Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

  • Judging Ends: in 2 days, 11 hours, 9 minutes, 4 seconds
  • Play and Rate Games | View All Games | Edit | View My Entry
    Twitter | #ludumdare on irc.afternet.org

    [ Warmup Weekend | Real World Gatherings | Tools | Ludum Deals (yep, we got it) ]


    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

    Back to Browse Entries

    Planetary Overseer - Milo - 48 Hour Compo Entry

    Have you ever wanted to help guide evolution? Specifically, have you ever wanted to use some methods (they're probably highly illegal; don't inquire too much) to mutate animals to try to build a stable ecosystem? Well, then this is the game for you! Your goal is to, by mutating individuals, make it so 3 species can coexist.

    The player is given actions to do like blocks in a tetris, and you just use them at that order by simply clicking around

    View Milo's journal. | View all entries by Milo

    Ratings

    Coolness50%
    #5Theme4.38
    #75Innovation3.63
    #154Fun3.25
    #302Mood2.76
    #309Overall3.08
    #335Audio2.52
    #368Humor2.07
    #600Graphics2.29

    Comments

    hnjslater says ...
    Aug 26, 2012 @ 11:18pm

    Pretty fun. And actually had evolution in it!

    vicethal says ...
    Aug 27, 2012 @ 3:25am

    wow. This maybe wasn't so much of a "game", but a really fun toy. It's tricky!! Maybe with a bigger tank :)

    I really liked this. The behaviors of the fish and the influence over the environment made for a genuinely dynamic gameplay.

    josefnpat says ...
    Aug 27, 2012 @ 6:09pm

    This was rather cool! I got to 55 mutations. Sometimes I lose right when I start the game.

    Shame there's no fun sound effects.

    thewiseguy99 says ...
    Aug 27, 2012 @ 6:13pm

    Loved the tie in to the theme. And the time-lapse looked like mine, all coding :)
    Good job!

    aeveis says ...
    Aug 27, 2012 @ 6:15pm

    fun game, it was nice seeing the fishies interact. I thought I could choose the mutation? But it just cycles through? Maybe If I could choose what was going to happen. I was also not clear on what the icons meant.

    celeron55 says ...
    Aug 27, 2012 @ 6:18pm

    It took a short while for me to figure out how the game works: The player is given actions to do like blocks in a tetris, and you just use them at that order by simply clicking around.

    Good and fun 48 hour implementation of an interesting idea. Played a few tries and had 36 mutations when I messed up the last one.

    My Milked Eek says ...
    Aug 27, 2012 @ 7:23pm

    Lost once when it started, after that I had fun playing. Reached 30 mutations.

    berareu says ...
    Aug 28, 2012 @ 10:51am

    Cool game! It took me some time before really grasping how it works and at the beginning it isn't really clear how the methods cycle but it's fun trying to balance the three species!
    Would love to see this idea expanded :)

    juaxix says ...
    Aug 28, 2012 @ 11:19am

    The music is hypnotic, i tested this in GNU/Linux, there is a lot of lines of output that makes the gameplay slower xD
    What is this?
    ------
    YAY128.16669
    YAY106.24561
    YAY241.2538
    YAY107.617744
    YAY353.8569
    YAY91.22722
    YAY106.04344

    ------

    lool

    Milo says ...
    Aug 28, 2012 @ 6:44pm

    Oops... that output comes from the particle effects. 1 line per particle per frame = A lot of lines of output.

    Also, sorry about the losing on load thing. I didn't realize it was possible (I mean, I guess the spikey must eat a fish, reproduce, then be eaten by a fish bigger than it, which might happen with some probability...)

    Sergey Mohov says ...
    Aug 28, 2012 @ 8:06pm

    Really neat concept of indirect control. Love it.

    Cracky says ...
    Aug 31, 2012 @ 1:44am

    Probably the best sue of the theme i've seen yet

    Sep 1, 2012 @ 2:50am

    I played with it for 5 minutes or so, but couldn't quite figure out what I was supposed to be doing. I clicked the buttons at the bottom a lot, but I was never sure if they were affecting anything, or how. That said, it was surprisingly fun to watch, despite not having top notch graphics. I'm sure if I could figure out what I'm doing, this would be a lot more fun. Loved the music, btw.

    azurenimbus says ...
    Sep 4, 2012 @ 6:37pm

    Very cool stuff. Liked the music too.

    kibertoad says ...
    Sep 9, 2012 @ 12:52pm

    "The player is given actions to do like blocks in a tetris, and you just use them at that order by simply clicking around" - this should be documented in-game, while knowing this, game finally makes sense. I like how the concept was executed - while graphics were clumsy, gameplay is pretty fun. Bonus points for music.

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]