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    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

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    Go Back - Aceria - Jam Entry

    Go Back revolves about you being incomplete. Obtain life lessons and complete yourself.
    Ascend to a new being.

    Controls:
    Hold the left mouse button to apply force to the surroundings of the cube.
    Right mouse button to rotate
    Scrollbar to zoom
    Spacebar to reset the level.

    Programming by Elwin Verploegen
    Art & Level Design by Tino van der Kraan
    Music by Boulders Below

    EDIT: I feel like I have to elaborate on the theme and why that went wrong a bit more:
    The original idea was to have the player have a bunch of random shapes attached to it, and every level you would be able to remove 1 of them. Optimization in it's most crude form, the player would slowly become more efficient in reaching its goal.
    After a couple of test runs of that we decided that it worked, but just wasn't any fun to play. We kept the gameplay but had to mess around with the theme a bit.

    View Aceria's journal. | View all entries by Aceria

    Ratings

    #10Fun(Jam)3.82
    #41Audio(Jam)3.55
    #43Overall(Jam)3.55
    #56Innovation(Jam)3.31
    #84Mood(Jam)3.07
    #109Graphics(Jam)3.36
    #178Humor(Jam)1.87
    #247Theme(Jam)1.75
    #601Coolness47%

    Comments

    geekygenius says ...
    Aug 27, 2012 @ 11:13pm

    I love the trance music! What does this have to do with evolution? The ending seemed like it was slapped on in the last second tt fit the theme. Good game though! I played the whole thing!

    ChronoDK says ...
    Aug 28, 2012 @ 12:27pm

    Very enjoyable game here! Even with the simple graphics, it feels quite polished already. I imagine some sort of explosion when releasing the red circle would have been a nice touch.

    Devaki says ...
    Aug 28, 2012 @ 12:29pm

    I literally liked it , played it up to level 13 of 25, stuck on that.
    Level builds are brilliant thinking they're made up in 72 hours.
    Very nice control system, though ignoring transparent object for raycast would've been better.
    I really enjoyed it, congrats!

    P.S.: For anyone who'd like to test it but can't since it is Windows build, it's not windows build, it's Unity Web so you can try :)

    Aceria says ...
    Aug 28, 2012 @ 4:18pm

    I thought transparent objects ignored the raycast, but I could be wrong. There was a major bug in the camera that I found an hour before submission, I fixed that but might have messed up that one (which should be a 1 line of code fix). Glad you enjoyed the game.
    I'll also add the same link as a web link to make that more clear.

    nseward says ...
    Aug 28, 2012 @ 10:00pm

    Quick and fun to play. I like the mechanics.

    TravisChen says ...
    Aug 29, 2012 @ 4:30am

    It's like techno golf. Good stuff

    SaintHeiser says ...
    Aug 29, 2012 @ 2:26pm

    Cool game. I like the game mechanic. But can't figure out how you implement evolution.

    benderbinary says ...
    Aug 30, 2012 @ 3:39am

    Really impressive!

    madflame991 says ...
    Aug 30, 2012 @ 8:13pm

    The game was fun to play, really, and it was polished too, and the music was ok also but, but, but I fail to see anything remotely related to evolution in it...

    ABPositive03 says ...
    Aug 30, 2012 @ 9:39pm

    One of a best games I've played so far! Very addicting... a little weak on the theme (as you said yourself) but I don't think I care :D

    repstyle says ...
    Aug 30, 2012 @ 9:54pm

    A nice game for mobile device i think in the metro.
    A bit destabilizing to click behind the cube to push him.

    And what the link with the evolution theme (no you can't answer that we evolved in the game by passing levels :)) ?

    Aceria says ...
    Aug 30, 2012 @ 10:04pm

    You evolve by passing levels.

    No seriously, you do. Apparently it's difficult to see, but every time you pass a level you gain cubes to fill yourself up. Once you complete all 25 levels you get an ending that binds it all together. At that point the name also makes sense. It's all a bit far fetched, but we decided that gameplay > theme.

    Great that everyone is enjoying the game!

    Aug 30, 2012 @ 11:55pm

    Nice golf-like game. Simple but pretty graphics.
    Pit Of Frustration was a good name for the last level...

    Aug 31, 2012 @ 12:41am

    Fantastic gameplay, wht a fun game. Finished in 35 minutes! Kudos and full marks

    Doft says ...
    Aug 31, 2012 @ 4:54am

    Really nice! Some levels were a bit difficult though... not the last one, it was somewhat easy...

    gregdevice says ...
    Sep 2, 2012 @ 7:50am

    Brilliant! Love the gameplay and level challenges. Most of the levels are easy to do after 1 or 2 tries, but it's still fun.

    sfernald says ...
    Sep 6, 2012 @ 1:26am

    Great game. Reminds be of playing golf games for some reason. Enjoyed it quite a bit. Simple yet fun and addictive.

    Sep 8, 2012 @ 4:39pm

    Definitely great job, you did a LOT with that little time!!! I got stuck on stairway with the red blocks, but it was great!

    Aceria says ...
    Sep 9, 2012 @ 8:54pm

    Thanks for all the amazing comments everyone! We're discussing on what path we're going to take for continueing (is that even a word?) this project, but there's definitely going to be a follow-up.
    Short-term this means fixing up some of the levels, like the one you got stuck on Cataclysmic (I hate that level, you have to get up there in 1 go, damn stairs are difficult to climb), some minor bug fixes (choose if you want to mute on start, better laptop control support, minor bugfixes).

    Long term this will probably mean refining the controls a bit more (although I personally love the way it currently works, but we'll see), building more levels (we're aiming for 64) and adding more block types. I love block types.

    Thanks again everyone for playing!

    Aceria says ...
    Sep 9, 2012 @ 8:55pm

    Also, if you're wondering how we created the levels, we did a little talk about this here:
    http://www.nisute.com/2012/09/06/go-back-post-mortem/
    tl;dr of that: created an importer in Unity to quickly iterate through levels that were created in Maya.

    yettatore says ...
    Sep 10, 2012 @ 9:03pm

    Excelent game!!!
    The concept is great! The level design is balanced! The graphics are lovely! The music fits perfectly! The audio is pretty good! And, IS INNOVATIVE AND FUNNY!!!
    Really a fucking complete game!

    Spaceoff says ...
    Sep 14, 2012 @ 11:04am

    Very fun and well made. Music and graphical style both work, and feel polished for the time. The ending however, was an obvious attempt to make up for the lack of relevance to the theme.

    Overall, excellent.

    Sep 16, 2012 @ 4:42am

    Quite polished game. Loved graphics and music and the level design is brilliant! Sadly the theme was completely absent. It's overall an amazing game though!

    pardue says ...
    Sep 17, 2012 @ 12:53pm

    Well done game, feels complete. I liked the concept and the graphics.

    Jiggawatt says ...
    Sep 17, 2012 @ 1:58pm

    I couldn't figure out a link to evolution, but it's a neat physics toy with sleek production. Could do well on mobile platforms.

    Sep 17, 2012 @ 9:18pm

    Controls were infuriating at first... but quickly turned into a curiosity and then almost a pleasure ;)

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