Ludum Dare 24
August 24th-27th 2012 :: Theme: Evolution
Rise of a Colony - Folis - 48 Hour Compo Entry
Windows (Source is here) | Web | Post-Compo
Also: This game was created in less than 10 hours, due to real life coming in the way. This means, that the game might not be perfect.
READ THE MANUAL BELOW.
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CONTROLS
The controls are very simple: Click on the symbol in the top
right corner to open the building menu. Hover your mouse over
one of the buttons to get detailed info about the building you
selected. If the requirements are met, you can build the
building with a left mouse click.
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WALKTHROUGH
- Build a Farm.
- Build a Woodcutter.
- Build a Mine.
- Wait until your city has reached it's 3rd stage.
- Build a Smith.
- Build a Market.
- DONE.
(The ReadMe finishes with some legal notice about copyright. In short it says: You may play with the game/source, but don't publish it as your work)
View Folis's journal. | View all entries by Folis
Ratings
| #265 | Graphics | 3.19 |
| #515 | Theme | 2.53 |
| #616 | Humor | 1.19 |
| #627 | Audio | 1.00 |
| #628 | Mood | 2.04 |
| #632 | Overall | 2.44 |
| #656 | Innovation | 2.12 |
| #700 | Fun | 1.88 |
| #706 | Coolness | 41% |
Comments
Good to see you gave it a shot even though you were short on time.
Nice game, you managed to get some elements of the old settlers game in there.
The colour pallet for the game was well chosen as well.
This would've been much better if you had more time on your hand, but it's great that you gave it a try.
Really nice base for a larger game. Would really like to see this develop into something bigger. :)
This game looks nice, but is a bit short.
Some animations would be good.
This game has the potential to become a great post-compo game.
I like it :)
I really liked the graphics, but the gameplay was lacking probably due to the 10 hour constraint.
Not going to rate a game that insults me before I even begin :(
Graphics are actually very nice even though they are so simple. The mine might be an exception to this though :P.
Graphics were nice. The gameplay was really nice though, but I can definately see this game getting somewhere, if you would continue to work on it.
Neat game with good graphics! Longer would have been better, but since you didn't have the full 48h, it's pretty good!
Awesome.. wonder what could have be with more time and work xD.. wanting to see the post ludum game xD
I found a bug: when you acquire the Woodcutter, the amount of food(30) is not deducted.
I found a bug: when you acquire the Woodcutter, the required amount of food(30) is not deducted.
There isn't much gameplay, but it's a good entry for 10 hours of work. I like the graphics and how stuff changes with time, how the town evolves - I can see the theme here, but I wish there was more of... well, everything. That's good. I also would like to see some post-compo version.
TL;DR: Nice. Gimme more.
A cool little game, I love games like this. Sadly it was very slow after building the mine. I would imagine the 10 hour deadline had a little something to do with that ;). Would love to see a post compo version.
The basic idea is good, although it's not really new. However, the part where you have to wait for your colony to evolve is boring. You might want to add some more upgrades, or maybe there could be several ages to go through..
Looks like a good start but not really enough here to comment on other than that sorry! Only criticism I can really give is that the wait time is a bit silly. Would love to see the finished product.
The graphics does its job. Nice start for 10 hours. Curious how it would play and look if finished.
This is a good job for 10 hours. But well, it's a pretty simple puzzle. I wonder why you made a walkthrough for it ^^ I think the main problem is that you spend your time waiting, like in a RTS...but it's definitely not a RTS and you got nothing else to do. I think you could focus on the puzzle idea, but instead of waiting, it would be "spend Xfood, Xiron to build a farm, gain Xfood" it would be like a mathematical puzzle. With more features, it could be fun.
Didn't know what to do or how to build until I got it and it became fun!
Liked the direction this game took, bloody shame it didn't have its potential fully realized.
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Looking good. I can see where this could have ended. Well done. Not bad for 10 hours of work. Well done!