice game for something made from scratch :)

    angrygeometry says ...
    Aug 28, 2012 @ 5:10pm

    this was tough but i enjoyed it nonetheless. nice and smooth, variance in enemies is frightening (the blue guys to the red guys for example) but yeah, nice job!

    X-0ut says ...
    Aug 28, 2012 @ 5:12pm

    Very good, played all the way to the end.
    If I had a complaint it would only be that it was too easy.

    ratking says ...
    Aug 28, 2012 @ 8:05pm

    Nice game, but very hard IMHO. :)

    Richard Matey says ...
    Aug 28, 2012 @ 8:08pm

    Fun game, I like the controls and feel. Do the pickups actually give me a power up or just gating me from the next area?

    pekuja says ...
    Aug 29, 2012 @ 1:45am

    Hah. Indeed the core gameplay in your game and mine is pretty much exactly the same. We have different takes on evolution though. The boss fight seemed a bit anticlimactic as it didn't seem to do anything to attack me. I liked the visual changes in the characters. Made me feel a sense of progression.

    BenW says ...
    Aug 29, 2012 @ 3:31am

    I had blast playing it. I couldn't figure out what the second form was.

    JonathanG says ...
    Sep 9, 2012 @ 1:48pm

    Works smoothly but collision detection is painful, feels like I get hit when I shouldn't. Too tricky, felt like I had to spend all of my level ups on health as there was no other way to heal. Consistent, if simple art style. Sound was repetitive and hard on the ears.

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