Ludum Dare 24
August 24th-27th 2012 :: Theme: Evolution
Evolution - nosfer - 48 Hour Compo Entry
Windows (COMPO) | Windows (post-compo) | Web (post-compo) | Source (compo)
EDIT:
Uploaded new "FINAL" version with title screen, 3 complete levels and ending! Please download/play POST compon version.
OLD Notes:
no title screen
no menu
only 2 levels out of three
Space - jump
Ctrl - attack in second (and future third level)
*SPOILER*
On third level you will control man throwing spears, game will be even faster
View nosfer's journal. | View all entries by nosfer
Ratings
| #237 | Graphics | 3.26 |
| #321 | Humor | 2.21 |
| #384 | Audio | 2.37 |
| #506 | Mood | 2.38 |
| #515 | Theme | 2.53 |
| #628 | Overall | 2.45 |
| #667 | Fun | 2.05 |
| #719 | Coolness | 40% |
| #720 | Innovation | 1.89 |
Comments
Didn't saw the game actually features 3d side view graphics. Cool. The game wasn't that spectacular, but it eyed tight. The turning platform was a bummer though... it looks the same like all the others and you can't jump off once you've landed on it. It should look different. Other than that, pretty good work!
try hard to cross this platform, there is another level around the corner with some twist :)
Great music and graphics. Would have been nice to have another game mechanic other than pressing space and ctrl, it gets repetitive after a while.
With nothing to differentiate between the platforms that fall away from you. This game left me wondering why someone would play this game. I noticed a couple of bugs, I landed on the edge of a platform and it killed me lol. The graphics do look OK and I see there is some kind of 3D effect on the platforms but it's not been pulled off too well but a nice addition. Good effort though.
I liked the art style in this one, but I too fell victim to the rotating platform (injustly, IMO). I think speeding up the movement would be good.
I quite like the graphical style, although I think there's a little too much outline on the platforms and character.
You really need awesome controls if you're going to ask the player to make difficult jumps. It would help a lot if how long you held down space determined the height of the jump.
In the post-compo, after I lost all my lives, the camera panned left and just never stopped. In the compo, I never could make it past the first rotating platform. Even when I landed very, very close to dead-center on it, it just spun faster!
This could be a great game with a little more polish!
Jedi: I'm aware of the problem with dying loop and it should be already fixed :) You're a second person that gives me this advice about how long space is hold, I will give it a try :)
About rotating platform and other difficult jumps - for me it helps to keep on pushing space till it works (I know that shouldn't work like this :)
about suggestions - keep'em coming, I'm planning on publishing polished android/ios version (for free/with ads)
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This game will haunt my nightmares