Ludum Dare 24
August 24th-27th 2012 :: Theme: Evolution
HumanTECH - minism - 48 Hour Compo Entry
I developed this game on OSX and was running into lots of issues towards the end with audio. I never resolved everything, so just a heads up for OSX users. Sorry about that.
I am a LOT more satisfied with this game than my first entry. I was much more relaxed during the process, made better planning and time management decisions, and slept according to a planned schedule. As a result I typed about twice as many lines of code as in LD23 and much less error-prone code.
Everyone always asks if I'd like to continue a project after LD. Its appealing in one sense -- I like the theme and mechanics of this game, but I'm appalled at how messy the code gets so quickly. I think if I was ever going to "build upon" a LD entry it would be a rewrite.
Thanks to my brother for testing and letting me use his windows laptop basically on demand. And getting me stumptown coffee.
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