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    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

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    Class Warfare - gabeochoa - 48 Hour Compo Entry

    As a child you get abandoned in the train station, and are trying to locate your parents.

    Also because of overpopulation, the only way to stand out from the mass of people is if you are wealthy, and for every social class you move up there is a group there, making you average again. Your goal is to traverse the social castes and become the richest person in the world but if you take too long, people will fill the world and all hopes of finding your parents will be lost.

    CONTROLS:

    Arrow Keys or WASD to move
    Enter or Space to select


    <hint>
    -You are invisible until you collect a couple of coins.
    -You start in the top left on the first level.
    -On the second and third levels you stay where you were the level before.
    For example, if you end level one at (400,200), you start level two at (400,200)
    </hint>


    By Gabe Ochoa

    Enjoy! :)

    View gabeochoa's journal. | View all entries by gabeochoa

    Ratings

    Coolness81%
    #233Innovation3.17
    #272Audio2.68
    #396Humor2.00
    #598Theme2.29
    #609Mood2.12
    #625Fun2.19
    #659Overall2.37
    #746Graphics1.48

    Comments

    Citiral says ...
    Aug 27, 2012 @ 1:03am

    That's actually a pretty nice and original idea :) . The gameplay was okay, but I found it impossible to locate my character at the beginning of each round, I was just randomly moving until I became visible.

    Jeremy1080 says ...
    Aug 27, 2012 @ 2:07am

    Great game, really hard to find my self, and the menu was a little buggy for me, could never get back out of instructions, had to close and restart

    lathomas64 says ...
    Aug 27, 2012 @ 2:23am

    If I close the webstart do I have to redownload it to play again?

    Zakalicious says ...
    Aug 27, 2012 @ 2:24am

    Difficult at first but got to be really fun :)

    Jamin says ...
    Aug 27, 2012 @ 2:26am

    Interesting little game. I'm not sure how I feel about starting out invisible, it's a bit frustrating.

    Nick Knowlson says ...
    Aug 27, 2012 @ 2:29am

    Loved the music. How did you make it?

    gabeochoa says ...
    Aug 27, 2012 @ 2:41am

    @lathomas64 it should work offline, if not use the standalone, just double click it.

    @Nick K greasemonkey wrote a python script that made them, and i made the sound effects in BFXR.

    GM: http://www.ludumdare.com/compo/author/greasemonkey/
    Script: http://gm.64pixels.org/stuff/atrk-bu.py.txt
    OriginalPost: http://www.ludumdare.com/compo/2011/12/13/if-you-find-it-hard-to-make-music-read-this/

    Aug 27, 2012 @ 4:14am

    I enjoyed the game, and the invisibility is central to the game, as well as symbolic, I agree that it makes it a little frustrating at first. I'm not sure I see the tie to evolution?

    mdkess says ...
    Aug 27, 2012 @ 4:15am

    For what it's worth, the java web start works fine on Ubuntu 12.04.

    Anyway, cool game. Simple but fully implemented, I enjoyed it. I agree that it's hard to find yourself in the beginning, but I feel like that's the point. Good work!

    Aug 27, 2012 @ 4:47am

    I liked the concept, but couldn't get far at all. Lost way to much time attempting to become visible each round.

    Aug 27, 2012 @ 3:02pm

    Wasn't bad at all, simple and decent just like the others said, damn annoying to be invisible but nice game :)

    juaxix says ...
    Aug 27, 2012 @ 3:30pm

    Well,...this is a life game ,isnt it?

    surreal_whale says ...
    Aug 27, 2012 @ 4:35pm

    I liked it, especially the ending.

    Kuulog says ...
    Aug 27, 2012 @ 4:42pm

    Interesting idea. I found it hard to find my dot, especially when the background went red. Also 30MB!!! Did you use .wav files?

    Milo says ...
    Aug 27, 2012 @ 5:28pm

    It's a cool concept, but the mechanic of being invisible seemed more annoying than anything else - it was almost blind luck whether I was successful or not. Also, it would've been nice if the other dots that were taking things were more visible (and less numerous)...

    DaveDobson says ...
    Aug 27, 2012 @ 5:31pm

    This was a fun one- I was confused at first by starting as an invisible guy, but I figured out eventually where I was, and I like the metaphor that lack of wealth makes you invisible. The gameplay was pretty basic, and there seemed to be competitors for me on the first level but none on the later ones, so I wasn't really certain what the point was. But it was fun scooting around picking up coins. I liked the background music, but I wish it were a little bit quieter. A complete, working game with unexpected biting social commentary - nice work!

    dalbinblue says ...
    Aug 27, 2012 @ 5:34pm

    Interesting concept. I need to read the hints, because I didn't realize that you were invisible initially until I read the comments (my bad). In any case levels 2 and 3 are really hard on the eyes; consider a softer color choice.

    gabeochoa says ...
    Aug 27, 2012 @ 7:45pm

    Thanks you guys, keep leaving comments :)

    I may release a post-compo in the future, with a couple changes that I think we both would like.


    @Kuulog Yes I used wav files, Is there a smaller one that I could use in java? Also I think it might be large because there are a couple unused files that were going to be more levels, but i will try to make smaller.

    @SGT Yea I changed the story after I was halfway through and realized that it wasnt the best story for the theme but if you want a tie, you could say that the main character /evolved/ socially.

    @dalbinblue When I showed IRC an early version, they said the same thing about the colors but the reason they are so saturated are because it was the easiest way to handled the colors without thinking too much of it.

    In java you create a custom color by writing: Color name = new Color( r, g, b, A); with r,g,b and A as numbers less than 255. What I did was each level was a different color, level one was red, two was blue and three was green. This made it easier because I could just use wealth as the variable for the color.

    For example for the first level the color was: col = new Color(wealth/2, 0, 0, 255); So that when you got 500 (510 originally) points, you would be at full saturation and be the same color as the next background, then on level two it would be: col = new Color(255, 0, wealth/2, 255); and so on.

    ------

    A couple things that influenced me in the story part were, 'The Last Book in the Universe' by Rod Philbrick and the movie 'In Time' (2011) starring Justin Timberlake, Olivia Wilde and Amanda Seyfried. I would highly suggest those.

    In the book, the world is separated into two groups of people, the commoners and the proovs which are genetically engineered to be better, think super-natural selection.

    That gave me the idea of evolving to be wealthy.

    In the movie, everyone is engineered so that once they turn 25, their 'clock' turns on and they have one year of time. When your clock hits zero, you die. Everything is based on time, its the new currency: "the more wealthy, the longer you live."

    That idea is the reason you need to hurry (or else).

    Also in the movie, inorder to cross 'time zones' you had to pay a toll, which was a way to keep the social classes separate, so the rich, who were also the oldest, lived on one side of the country and poor on the other.

    And that is the reason, you need money to get closer to your parents and the people who could help you find them.

    ------

    Thanks again for the positive feedback and for playing the game. :)

    -Gabe

    Maxium says ...
    Aug 27, 2012 @ 8:37pm

    Concept is good, but I had the hardest time seeing my character

    entrusC says ...
    Aug 27, 2012 @ 9:37pm

    interesting idea - but it reminds me a lot of a visual test ;)

    Ragzouken says ...
    Aug 28, 2012 @ 3:07pm

    A very frustrating concept! Took me a while to realise what was going on, that I had to earn the ability to see my character :P (should have read the hints) - Would have been better to have transparent characters I think, so that when they overlap the invisible ones don't overwrite the visible ones.

    Thurig says ...
    Aug 28, 2012 @ 5:58pm

    Good thing you can stand out not only with wealth in real life:) Nice Metaphor.

    Cipher says ...
    Sep 1, 2012 @ 9:20am

    Very interesting concept

    garygreen says ...
    Sep 2, 2012 @ 9:50pm

    Simple but clever idea. I've got admit I found the invisible idea a bit frustrating too, but understand that it's important/central to the whole game. Maybe the odd flash that shows where you are would help - sort of like 1 second of fame. ;-)

    mohammad says ...
    Sep 2, 2012 @ 11:16pm

    it was okay, but tedious at times.
    PS: there was a SUPER BUSLOAD of lag.
    just saying

    Joshayy says ...
    Sep 11, 2012 @ 6:48pm

    Besides not being able to find my character for about a minute this was a pretty fun and unique game, well done! =)

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