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    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

    Back to Browse Entries

    Ulovetion - Colapsydo - 48 Hour Compo Entry

    You are the last survivor of your species.
    Will you solve the mystery of the Lovis and the elemental gates of evolution ?

    CONTROLS: arrow keys.

    ---
    Quiet a simple game for this first entry, even if the starting idea was more ambitious. I miss the audio even if it's ok without it.
    This first LD was really instructive. Hope to be more efficient next time.

    ---
    POST COMPO VERSION

    In this version, main bugs were fixed, music and SFX were added, and the gameplay was clarified.
    I try to fix what I wasn't able to finish during compo and I used comments I received to improve a bit the game.

    Now the faces of the lovis give you information on the validity of the gate in the combination. It becomes some kind of master mind. You can now move at any time, a lot of strange events due to speed incoherence have been fixed.

    Since there is sound, you can activate/deactivate it with the "m" key, and WASD control are now available

    View Colapsydo's journal. | View all entries by Colapsydo

    Ratings

    Coolness100%
    #96Theme3.68
    #183Innovation3.28
    #456Humor1.85
    #512Overall2.72
    #523Mood2.33
    #530Graphics2.48
    #563Fun2.37
    #581Audio1.32

    Comments

    Senekis says ...
    Aug 27, 2012 @ 4:30am

    Nice concept. (:
    I enjoeyed it, although eventually got frustrated because it seems I'd be a terrible species designer, as I just kept failing over and over. >_>

    Th only bad thing is that sometimes, after evolving, the thing will be launched at one of the edges and it will evolve again (in a way that you don't want it to) or die.

    Also, don't forget to include WASD controls whenever there's arrow keys movement.

    pjchardt says ...
    Aug 27, 2012 @ 8:07am

    I like the concept as well. There are some weird scenarios when the collision freaks out or the creature is spawned and falls into a gate (as mentioned by Senekis) I think this could be an interesting mechanic for a puzzle game.

    hungyg says ...
    Aug 27, 2012 @ 8:10am

    Very nice for a first entry, congratulations!

    TuxedoFish says ...
    Aug 27, 2012 @ 8:15am

    It was cool and new just became a bit repetitive imo

    eyehawk says ...
    Aug 27, 2012 @ 8:50am

    The game is intriguing, definitely piqued my interest, but I couldn't quite figure out what I was doing. Perhaps during the game you could provide more feedback on if I'm winning or losing?

    gbear605 says ...
    Aug 27, 2012 @ 11:36am

    Its ok... Too hard/confusing though.

    tomsik68 says ...
    Aug 28, 2012 @ 10:39am

    Really nice game. It fits to the theme very good.

    Nickolai51 says ...
    Aug 28, 2012 @ 10:48am

    Cool game, I found it quite difficult when they started moving.. -_-

    juaxix says ...
    Aug 28, 2012 @ 11:22am

    I think it could be more fun if you dont disable the controls during mutations, so you can do multiple mutations at the same time, and join them etc :)
    sounds expected :O

    Aug 28, 2012 @ 11:40am

    Great idea!

    lesterpig says ...
    Aug 28, 2012 @ 11:50am

    Great, great, great idea ! But too much confusing / boring to my mind ;)

    gnx says ...
    Aug 29, 2012 @ 9:18am

    I got extinct. Seems kinda hard right from the start. Nice number of different transformations though.

    Colapsydo says ...
    Aug 29, 2012 @ 10:28am

    There is 256 possible transformations, but since gates actions are not so evident, I'm working right now on a Post-Compo version based on your kind comments. Thank you all :D

    Aug 30, 2012 @ 12:38pm

    I honestly had no idea what I was doing at any point. I didn't understand what the different elemental gates actually changed on my creature, and didn't feel like I was guiding it along any sort of path, just randomly hoping for a correct change.

    Zed says ...
    Aug 30, 2012 @ 1:01pm

    Really cool. Only problem is there didn't seem to be any rhyme or reason to the way things evolved, so I was just randomly pushing them into the borders and getting very confused when some of them disappeared, and others split into two.

    Colapsydo says ...
    Aug 30, 2012 @ 1:31pm

    @Zed: Yeah, I admit it's a bit confusing.
    Each gate has a transformation function, but this function take as an entry the step of evolution and result in a angular translation of the transformation.

    For the disappearance or the splitting, it's a random process at the fifth step (the combination being made of four step).

    cobrajs says ...
    Aug 31, 2012 @ 9:13am

    Cool but fairly confusing. I guess figuring it out is part of the game, but I really had no idea what I was supposed to be accomplishing :P

    Sep 1, 2012 @ 1:33pm

    Very confusing game, also pretty hard because the creatures start to move on their own, falling to the gates by themselves, and if they are too close you can't even push them away from them.

    zx81 says ...
    Sep 1, 2012 @ 2:43pm

    Congratulations! I liked it :)

    Benjamin says ...
    Sep 1, 2012 @ 4:05pm

    Great game ! I think this is a very good vision for this theme.
    The spawn points of evolution results should be close to the the center, otherwise you are not free to push them on the portal you want to target. Some of them seems also affected by some kind of gravity after evolution. Dont know if its a bug or not, but it's kind of frustrating and very difficulty to handle, especially if you already have 6-7 other experiments in the way.
    Maybe 4-5 evolution instance should be enough to play the game. Spawning more of them make the game confusing and unplayable.
    These comments apply to the compo version.
    Happy to reverse the motiontwin relationship author <-> player :-)

    Zelen3d says ...
    Sep 3, 2012 @ 12:49am

    I like it. Especially the post compo version, since you know what to do.

    neocrey says ...
    Sep 3, 2012 @ 9:29am

    Good idea and realisation! I'd like to hear some sounds in the future

    lurkingshadow says ...
    Sep 3, 2012 @ 9:30am

    interesting idea but gets boring and frustrating after a while, but good for a first entry.

    mdkess says ...
    Sep 3, 2012 @ 5:29pm

    Good entry. The physics were a bit wonky I thought, but otherwise it was a really solid concept and idea. Plays well into the theme, I really enjoyed it.

    Rex Peppers says ...
    Sep 3, 2012 @ 5:32pm

    Nice try! Pretty tough, tried a bunch of combinations and couldn't seem to get the right species created.

    infernet89 says ...
    Sep 5, 2012 @ 9:58am

    I rated the pre-compo version, but all my complain were fixed in the post-compo.. So, good work!
    (Ed è bello vedere un altro italiano!)

    BMacIntosh says ...
    Sep 7, 2012 @ 11:08pm

    I really dig the faces, for some reason :P. Yeah, I didn't understand what was going on in the compo version. I also think I managed to break it when it looked like two dudes tried to evolve at once. They both went white and floated to the same spot on the map. They didn't reappear and I couldn't move at all afterward.

    In the post-compo version, now I actually understand that there is a goal. Yay!

    eli says ...
    Sep 8, 2012 @ 7:52am

    I loved this one!! I couldn't figure out how to win, but I really appreciate the depth here. (Yes it does kind of remind me of my own game ...) The seemingly endless possibilities add a lot of depth to this simple configuration.

    The bugs you mention are really fascinating too. I thought I had "won" because one of the creatures seemed to move on its own, but I think it was just too crowded.

    I'm going to play your post-compo version now.

    agersant says ...
    Sep 11, 2012 @ 5:56pm

    I like the way you can evolve into many many different things but it's too bad it makes the game SO hard (in the compo version).
    Keep up the good work!

    Cyboot says ...
    Sep 12, 2012 @ 7:01pm

    At first I have to say, the post-Combo is way better in all ways.

    Only pushing one of these things at a time and waiting after it passed a gate was very annoying in the combo version.
    Also the audio fits.

    Although I really like the concept (and it fits perfectly to the theme) most time I had no idea what i was doing.
    I just keep pushing these things in the gates and hope that something happen.
    Maybe a little more instructions would have been great!

    DWallin says ...
    Sep 14, 2012 @ 2:12am

    Cool Mechanic. I think you really just need a bit more of an explanation of how the mechanics work though. I eventually won and didn't even understand why.

    Gabriel says ...
    Sep 16, 2012 @ 7:23am

    Congrats, I think this is the compo game I've rated higher so far! I really liked how the portals and mutated lovis interact in an organic way, and through experimentation you can start figuring out what does what. To be honest, I didn't find out myself all the actions / reactions, so I was unable to win, but I found this to be a cool, procedural thing that feels like an alchemy or magic system. Could very well be tweaked to that! On the constructive criticism side, things are TOO cryptic! It's really hard figuring out what's going on, even in the post compo version. Still, very good work!

    This is one of the entries I'd love to know if it ever gets developed into a bigger or more complete game. Please drop me a tweet if you ever continue development! @pixel_cows

    Cheers from Brazil!

    pardue says ...
    Sep 17, 2012 @ 12:33pm

    Interesting concept, I played both versions and the post compo is an improvement, the compo version is a little hard to figure out.

    alwaysinbeta says ...
    Sep 17, 2012 @ 8:54pm

    Nice concept. Enjoyed playing although wasn't sure what to do.

    garygreen says ...
    Sep 17, 2012 @ 11:08pm

    I half worked out what was going on, but couldn't work out how each element affected which type of character. I ended up with a lot of :-| characters. Nice idea though.

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