Ludum Dare 24
August 24th-27th 2012 :: Theme: Evolution
Quantum Seed - motionbit - Jam Entry
You are controlling the 'Seed' you have to collect the elements to grow, and to reach the final stage, while being in a space which have 3 gravitational zones.
(Game mechanics: the floor and two sides have gravity along with the seed. The elements above the seed get pulled towards it, however if they are on the sides or below the seed, they get pulled in the direction of the walls. Upon hitting the walls, they get destroyed.)
We didn't have a journal, so I'm going to sum up things here. Two of us working on the project. Apart from making games in one day, we are colleagues in a small indie studio - I'm being the creative director and Andras is the lead developer of the team.
We tried to have quite an abstract approach to the theme, while trying to come up with an easy but original game mechanic. This is our first Ludum Dare entry, and it was very cool to do something so quickly and see it working.
We made the game in 13 hours
Before that we had a one hour brainstorming session, where we came up with the game idea & logic.
I went on designing the visuals, having the first sketch made in 1 hour (with Paper on iPad, screenshot included below), while Andras started coding.
We were using Unity with 2D Toolkit
All artwork made by us
Music is from Magnatune (Tokee - Coma)
Maybe next time we should start a little bit earlier to have more time to polish and add extra stuff - we had so many idea how to evolve the game during development.
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