Ludum Dare 24
August 24th-27th 2012 :: Theme: Evolution
Paprika Blue - ekunminnowbash - Jam Entry
Windows | Gameplay Preview | Dropbox Mirror
Enthropy
A very awesome engine/editor made in c++/sfml/box2d, by Eugene Paik. Dubbed Entropy. Coded during the weekend!
Art by Keo Bun, a mix of vector work made and animated in Blender, and painted in Photoshop.
Sound effects and music by Ben Thomas, field/studio recordings, mixing, and samplings.
controls:
w - jump/walljump
a,s - left/right
k - suicide
Post-Compo Todo List:
Dash/charge
Double jump
Pushable block
Boulders (rolling)
camera shaking
particles
spike traps/death blocks
many more levels
Stay Tuned!
Our joint twitter account #ekunminnowbash
Eugene Paik: http://ekun.nukenine.com/
Keo Bun: http://http://minnow-tadpole.tumblr.com/
Ben Thomas: http://www.youtube.com/user/bashmonet
View ekunminnowbash's journal. | View all entries by ekunminnowbash
Ratings
![]() | Audio(Jam) | 4.28 |
![]() | Graphics(Jam) | 4.82 |
| #10 | Mood(Jam) | 3.84 |
| #99 | Overall(Jam) | 3.23 |
| #116 | Innovation(Jam) | 2.93 |
| #148 | Fun(Jam) | 2.79 |
| #180 | Humor(Jam) | 1.85 |
| #255 | Theme(Jam) | 1.68 |
| #791 | Coolness | 36% |
Comments
awesome music! nice game! I was able to jump out of the map :)
Thanks for the feedback!
@Porpentine, initially we had 4 levels but they weren't up to snuff and made in the last hour. So they were taken out and the best one was kept.
With the editor Eugene cooked up, it's we'll be throwing in more levels to play in a post-compo version. With a few more features, and hopefully a whole lot more visuals :D
I think jumping off the moving stones at the apex was intentional, though I don't know how intentional it was to launch yourself that high, same goes with the wall jumps oh well.
I don't know if it's crashed of it was the end of the game after stepping on checkpoint. Lovely art style and interesting looped animation!
I don't have windows but I'd be interessted to see it. Any chance for a gameplay video?
@cappelnord I updated the preview tab
@michax the black screen is the end, you've reached all the checkpoints. short we know but stay tuned for a post-compo version with more levels and features.
everyone else thank you. everything came out much nicer than we could possibly expect.
The artwork for this looks incredible. I wish there was a Mac version, I don't have a Windows machine. :(
Hey everyone, thanks for the comments so far!
This is Eugene, the coder. Writing this entry was a blast! It was the most ambitious ludum dare I've ever participated in. In total, the codebase amounted to 3424(!) lines of custom C++. I learned a lot about Box2D throughout the compo, and although we didn't quite finish the game, we'll be continuing to develop this project. Stay tuned!
@cappelnord
@cadin
This is Eugene again. One of our goals is to release a version for Mac as well! Especially since our musician uses a Mac himself. Coming soon.
Very beautiful, awesome music and smooth gameplay!
Great job!
Very interesting graphical style, but not much gameplay. However, the style itself is something I would like to see expanded, it's really great.
your website seems to be down o:
really solid looking visuals, though. I really want to try this.
-mooosh
@mooosh don't know what happened there, but it should be up now.
The graphics are certainly very unique; I love that painterly feel! I'd really love to see more levels in the game - it could make for a really great experience if it were expanded upon. Great job! :)
Very beautiful game, sort of a cross between Okami & Journey on the visual style, like the audio too. With some more levels and variation in gameplay this would be excellent. Well worthy of a post-compo version
really beautiful!! I hope you do a post compo version as well!
The physics of the fox (?) being thrust upwards by the moving rocks is really really awesome.
I need something cool to collect, and this will be awesome!
Also, maybe a metroidvania mechanic where you can return to collect secrets at a later stage, with your advanced combos.
Kudos!
The trampoline effect that eugene put in was unexpected, put a smile on my face. The editor you can rotate them any which way, and potentially have a piston/cannon which I thought was cool.
We do have metroidvanian mechanics in the plans, and possible fighting. Ideally it won't be stage base but map/world exploration. enemies yadeeedada.
Okami definitely came to mind SecondDimension when designing the fox
We really enjoyed the visual style. The music is great too. And keep improving the game, he is promising.
Art was fabulous and the music was awesome. Not much more to say other than that unfortunately. The wall jumping seemed a bit finicky and I still couldn't figure out how, exactly, it worked. I'll try and follow the post competition version because it looks promising.
Awesome graphics, awesome music. Controls are solid. It's only missing some more levels ;)
Visual stunning and very smooth, I'd love to see this developed further.
I don't understand whether there's a way to "win" or it's just an explorable area, but that graphical style you've come up with for this is incredible. I really hope you guys continue working on this.
you have to reach the 'checkpoints' the rainbow colored staves
mind you this was the only lackadazzical gameplay feature we could up with within the 2 hrs of finishing, since we realized all we had were those moving pillars, and walljumps and no goal.
Some how this style reminds me Braid. Very interesting! I'm going to follow this project, I beleive this can became something big!
I know it doesn't need repeating, but the graphical style and music are incredible. It's too bad there wasn't more to the game in terms of gameplay.
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Love the visuals--is there only the initial area? I keep falling into the void if I stray far.
I discovered that spamming W against a surface does wall-jumping and that the moving stones can launch you up higher if you jump at their apex.