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    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

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    The Legend of Elzad - arkeus - 48 Hour Compo Entry

    The Legend of Elzad

    The game page contains all the controls and a few special notes.

    Timelapse is now up.

    View arkeus's journal. | View all entries by arkeus

    Ratings

    #22Graphics4.31
    #31Overall3.83
    #51Fun3.63
    #66Mood3.49
    #68Audio3.46
    #259Humor2.41
    #603Innovation2.28
    #662Theme1.96
    #791Coolness36%

    Comments

    hatingcollege says ...
    Aug 27, 2012 @ 1:11am

    Great work on the graphics. I'm also impressed with the apparent size of the game. Controls are lacking a bit, and the shield is pretty pointless since the sword can (awesomely) deflect projectiles. Anyway, well done, looking forward to the timelapse on this one.

    wMattDodd says ...
    Aug 27, 2012 @ 1:20am

    Looks like the Steel Sword does zero damage, possibly.

    Doft says ...
    Aug 27, 2012 @ 1:35am

    The controls need some work. Make the player slide instead of getting stuck on collision. Also it was a bit boring roaming around only to find a dead end.... Other than that nice graphics, and kudos on putting so much content.

    Aug 27, 2012 @ 1:40am

    Nice game, but this doens't look like it was made for the ludum dare. What does it have to do with evolution?

    Perry says ...
    Aug 27, 2012 @ 1:50am

    Lots of content, nice graphics. I don't see how it fits with the theme really.

    arkeus says ...
    Aug 27, 2012 @ 1:51am

    The story was going to tie into it a lot more. As usually there wasn't nearly enough time, so I didn't get a chance to add anything beyond the initial text at the start.

    chamberlainpi says ...
    Aug 27, 2012 @ 1:56am

    Wow, so much content and tilemap details! Nice zelda-like replica. I see you've used particles too, that certainly adds a nice touch of "eye gasm'" :D

    headchant says ...
    Aug 27, 2012 @ 2:36am

    The graphics and controls are amazing. It also runs very fast, even on my laptop. Great game, how, on earth, did you make all this content in 48 hours?

    Aug 27, 2012 @ 2:40am

    This game is cool and really evil. I so wanted to see the end.

    Aug 27, 2012 @ 2:44am

    Great game, looks great. I agree shield seemed pointless, but had a blast playing it.

    Aug 27, 2012 @ 2:53am

    Have you used ice/snow-tiles before? If not: Woo! Progress! :P

    Nice work pn graphics and gameplay. It suffers a bit from a lack on in-game-instructions(which I would've preferred, though it is right below the game), and the fact I have to bend my hand to reach the Z-key in the middle of the keyboard (european layout)

    LuizHGMonclar says ...
    Aug 27, 2012 @ 3:51am

    Loled at the countless Zelda references and anagrams. Really good graphics and mood. I think the controls could have a better feel to them, as the game doesn't flow naturally!

    Good game!

    CaptainIcy says ...
    Aug 27, 2012 @ 4:03am

    Very, very, nice. Zelda clone. :D It's amazing work for 48 hours. I love everything about it. Can't wait to see it expanded! One of the best I've played from LD24, so kudos to you.

    cacciatc says ...
    Aug 27, 2012 @ 6:06am

    I liked the look of the trees. The flute was a fun dynamic as well.

    AndyBrown says ...
    Aug 27, 2012 @ 7:20am

    Amazing entry! Cool to see someone else making a zelda style game. You definitely got more done on yours! It's insane to think you did all of that in 48 hours. Really envious of your quick pixel skills!

    kyyrma says ...
    Aug 27, 2012 @ 9:30am

    Not that related to the theme, but very impressive work for just 48 hours. As feedback, the movement felt a bit awkward, as I had trouble navigating narrow passages in the scenery without getting stuck into objects.

    ncannasse says ...
    Aug 27, 2012 @ 9:35am

    As always you built a HUGE world :) Nice game, but I would have preferred more different monsters / items and less time walking around.

    Orni says ...
    Aug 27, 2012 @ 10:14am

    how did you make such a huge game in 48h ?
    I'm impressed

    great stuff - loved it.
    the graphics & controls could use a bit more work but this is criticism on a high level, well done

    tdsmale says ...
    Aug 27, 2012 @ 10:22am

    Great game, could be better if it was grid-based - would make attacking and avoiding enemies easier. Lots of character otherwise!

    photex says ...
    Aug 27, 2012 @ 6:01pm

    The amount of content was pretty impressive!

    Spaceoff says ...
    Aug 27, 2012 @ 7:22pm

    Very nice engine. Great spriting too. Music is good but gets rather repetative. I'm very impressed you got all that done in 2 days, 2 thumbs up for the effort man.

    Skimping a lot on theme relevance though? I don't see a single thing relevant to the theme.

    K1NET1K says ...
    Aug 27, 2012 @ 7:38pm

    I saw your timelapse before your entry. Awesome work. A few things could be better, but all round a great game in 48hrs. Definitely going to have a look at your source code

    madflame991 says ...
    Aug 27, 2012 @ 8:43pm

    + I like Zelda-like games
    + good graphics and music, kinda hard to believe you managed to do all this in only 48 h

    - there's not a lot of evolution going on

    imef says ...
    Aug 27, 2012 @ 9:43pm

    A worthy Legend-of-Zelda-like game. My only problem : the sword hit box is too small...

    Kassoon says ...
    Aug 27, 2012 @ 10:41pm

    WOW! I don't get all the negative nancies in the comments, I thought this was amazing! Only thing I would wish for is to be able to move while blocking. But still, great job!

    SethR says ...
    Aug 27, 2012 @ 11:18pm

    Well done classic RPG style!

    Jeremias says ...
    Aug 28, 2012 @ 12:02am

    Nice game and a lot to explore. Nice that you implemented multiple mechanics like the "ocarina".

    I'm struggling with the controls a bit. After some minutes I didn't want to fight anymore and dodged the enemies instead. There is a too high log of time between a swordattack and the ability to move on. Secondly you can't hit enemies diagonal.

    Graphics and music/sounds are good. Nice job (but doesn't fit the theme at all...).

    feyleaf says ...
    Aug 28, 2012 @ 12:14am

    I loved it! Scouring the map for everything made it a lot of fun. The game has a really good feel, the colors and graphics were cool, the flute effects and particles all worked together well. This is the third of your entries that I've played (Arzea and Faelanx are the others) and I gotta say each new one gets more enthralling and addictive to play.

    Also http://i.imgur.com/so3hV.png

    mdkess says ...
    Aug 28, 2012 @ 12:16am

    Wow! A stunning amount of content for the 48 hour contest. The controls and graphics are great - it really feels like a super Nintendo era Zelda clone. As you said, the game lacks direction, but even still it was easy enough to find my way around. It doesn't really have anything to do with the theme, but whatever, it's a lot of fun. Honestly not much would be needed to make this into a complete package - great work! This is really fantastic, certainly one of the best entries that I have seen.

    johnfn says ...
    Aug 28, 2012 @ 5:22am

    That you churn out so much content in 48 hours is both humbling and inspiring. Fantastic work!

    Kinokochan says ...
    Aug 28, 2012 @ 6:12am

    Amazing game and wonderful work! I've spent a long time playing this already and have explored all the biomes, though maybe not all of the terrain itself.

    There were only two things that I disliked about it at all. The music didn't take long to get repetitive, but I'm sure that's why you added a "mute" option. Thank you for that!
    Also, I found some problems with collision where I would get stuck trying to fit through a small gap (between trees, or on the ramp areas between terrain levels).

    A coupe of things I noticed: I was able to get the diamond shield right after I got the hammer, since pools of lava can be destroyed with the sword.
    Also, the blue and yellow slimes were immune to both the diamond and steel swords for me, so I had to switch to wooden again whenever I wanted to kill one. Those last two things didn't detract from my enjoyment of the game at all though.

    The pixel art is great, especially the variation on the biomes! I loved the sound effects, too - would have given a higher audio rating if not for the music.
    Overall I loved the feel of it and was very impressed with the scope. Awesome job! :D

    Gama11 says ...
    Aug 28, 2012 @ 10:52am

    I am absolutely clueless how you managed to create a game with this much content and visual polish in this short amount of time. I'd imagine creating all the maps alone would take ages.
    Looking forward to the finished, post competition version!

    YopSolo says ...
    Aug 28, 2012 @ 7:17pm

    This is madness ! fantastic work.

    marudziik says ...
    Aug 29, 2012 @ 12:16am

    Well, others pretty much stated all the relevant things, so I'm here just to say, that it's a tremendous work and I enjoyed it very much. This game is so huge!

    CappaGames says ...
    Aug 29, 2012 @ 1:16am

    Awesome game. Looking forward to the fully fleshed out version.

    RosyPenguin says ...
    Aug 29, 2012 @ 2:29am

    Always look forward to games from you Arkeus! Very polished and love the sheer scale of the game. Only complaint would be the collisions, I keep getting caught at the corners of objects. Overall, fantastic job!

    jfroco says ...
    Aug 29, 2012 @ 3:42am

    Great Zelda clone. Nice graphics and excellent demostration of what one can aspire to do in 48hrs. Evolution?

    cadin says ...
    Aug 29, 2012 @ 4:06am

    Very impressive game for 48 hours of work! I like the graphics a lot. The game play got a little boring after a while. Also not quite sure how this fits the theme.

    AirRider3 says ...
    Aug 29, 2012 @ 9:10am

    Nice graphics, amazing content for just a weekend, but I kind of felt without a goal..

    FunByJohn says ...
    Aug 29, 2012 @ 10:42am

    I really liked it, brought me back. So much content! I used more than an hour on this. No innovation points though, because, yeah nothing new here. ;) I missed a map in-game... but after being stuck trying to find the hammer, I found out there was a map in the description on the site, and I completed the game after that :D diamond sword and diamond ring and all hearts.
    http://fc02.deviantart.net/fs70/f/2012/242/4/2/screen_shot_2012_08_29_at_12_35_17_pm_by_johnjensen-d5cxnz5.png

    Bugs I noticed:
    - Steel sword doesn't damage Bomb Turtles
    - Diamond sword doesn't damage Slimes (at least blue, haven't tested the others)
    - Sometimes slimes walk places they shouldn't, like when there's a wall they just walk through it.
    I also once pushed a Bomb Turtle into the water and it crawled around there :p

    Good luck with making it a bigger game.

    TinyPlatypus says ...
    Aug 29, 2012 @ 10:47am

    Nice graphics, fun gameplay and, as usual, enormous game for such a short time span!

    pythong says ...
    Aug 29, 2012 @ 11:17am

    I'm really happy that you added a timelapse! Your graphics are awesome, and I always wondered how you did that. Watching the timelapse allows others to learn, and it actually feels like you raised the bar for graphics again ;)

    ramoncb says ...
    Aug 30, 2012 @ 1:25am

    Awesome game! Impressive work for a 48 hours game! =O

    envy3d says ...
    Aug 30, 2012 @ 2:42am

    Nice game.

    Here is a head's up on a bug. I managed to get out of environment then crash the game. To do it, start at the map-tile that is one up and two to the right of the bottom-left map-tile on your world map. Now that you are there, go left towards part of the coast that is on the border of the map-tile. You'll end up in the water.

    Hope that helps :)

    sP0CkEr2 says ...
    Aug 30, 2012 @ 3:14am

    great game -- not sure of where evolution plays in -- maybe further in the story line -- nice job

    jijaweb says ...
    Aug 30, 2012 @ 10:48am

    Great game

    darkshadow says ...
    Aug 30, 2012 @ 12:46pm

    Great graphics, huge world and a surprising number of similarities to a Zelda game. While that is a huge achievement for 48 hours, I do have to make some constructive criticism: it doesn't rank highly on the innovation that could have been a lot higher if you brought in something new and in the theme as well if you made a semi dynamic landscape or enemies. Still, I realise that those features would have been time demanding to implement and I haven't seen a game yet that has managed to fit all the categories. So its more a suggestion for what you could do post compo, or for future competitions.

    ChronoDK says ...
    Aug 30, 2012 @ 8:12pm

    Very nice graphics and mood in this game. It kept me playing!

    yenz says ...
    Aug 31, 2012 @ 4:46am

    insanely good game for 48 hours of development

    Codexus says ...
    Sep 1, 2012 @ 9:01pm

    Nice game but the world is just way too big for the amount of actual unique content and I got tired of exploring at random. The graphics are nice the game feels ok and I think it would have been great on a much smaller map.

    entrusC says ...
    Sep 11, 2012 @ 2:30pm

    nice engine and really nice Zelda clone. The graphics are amazing - nice work!

    But yes - the theme is not really identifiable so people could believe you created it before LD.

    amidos2006 says ...
    Sep 15, 2012 @ 11:41am

    Nice graphics and it looks like zelda alot :)

    Puzzlem00n says ...
    Sep 15, 2012 @ 7:52pm

    Pretty epic. It's got some pretty good level design in it.

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