Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 13 days, 13 hours, 20 minutes, 31 seconds
  • [ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

    [ Play+Rate | Edit | View All Games | My Game ]


    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

    Back to Browse Entries

    Praegressus - shard123 - Jam Entry

    Praegressus (which means evolution in Latin) is a top down shooter/ role playing game. You play as a prisoner who is falsely accused of murder. But the story is not so simple...

    Controls:
    W/A/S/D = Movement
    Left Mouse Button = Shoot (When you get the gun)
    Hold Shift = Sneak (Helps you avoid detection)
    Space bar = Evolution Power 1 (When acquired)
    Right Mouse Button = Evolution Power 2 (When acquired)

    Your game will save at specific points. When you die, press L on the title screen to load your save. The evolution theme is in the game it isn't very prominent though.

    Post Compo Update coming out after the voting ends.



    View shard123's journal. | View all entries by shard123

    Ratings

    #93Mood(Jam)3.00
    #98Fun(Jam)3.07
    #118Overall(Jam)3.13
    #133Audio(Jam)2.71
    #139Theme(Jam)2.73
    #188Innovation(Jam)2.47
    #197Graphics(Jam)2.60
    #832Coolness33%

    Comments

    FoxFiesta says ...
    Aug 28, 2012 @ 9:36am

    The gameplay is cool, but not perfect. The graphics and audio are not very good but it's less important.
    I had some fun playing it, but it could be better ! ;)

    Huchickut says ...
    Aug 28, 2012 @ 9:39am

    Quite fun actually. I like the story.

    Doft says ...
    Aug 29, 2012 @ 1:24am

    The shooting sound was too loud, other than that it was pretty interesting. The controls could be better too, for example making the character move diagonally

    Knighty says ...
    Aug 29, 2012 @ 10:36am

    It was fun, but nothing really special about it. I didn't like that you couldn't move diagonally.

    Jorjon says ...
    Aug 31, 2012 @ 4:58am

    Actually it was pretty fun. I have some remarks: First, why you have to "load" the game? Why a message says "GAME LOADED"? No need for that. Second, intro story is too long. The best stories are told via gameplay, not throwing a bunch of text hoping the player will read. Third, the movement feels dumb. It would be better with diagonal and soft movement. After that, there are some other minor remarks, but as I told, it was pretty fun anyway. One last thing is, I don't have A CLUE what does this have to do with EVOLUTION.

    Zabot says ...
    Sep 3, 2012 @ 12:32am

    Great game, my only issue was that they kept seeing me through walls.

    mohammad says ...
    Sep 3, 2012 @ 4:24pm

    windows 2 dafaq?
    but good game, even though its gamemaker.
    but can i ask a few questions?
    1. when you slow down time, did you just set the room speed to 15 or so for about 50 steps?
    2.for the coppers, for the eyesight did you use position checking or did you draw a collision line?
    3. did you use a variable for the messages or was each a sepreate object?
    btw pretty good game. kept playing it too.
    and to those who are weeping about not moving diagonally, gamemaker doesn't support double key pressing. im fine with that actually, unless he make a variable and defines the direction (A LOTTA WORK!) then you cannot press multiple keys at one time. im guessing Mark Overmars will have to look into that.

    shard123 says ...
    Sep 3, 2012 @ 4:58pm

    Thanks for the comments, fixing some of the bugs and adding some stuff you guys said in the post compo version. And to answer your questions mohammad:
    1: yeah I did, it's lazy but I was really pressed for time
    2: collision line
    3: separate object
    The post compo version will add moving diagonally! sort of...it works pretty well I think

    Cake&Code says ...
    Sep 4, 2012 @ 4:42am

    The movement felt slow, the enemies were a bit simple-minded, the sounds might have been annoying at times, but the story was well-told. The story was by far the best part of the whole experience, nicely done.

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]