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    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

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    Pursuit Of True Self - ReveLorenfield - Jam Entry

    Pursuit of True Self, by ReveLorenfield
    ============


    TECHNICAL INFOS:
    ===========
    Engine : Unity3D
    2D Framework : Orthello2D (free version)
    Drawings : Paint Tool Sai and Photoshop
    Music : GarageBand (yeah, i suck at music so i just assembled some loops :<)


    DESCRIPTION:
    =======
    It's my first time participating in this event so of course, I thought something too big for me so I couldn't finished in time for the other LD48.

    It's not totally finished, polished and tested, but I hope someone will be able to finish it at least once.

    STORY:
    ====
    As a newborn, your character has not yet a personality. He is very motivated to be someone, but there are obstacles on his way.
    Grown up monsters will try to discourage him from growing up and bully you.
    Fortunately, his friends will support him and cheer him up.

    His evolution into someone good or evil will depend on positive and negative support from his environment.

    The more positive energy you get, the better you will become.
    However, if you receive too much negative energy, your character will give up and become a bad person.

    GOAL:
    ====
    Each word will affect your determination represented by your positive energy points (blue bar).
    Positive word will give you positive points.
    Negative word will make you loose positive points.

    You start at 100 points, try to get 1000 points to finish the game.
    The game is over if you reach 0 positive points (determination loss) OR 1000 negative points.

    CONTROLS:
    =====
    - Use the arrow keys (left and right) to move forward and backward on screen. Try collect positive words and avoid negative ones.
    - Double dash by pressing an horizontal arrow key twice.
    - Jump with the up arrow key.
    - You can double jump in mid-air.

    UPDATE:
    - 28/08/2012 : Added Web Player link (I forgot Unity3D could do this one...)


    Have fun !


    View ReveLorenfield's journal. | View all entries by ReveLorenfield

    Ratings

    Coolness72%
    #42Graphics(Jam)4.00
    #53Mood(Jam)3.29
    #61Theme(Jam)3.30
    #74Humor(Jam)2.85
    #76Audio(Jam)3.29
    #88Fun(Jam)3.11
    #89Overall(Jam)3.29
    #93Innovation(Jam)3.08

    Comments

    aschearer says ...
    Aug 28, 2012 @ 9:25am

    I really liked the art style for this game. Very dynamic thanks to the day-night cycle, too. The gameplay was a bit drab by comparison. One problem is it was just too much of the same. A second problem is that there were times when the screen was overwhelmed with words such that you really couldn't do anything but fly headlong into them and hope for the best. I would be interested in seeing how you could evolve the gameplay so that the player is making more decisions. You could take this in the direction of a top-down shooter and add mechanics commonly found in that genre. Or you could take this in the direction of a 2D platformer and add more puzzles. Either way, I think you have a solid foundation to work from.

    Aug 28, 2012 @ 10:14am

    Thank you for your input :)

    I'm aware of this problem of "too much bullet", i got a lot of problem with balancing the game... Guess it's still not okay.
    During the development phase, I also made an "item system" which gives power to the player, but i didn't have time to polish it so i removed it. (Story-related, it was the possibility to manually call friends and family to give you their support)
    For example, one useful item could totally clean the screen, absorbing good words and destroy bad ones.
    (The code is in the game in fact, I just removed the input controller to show and use this feature)

    Anyway, thank you for playing !

    DaviDeMo says ...
    Aug 28, 2012 @ 10:33am

    I was hoping for a better ending, but it seems like I'm evil :-(
    btw, cool game =D liked it

    cappelnord says ...
    Aug 28, 2012 @ 10:37am

    Why was the cat always mean :-(

    TuxedoFish says ...
    Aug 28, 2012 @ 10:43am

    This game is awesome and i like the creative art style and the evolutionn system was intuitive and got harder as it went on which made it really fun.

    bobiniki says ...
    Aug 28, 2012 @ 2:52pm

    So much words and why is Meaw a bad word. Anywhay nice game graphics and audio.

    Aug 28, 2012 @ 3:07pm

    I don't know :)
    At first, it was not a cat but a dog with agressive "waf waf!" and "wouf!". I ended drawing a cat and didn't had the time to change his bad role xD

    Thanks all for you comments !

    Aug 28, 2012 @ 5:56pm

    Really good!!!

    tcstyle says ...
    Aug 28, 2012 @ 7:45pm

    Nice concept. I really like the art style. Seems to become quite difficult at the end and the controls feel a little clunky.

    Sakuyan says ...
    Aug 28, 2012 @ 10:21pm

    This art style is so adorable, I wish I could hug it to death

    GFM says ...
    Aug 29, 2012 @ 7:23pm

    Cute nice game! =D

    Really enjoyed, but it lagged a lot in my pc... x.x

    raarlac says ...
    Aug 29, 2012 @ 7:32pm

    Bad ending for me :(

    Rex Peppers says ...
    Aug 29, 2012 @ 7:42pm

    This game is great! I tried to be good, I did... but in the end.. my true self was shining through...

    FunByJohn says ...
    Aug 29, 2012 @ 8:18pm

    Such a good mood, and nice music :)

    rockford says ...
    Aug 29, 2012 @ 8:48pm

    Very smooth! Did you shared the source code?

    rianoto says ...
    Aug 29, 2012 @ 8:52pm

    Nice game ! i really like the graphics !

    Mach60KAS says ...
    Aug 29, 2012 @ 9:26pm

    I couldn't help but aww at the protagonist. He's really quite adorable. :) I actually really liked this game, it's no doubt one of the most heartwarming ones I've played so far. From a gameplay perspective I quite liked this too - except that by the end the onslaught of words inevitably gets you the bad ending. Still, great job! :)

    hgcummings says ...
    Aug 29, 2012 @ 11:04pm

    This was quite fun and a bit bizarre (in a good way, reminds me of various crazy Japanese console games). I found the phrases floating around a bit weird, although occasionally quite funny (like a blue 'Never give up' immediately followed by a barrage of red 'GIVE UP's). The graphics were quite endearing and the bounciness of the controls felt good too. I think I agree with aschearer's comments about the gameplay.

    Aug 30, 2012 @ 8:57am

    Thank you all for your comments :)
    I'll try to adjust these overhelming word problem at the end and the controls for a next time :)

    SaintHeiser says ...
    Aug 30, 2012 @ 3:40pm

    Like the style and gameplay. Also I impressed with visual design. Idea with words is really cool and unusual. Only bad thing in this game is buggy controls and "tearing". Damn! But this game is so positive!!! Nice job, man!

    nseward says ...
    Aug 30, 2012 @ 9:45pm

    The graphics are amazing. The words got to be too much but I still had a lot of fun playing.

    Aug 31, 2012 @ 11:11pm

    Love the artstyle!

    gritfish says ...
    Sep 2, 2012 @ 2:26am

    Incredible graphics. Loved it. Really great concept behind it too.

    gregdevice says ...
    Sep 2, 2012 @ 8:13am

    Nice art style! Hard to avoid the negative words, guess that's realistic :)

    Sep 2, 2012 @ 9:45am

    Love the animations and general feel. Controls a little frustrating, but made up for my the feel of it.

    Aceria says ...
    Sep 2, 2012 @ 7:06pm

    Love the art, makes me think of Cardboard Carnival. The audio is also really well done.

    The concept is really nice, I like the idea about emotional evolution. However, I felt that the gameplay was a bit too random. I didn't feel like I was really able to control the outcome. I tried my very best to get only blue words, but pure randomness pushed the red letters in my face all the time.

    Overall a very enjoyable game.

    Sep 2, 2012 @ 10:13pm

    Thank you all for playing this game ;)
    I'm currently working on an improved version of this game, I will reduce the randomness of bullets and add more control to the player.

    I didn't know about Cardboard Carnival, thank you for the reference :)

    Syarahsy says ...
    Sep 4, 2012 @ 9:21am

    I felt particularly bad about losing. :( I really enjoyed playing. You made a great game!

    Teknik says ...
    Sep 9, 2012 @ 5:31pm

    it seems a little mean that negative words give more negative points. but fun game overall. loved the animations very funny.

    Evil Cult says ...
    Sep 18, 2012 @ 12:21am

    Loved the art style but the gameplay was a bit too chaotic for me. I felt like I didn't have the control I needed to survive the onslaught of bad stuff coming my way. Still, the game had a good tone and I liked the idea of collecting positive energy as a goal :)

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