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    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

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    Lolicopocalypse - quasist - 48 Hour Compo Entry

    Roguelikish movement. Evolution takes place not only on the level - the screen rots, all colors mutate...

    Made with SDL+OpenGL+SDL_mixer and software pixelated renderer for mobile devices
    Video of software renderer on GCW Zero prototype: http://www.youtube.com/watch?v=k63XdzwxQbo

    The Wii version: [ http://wiibrew.org/wiki/Lolicopocalypse ] (Thanks to Rikku2000)

    The Wiz version: [ http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,37,598 ] (Thanks to Zear)

    View quasist's journal. | View all entries by quasist

    Ratings

    #7Mood4.10
    #11Audio4.00
    #193Graphics3.40
    #380Overall2.95
    #395Innovation2.79
    #440Humor1.88
    #540Theme2.45
    #637Fun2.15
    #742Coolness39%

    Comments

    JaJ says ...
    Aug 27, 2012 @ 4:17pm

    This is so weird and moody. I like it.

    Mayto says ...
    Aug 28, 2012 @ 2:16am

    I started it on Windows and... Blue Screen Of Death. I think there's a problem...

    Cambrian_Man says ...
    Aug 28, 2012 @ 2:30am

    I dug the pixel graphics and the mutating colors, didn't really see that there was much, if anything, to actually play, though. Nothing attacked me or anything.

    dr_soda says ...
    Aug 28, 2012 @ 2:35am

    Really nice music you've got going on here, and I like the fuzzy screen effects. I wasn't sure there was much going on or anything to do until I hit the "No Escape Tentacle Rape" room. o_O

    Graf_Grun says ...
    Aug 28, 2012 @ 2:39am

    I loved:
    -your terrain generator (was it bitwise, out of curiousity?)
    -the fact that the music changed when the pink stuff came into view (that was cool).
    -the fact that the music actually matched the mood.
    -your art style (awesome)

    What I thought was needed:
    -A goal
    -the blinking dots were a bit distracting, especially because they were in front of everything else.
    -A way to not be eaten by the pink stuff (maybe there is one but I didn't figure it out).

    ggiraldez says ...
    Aug 28, 2012 @ 2:48am

    This is so weird! Music is awesome and contributes a lot to the oppressive atmosphere. I didn't understand what was going on until it was too late...

    Porpentine says ...
    Aug 28, 2012 @ 2:51am

    The tentacle rape struck me as tasteless, I think scary tendrils could be accomplished without touching that subject. Also the view is slower than the walking speed, I have to keep waiting for it to catch up. I like the visuals and mood though.

    Spotline says ...
    Aug 28, 2012 @ 3:08am

    So much mood work for... such a clever background....

    quasist says ...
    Aug 28, 2012 @ 10:33am

    The map is drawn in GIMP in 16 bit colors(GIMP can export indexed color image to .h format). I turned showing of 8x8 grid on and if tile had pixels that lightgray(0xc0c0c0) or brighter - this tile considered blocked. That's all the technology behing the map. In NE corner of map there is secret life form that sometimes does not survive to see the player (these bobbles heal the screen).
    Here a (spoiler) raw source for map: http://i.imgur.com/iAPzu.png
    Note ^ this is spoiler maybe

    garygreen says ...
    Aug 28, 2012 @ 11:52pm

    I liked the art style and moody music and it was fun just exploring that huge map. I managed to collect a few things I think - they were green blobs, but wasn't sure what else to do. Did I just need to keep running?

    cobrajs says ...
    Aug 29, 2012 @ 1:35am

    A very bizarre little art game, but very well done. I like the style a lot.

    chumez says ...
    Aug 29, 2012 @ 10:19pm

    Nice mood and music, but the camera is not catching up at an appropriate speed and movement is choppy.

    Raptor85 says ...
    Sep 1, 2012 @ 7:37am

    I absolutely LOVE the music in this game, this is an easy contender for both best music and best mood this LD. It's not without issues though, For one the art, pixelated is fine but how it's being drawn it's both pixelated AND blurry which kinda makes it look like a mess, the camera was...troublesome, it takes too long to catch up. A trick i usually do when using chase cams like that is make their speed increase the farther they are from the player and lock a max distance, it keeps the illusion of speed and fluid motion that a chase cam gives but makes it so you're never stuck not able to see where you're going. The dots are another issue, they are just completely distracting and don't really add anything to the game, it would look a lot better without.

    Spaceoff says ...
    Sep 1, 2012 @ 1:35pm

    The camera moves a bit slow, but otherwise this is one strange piece. No way to win it seems, the spreading uhh... thing, always gets to you eventually :c

    Love the graphics and musical style, and this is a real contender for mood.

    fruitfly says ...
    Sep 2, 2012 @ 2:06pm

    weird game. i like it a lot! :-)
    also, very nice how the camera follows the players movement with a delay.

    bvanschooten says ...
    Sep 15, 2012 @ 10:43pm

    You managed to capture an interesting atmosphere with the graphics and sound, though the gameplay itself seems rather limited.

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