Ludum Dare 24
August 24th-27th 2012 :: Theme: Evolution
EVO - X - GFM - 48 Hour Compo Entry
[UPDATE - 08/28/2012]
Since many are, with reason, complaining about the game being unplayable, I'm adding a "post-compo version 1.01", with only two modifications: I added a demo and a "keys pressed HUD" (only activated during the demo, though).
Even so, I know there are two small problems with this demo:
1- since I mostly tap "x" to attack, it sometimes isn't shown...
2- I used floating point timers in my game for calculating when the next action should be performed... but that can cause some inconsistency if the framerate when playing is diferente from the one when recording... (since the replay is frame-by-frame, I think...)
At least, I finally understood why the gameplay fells so terrible to many... xD
A flash adventure about a strange creature that can actively modify itself, given enough sample (that's, kill enough enemies and you get abilities =D).
arrow-keys - move
x - attack
up key - jump (when enabled)
c - run (when enabled)
k - stats screen
p - pause
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