Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 13 days, 5 hours, 58 minutes, 17 seconds
  • [ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

    [ Play+Rate | Edit | View All Games | My Game ]


    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

    Back to Browse Entries

    Breuoakt - Dan C - Jam Entry

    I was originally going to make a C64 game for the main competition, but unfortunately I screwed up something important and couldn't finish.

    So, I threw this together in the last few hours on Monday for the jam, completely ignoring the theme.

    It's not really finished and is missing a major feature I wanted to include, but it's playable and kind of fun.

    Enjoy!

    View Dan C's journal. | View all entries by Dan C

    Ratings

    Coolness56%
    #66Audio(Jam)3.35
    #78Fun(Jam)3.18
    #110Innovation(Jam)2.96
    #154Humor(Jam)2.06
    #165Mood(Jam)2.52
    #169Overall(Jam)2.86
    #214Graphics(Jam)2.48
    #271Theme(Jam)1.14

    Comments

    Ragzouken says ...
    Aug 28, 2012 @ 1:29am

    An interesting take on breakout :) I really like the music. The miss sound effect reminded me of Chip's Challenge's bummer.wav - made me chuckle :D

    Did you take any graphical cues from the Juice It or Lose It video? The wobbling effect reminded me of that, but easily a coincidence since they are both breakout games already :p

    Norgg says ...
    Aug 28, 2012 @ 1:52pm

    Do do do dah do do dah.

    31eee384 says ...
    Aug 28, 2012 @ 9:31pm

    Huh, cool concept, and nice music. What is there seems relatively polished, too.

    FunByJohn says ...
    Aug 29, 2012 @ 11:47am

    I liked the feature where you had to give the ball velocity with the paddle :) haven't seen that in a breakout game before. innovation points!!1

    Jorjon says ...
    Sep 2, 2012 @ 10:02pm

    It's always nice to play a breakout game

    mipi says ...
    Sep 2, 2012 @ 10:35pm

    So you think that the rocks were unfairly difficult to see..? Yeah, should take on account that not everybody well, I guess that any people with bad eyesight have big troubles on there. So good point.

    I think I've used to read so bad handwriting (my own) that the text quality didn't bother me at all. Didn't even think that it bothers someone that much, so good point there too.

    juaxix says ...
    Sep 3, 2012 @ 5:19pm

    Interesting evolution of the classic game, with a very clear source in HaXE!! wow

    Teknik says ...
    Sep 9, 2012 @ 6:35pm

    awesome evolution of the game mechanics from breakout. loved the little animation for the bricks coming back in and the little audio clip for loosing. very impressive for what you did with your remaining time after the first attempt. great job!

    thewiseguy99 says ...
    Sep 15, 2012 @ 10:40pm

    What a great little game for the time you had left! Seemed to work pretty well and the music was good too. Well done!

    Zed says ...
    Sep 16, 2012 @ 11:16am

    Oh now that's clever. I really like the way the blocks pop back in. I consider myself pretty good at Breakout, but I could only score 66 points at my highest. Must try harder...

    Walt says ...
    Sep 16, 2012 @ 1:12pm

    nicely executed

    phren says ...
    Sep 16, 2012 @ 7:59pm

    Why did you ignore the theme? :(

    This game has kinda "been seen before", the gravity mechanic added some extra to it, but not that much. I liked the "Awwww" sound. Sometimes the framerate would experience small hiccups, which were really fatal considering how smooth the mouse movements have to be in order for you to hit the ball.

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]