Ludum Dare 24
August 24th-27th 2012 :: Theme: Evolution
Silent Game of Death - everchanger - 48 Hour Compo Entry
This is "Silent Game of Death" the result of my first shot at Ludum Dare. I felt it went okey until 4 hours to the end when I realized I totally forgot about the audio! At that point I still had some major features left to fix so the game simply had a change of name, from "Game of Death" to "Silent Game of Death", oh yeah you probably want to know what it's about!
Silent Game of Death (SGOD) is a top-down shooter, you use the mouse buttons to control most of the action, the left button lets the ship shoot a stream of plasmabullets when held and by holding the right button the player attracts the ship towards the mouse. There is also a small help in case of emergency, press the spacebar and the ship overloads its main battery and lets out a huge energy burst! After letting out a burst the battery must recharge, preventing you too use it too often.
The enemies in this game are no ordinary aliens, since the theme of this was "Evolution" I began to think about using a "Game of Life" simulation as the enemy, your goal is simple, all you have to do is destroy the game of life, when there is no more life you win. The simulation might kill it self after a while, but that's not the points. It's all about speed, destroy all the life and prevent the simulation from evolving to set a new fastest time.
This is not a complete game, there is still a lot to add to it and I will. There is only one map shipping with this game, it contains a couple of "gliders" and some "spinners", after that the maps are randomly generated, but saved to the disk. This means that the next time you play, you can try to set a new high score(fastest time) for that specific map!
Ok, I feel like I covered most of it. Enjoy yourself and try to have fun with my game (even if it has no audio in it).
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