Ludum Dare 24
August 24th-27th 2012 :: Theme: Evolution
Evoes - Corné Dorrestijn - 48 Hour Compo Entry
This is a puzzle game that looks a bit like Osmos however the game is played totally different. In this game you need to adsorb 3 smaller orbs into 1 big orb to evolve the orb to another Orb.
The game is made with Inkscape and Sublime Text and is written in HTML5/JS/CSS3 all graphics are SVG images. I have tested it in Chrome and Firefox and it works in both browsers. (Best in chrome, firefox is little bit slower with SVG images)
Because I lost a lot of time on fixing bugs I only have 3 levels.
http://www.ludumdare.com/compo/2012/08/26/submitted-17/
View Corné Dorrestijn's journal. | View all entries by Corné Dorrestijn
Ratings
![]() | Coolness | 53% |
| #143 | Innovation | 3.44 |
| #208 | Audio | 2.88 |
| #213 | Graphics | 3.35 |
| #328 | Mood | 2.71 |
| #450 | Theme | 2.70 |
| #461 | Overall | 2.81 |
| #596 | Fun | 2.26 |
| #622 | Humor | 1.08 |
Comments
Presentation is nice all around. I like magnifying glass effect. It is a bit hard to figure out what to do and even with reading the explanation I found it hard to control the objects.
The presentation is just great, but the the process is a little hard to grasp, especially with the magnifying lense.
I know it is hard to use, If I had more time I would have made a in-game tutorial.
The graphics look great. It gives a good idea of zooming into cells. Good browser integration. For me it was a bit annoying to see so little of the playing field and the gameplay not so clear. Good effort.
This game had a great little "wow! moment for me. It felt very unique even though I've played Osmos. I thought the tutorial gave just enough information to get me going, and I was able to solve all three. Nice job!
Thanks for your reply's. I'm currently thinking of making a better version at the moment, so it is very useful.
Damnit, this is hard, if I understood right and I need to get all three into the middle big one, that is. I just wonder if the magnifying glass was really neccessary.
I liked the game. Maybe it would be i good idea to show the each level at the start, just to tell the player where to look for the orbs.
Cool music and an interesting concept. The circles seemed very difficult to select properly to me (I had to have them nearly perfectly circled) and I didn't have a good visual clue as to which one I'd paired with the first, because only my first one got the dark rim. I could have used some more feedback. I felt like the magnifying glass got in the way some rather than being a feature; I'd have preferred just playing without it. The graphics and the zooming were really cool, and I dug the background music. Nice work.
I like the idea of the magnifying glass and the concept. But it was quite difficult for me. Anyway, good job.
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It's interesting, a little hard sometimes to get them going at just the right angle you want them to, and a few times i had them deflect off the thing that was supposed to absorb them. I think it would have been more fun with more physics and without the magnifying lens though.