Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 14 days, 17 hours, 13 minutes, 13 seconds
  • [ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

    [ Play+Rate | Edit | View All Games | My Game ]


    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

    Back to Browse Entries

    Primeval Labs - BMacIntosh - 48 Hour Compo Entry

    Requires XNA Game Studio 4.0 Framework Redist

    "Primeval Laboratories" is a shootemup or "bullet hell" game in which you must fight sets of generated enemies. However, each generation adapts and learns from the previous one, and the enemies continue to become more difficult through this process.

    The biggest feature of the game is the procedural, genetic creation of the enemies. Every stat, behavior, and weapon is coded in a genome that is manipulated by a genetic algorithm to create the subsequent generation. Hopefully you will see many interesting and amusing generations as you play!

    You can export enemies to a text file in the pause menu, then share them with others or breed them from the main menu.

    In theory it plays better with an XBox controller, but that's completely untested.

    Have fun!

    View BMacIntosh's journal. | View all entries by BMacIntosh

    Ratings

    Coolness91%
    #166Theme3.45
    #185Overall3.35
    #188Innovation3.26
    #203Mood2.97
    #229Fun3.07
    #245Humor2.45
    #307Graphics3.10
    #470Audio2.12

    Comments

    pjchardt says ...
    Aug 27, 2012 @ 5:41am

    Nice. I like the art direction, especially the soft gradients. I guess I don't see thematically how the in game art and the story/UI matches up though. Really like the opening screen and the gameplay is pretty solid.

    dalbinblue says ...
    Aug 27, 2012 @ 5:48pm

    Very fun and cool use of theme. The difficulty did ramp up faster than I thought it would (I would have hoped I would have survived to the third generation).

    kevincorrigan says ...
    Aug 27, 2012 @ 5:49pm

    The game crashes on me without an error report, i'm on windows

    Nickolai51 says ...
    Aug 27, 2012 @ 5:57pm

    Really cool! Really difficult too... The graphics were cool, but I felt that the audio was a bit lacking. Good Job!

    Vordux says ...
    Aug 27, 2012 @ 9:42pm

    That was a really fun game, especially for a shmup fan like myself. The only thing I will say is that I felt that the game was too easy for myself, in respect to the amount of damage that I was taking.

    Really interesting evolution mechanic with the enemies. This game has much potential if you spent time working on it more.

    BMacIntosh says ...
    Aug 27, 2012 @ 10:16pm

    Thanks a lot for your comments, guys.

    There seem to be some very conflicting opinions on the difficulty - probably due to the random nature of the enemies :). The enemies always get harder as the rounds progress (due to the genetics), but the first round is completely random, so it could start off at any difficulty. Perhaps this is a problem.

    @kevin: If it crashes on startup, do you have the XNA Framework installed? I may try to add some exception logging if others have problems.

    thewiseguy99 says ...
    Aug 28, 2012 @ 12:42am

    Cute game. I love the 3D simplistic look of the spheres. Admit it gets a tad repetitive but technically very good, it's got AI, nice controls, and really good lighting. thanks for the game B.

    RARoadkill says ...
    Aug 28, 2012 @ 8:55pm

    Really enjoyed it, wished it had some music and more sounds though

    Arkazon says ...
    Aug 28, 2012 @ 9:12pm

    Good use of the theme, nice one.

    Had a lot of trouble at first getting anything to happen before I realised I had an xbox pad plugged in - seems to cause keyboard and mouse controls to stop working which wouldn't be a problem except that the pad controls don't work - there's no way to fire and the y axis movement is inverted!

    Once I unplugged the pad it was quite good fun. :-)

    Benjamin says ...
    Aug 29, 2012 @ 8:04am

    Nice fx ! The boss battle was fun, I enjoyed playing your game. I was unsure of the meaning of the product panel. I know it was bout boss habilities but didnt know how to read it. The texts add a lot to the ambient of the game.

    Rex Peppers says ...
    Aug 29, 2012 @ 4:34pm

    Nice, I expect my next of kin will get reimbursement. :-)

    golex says ...
    Aug 29, 2012 @ 11:16pm

    Enjoyed the obvious inclusion of the genetic algorithm, since I did something similar in my entry :)

    quill18 says ...
    Aug 30, 2012 @ 5:24pm

    Easily the best game I've tried so far. Definitely a little hard, but great concept and execution. Loved the flavor/humor.

    Dracir says ...
    Aug 31, 2012 @ 9:03pm

    Really well made ambiance and mood! IT would be nice to see the stats of each product, because right now, we don't really know what's happening. With the exception of the projectiles. The game goes smootly :). You're right on the theme :)

    I only wished i could evolve too :(.

    creative630 says ...
    Sep 2, 2012 @ 12:09pm

    Very interesting Idea, great job

    Cake&Code says ...
    Sep 4, 2012 @ 3:27am

    Wow, that was awesome. The enemies really felt like they got more and more deadly as time went on. Being able to export/import was a definite plus, really cool feature :)

    someone says ...
    Sep 4, 2012 @ 9:32pm

    Can't play XNA games in Linux. Sounds interesting though.

    dj_pale says ...
    Sep 4, 2012 @ 9:34pm

    Fun concept, liked the portal reference. But the game felt way too easy, didn't feel like it became more difficult with more generations. Just start by peppering when the enemy, and then do a few rounds around while holding down the mouse button, and I felt like I always won.

    lekochen says ...
    Sep 5, 2012 @ 3:30am

    Very smooth. Nice one.

    demonpants says ...
    Sep 5, 2012 @ 6:12am

    Bleh, XNA means no Mac version.

    BMacIntosh says ...
    Sep 6, 2012 @ 5:31am

    Thanks again, guys. Your feedback is very appreciated!

    Yeah, XNA means Linux and Mac get left out, sorry. It's what I'm most familiar with, so it seemed like the thing to do for my first LD. In the future, I should move to a more portable engine.

    I'm glad someone got the reference, thanks dj :D!

    repstyle says ...
    Sep 7, 2012 @ 12:17pm

    Nice game and use of the theme.
    Seeing IA evolving is really challenging.
    Pretty addictive too. It reminds me the robot in the animated movie : The Incredibles.

    Else, at start, i didn't understand where was the enemy's life bar because i thought it was just a kind of red light.

    YSelf Tool says ...
    Sep 8, 2012 @ 9:05pm

    Good art, enough sound, witty humor, and BULLETS!

    PaulSB says ...
    Sep 12, 2012 @ 10:27pm

    Finally finished by a Moose Warrior thing! Really like the evolving difficulty, though for me the curve is indeed a bit too slow. Had a nice look and atmosphere to it. Fun game!

    RawBits says ...
    Sep 16, 2012 @ 9:53pm

    Nice idea! It was worth waiting until generation 5 for some actual challenge. Totally replayable and has good controls too. :)

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]