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    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

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    Socket City - SethR - 48 Hour Compo Entry

    Note: Flash version works but has minor music/audio/speed issues.. recommend the Windows download!

    You are the administrator of Space City! But it's not a vacation, you'll have to use a mixture of strategy, reflexes and good luck to keep the station healthy.

    Survive ten days to win a tribute song and poem.

    -Seth ( seth@rtsoft.com )

    Windows and Flash version available. If Flash is too slow, try the native Windows version for super speed.

    Tools used: Proton SDK ( www.protonsdk.com ), Visual C++, , GarageBand iOS with cheapo midi keyboard that plugs in via the camera connector kit, SoundForge, Photoshop, sfxr

    View SethR's journal. | View all entries by SethR

    Ratings

    Coolness52%
    #23Innovation3.96
    #51Audio3.52
    #61Overall3.67
    #79Mood3.43
    #166Fun3.22
    #230Theme3.26
    #321Graphics3.07
    #469Humor1.81

    Comments

    PoV says ...
    Aug 27, 2012 @ 4:04am

    Neat. I like it. Day 24.

    yetanother says ...
    Aug 27, 2012 @ 11:25pm

    Hard game. Interesting concept.

    vigrid says ...
    Aug 27, 2012 @ 11:29pm

    Nice, innovative idea. Would make a very fun game on a touch enabled device.

    Mach60KAS says ...
    Aug 27, 2012 @ 11:31pm

    Seems really quite interesting - I couldn't make it past day 3 though. :P The concept of expanding a city in space is pretty neat I must admit.

    Aug 27, 2012 @ 11:31pm

    I like the concept of the game, i love when games have some srategy involved!! :)

    sfernald says ...
    Aug 27, 2012 @ 11:32pm

    Liked this one a lot. Really nice work. Graphics, sound and game play polish. It was an interesting concept. Seems really hard though to survive a wave.

    kratorspore says ...
    Aug 27, 2012 @ 11:57pm

    Really enjoyed this game, nice mechanics implemented very well. I cool twist on TD + asteroids!

    Ponte says ...
    Aug 28, 2012 @ 12:21am

    Great idea but really hard!

    recursor says ...
    Aug 28, 2012 @ 1:49am

    A couple of things:
    Some of the asteroids were a bit dark and hard for me to see. I wish you had a bit more control over where to put the blocks, but I guess that is the 'evolution' part of the game. Pretty neat concept, and well done. I agree with a previous comment that this could make a really cool android/Ipad game. Also I've been meaning to look at your Proton SDK and the source to this game will be a great place to start learning. Thanks for that.

    nuria says ...
    Aug 28, 2012 @ 4:01am

    Cool game! Original too. I agree with the asteroids being too dark. Everything else seems pretty good, great job!

    Maikeroppi says ...
    Aug 28, 2012 @ 4:59am

    Interesting concept. I played the web version.

    A few things:
    -With asteroids coming from every direction and a limited number of firing directions, passing a day seems almost luck based on your setup and the incoming asteroids.
    -Firing and destroying your own station parts is just not fun in my opinion.

    Nifty things:
    -The idea of defending a station in space is neat.
    -Firing at asteroids is fun. Maybe have a rotatable turret or something so you could hit asteroids coming from multiple directions?
    -I like the idea of building up a station. A little bit of input into how the station is constructed would be nice.

    X-0ut says ...
    Aug 28, 2012 @ 9:10am

    Very good and very tough, this one is worth coming back too.

    X-0ut says ...
    Aug 28, 2012 @ 9:16am

    Oh I just want to add, the music is very atmospheric and adds a lot to the mood.

    timtipgames says ...
    Aug 28, 2012 @ 9:45am

    Nice game. I also liked the tactical possibilities. I didn't like that my guns could shoot my city ;)

    Brassawiking says ...
    Aug 28, 2012 @ 6:54pm

    Love the intro music, it was really good. It can become really good with some tweaking. Did not like that I had to press the turrets for them to fire, rather macro manage or something instead. The turrets could perhaps have a fire zone instead of a line.

    Brassawiking says ...
    Aug 28, 2012 @ 6:56pm

    It would also be nice if you could pan around and zoom, had a hard time seeing the blocks when the plan buttons blocked the view.

    vilya says ...
    Aug 30, 2012 @ 12:23pm

    Interesting. First impression was that it was just down to luck in choosing the right configuration for your space station and I kinda dismissed it. It wasn't until my second go that I started to appreciate the depth and the amount of control you do have.

    It does still feel a bit dependent on luck. Perhaps if you could rotate the space station to try to bring your guns to bear on the asteroids it would work a bit better?

    Great job on the music, btw!

    Lucariatias says ...
    Aug 30, 2012 @ 4:35pm

    Great game, though really hard.
    Nice graphical style, possibly inspired by games like Vector TD or Captain Forever?
    Ambient music style fits the game.
    Highly innovative and fun.
    If I were to suggest improvements:
    Add "pause" button. It's annoying when you get a message from your friend and they expect a reply... but you can't pause the game.
    Add different difficulty levels. At the moment, it's really hard! I managed about day 3, max!
    Stop guns from pointing at each other. It's really irritating to have to shoot through your city to get a specific direction.

    rwos says ...
    Aug 31, 2012 @ 6:38pm

    It's very well done - sound and graphics both are simple, but in a good way. I also like the general idea a lot - it's like tower defense, except that it isn't :-) Always nice to see some new ideas implemented!

    My biggest problem is that winning seems to depend too much on pure luck (that, or I'm just *very* bad). I'd like to have more interactivity in it. Maybe being able to move the cannons on the towers would already be enough.

    chardish says ...
    Sep 2, 2012 @ 8:58am

    Mostly luck-based? I'm not sure. Either way, I love the mood. Great graphics and audio, too.

    McFunkypants says ...
    Sep 6, 2012 @ 11:45pm

    Really cool idea. I'd love to see it fleshed out more. In particular, I found some of the objects a bit hard to see. It ran like butter on my flash. Keep up the fantastic work!

    Puzzlem00n says ...
    Sep 16, 2012 @ 9:26pm

    That ending song is the next big thing.

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