Ludum Dare 24
August 24th-27th 2012 :: Theme: Evolution
LEVOLUTION! - xk - 48 Hour Compo Entry
Play as an awesome orange square to pass evolving level!
Controls: Arrow keys
View xk's journal. | View all entries by xk
Ratings
![]() | Coolness | 57% |
| #58 | Fun | 3.57 |
| #97 | Overall | 3.55 |
| #167 | Humor | 2.77 |
| #218 | Mood | 2.95 |
| #234 | Audio | 2.80 |
| #243 | Graphics | 3.25 |
| #575 | Innovation | 2.36 |
| #698 | Theme | 1.81 |
Comments
Polished stuff, didn't see the evolution but I loved the time trials.
Pretty cool, I liked the graphics and the particle emission from the player. Wish there was some context here though.
I found the levels not really planned out well. I did like it though
I'm what they call...A particle maniac! I love particles, and the little trail behind the guy was awesome! I loved the graphics, but sadly I didn't see alot of the theme, still sweet!
Cute platformer. You did a great job juicing up the simple graphics with little visual touches.
Sound was quite off, timing-wise.
You could walk right into the slamming level thing.
Music was very monotonous and became quickly annoying.
Graphics were nice, theme of evolving levels showed through.
Liked the little messages on death.
This game was surprisingly fun, I played through the entire game. The levels had plenty of variation and were all quite enjoyable, except for the VERY slow moving platforms combined with spike balls. I liked the simplistic art style as well.
The only thing missing is how it relates to the theme. Your description says the level is evolving, but nothing in the game itself says what's going on.
Didn't really see the theme. Background music was good. Feedback on getting hit was pretty weak (barely realized I was hit a bunch of times, other times more than one heart was taken off for the same thing). The popup messages were a little amusing. :)
I liked the graphics, but couldn't find the theme apart from already game evolving progression, which is actually in every game :D
Felt the difficulty curve climbed up too fast!
good game though!
As others have said, didn't see the theme. But the controls were smooth and the levels were varied, and that's more than half the battle with platformers. :P
The way of introducing new levels was clever. Gave up at the level where you had to bounce up higher and higher. Very good platformer jump controls and great framerate.
Quite good, liked the quiet bass in the background and the sound effects.
It's really good idea: new levels are appers immediatly after previous. Fancy graphic, not bad sound ambience.
It's some difficult, but very nice for LD!
I loved the transition effect between the levels and the way the game scored you (apparently?) based on the time you took on clearing each challenge.
Well polished, didn't meet any bugs. The particle effect on the player character felt unnecessary and distracting though, but judging by the previous comments I'm pretty much alone with that :)
Graphics were ok. Level design was kind of odd and were was the theme?
But it was fun :)
Really solid platformer, but what does this have to do with evolution?
the hitbox of the red sawblade things is bigger than they are ... try to make such things pixel perfect, since it'S rather frustrating dying because of something you didn't touch
other than that - fun game, liked the music as well as the concept :)
good job
Fun and addictive game, man=)
I really like audio. I mean how gates "BOOM!" and new level appears. On other hand, game has standard gameplay and primitive graphic. Good job, anyway! I stopped at narrow hole in the wall. Really hard to get it.
Fun game, the way new levels appear is really cool. I think the "evolution" aspect is weakest part of it, because it would basically make almost every game evolution-themed.
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You just made my game, but better :(
Well done!