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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
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    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

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    Galapagos - espekia - 48 Hour Compo Entry

    Uses the Java implementation of Astar pathfinding available here: https://github.com/yoyo03/SimpleAStar

    To play, just extract the zip and run galapagos.jar.

    Gameplay instructions are in the game's menu.

    Linux version hopefully coming soon.

    Made in Java with jME3 and LWJGL.

    My first Ludum Dare entry.

    View espekia's journal. | View all entries by espekia

    Ratings

    Coolness64%
    #8Theme4.33
    #31Innovation3.88
    #270Overall3.15
    #311Humor2.23
    #438Fun2.67
    #465Mood2.45
    #482Graphics2.61
    #600Audio1.20

    Comments

    dredlockz says ...
    Aug 27, 2012 @ 11:29am

    wow! the best implementation of the theme i've seen so far. It's a really interesting simulation.

    Rellikiox says ...
    Aug 27, 2012 @ 11:34am

    It was hard to know exactly what I should be doing to achieve my goal. Besides that, it's a cool game.

    mariscal says ...
    Aug 27, 2012 @ 11:39am

    Really good game! I miss some sound but really enjoyed playing it, good work!

    r4m0n says ...
    Aug 27, 2012 @ 11:43am

    The lack of predators make population control quite hard, but it DOES show what happens when you leave a species without predators in a limited space :-)

    Aug 27, 2012 @ 11:50am

    Nice Game, I found it quite complex and found myself bewildered at times but other wise quite good

    Dietrich Epp says ...
    Aug 27, 2012 @ 12:01pm

    Oh, population dynamics. At first I thought, "cool, the birds are having chicks" and then "wow, that's a lot of chicks" and suddenly they wiped out all the food and died off...

    I don't know if that was your intent, but it's a cool thing to see the system do.

    Yann says ...
    Aug 27, 2012 @ 12:02pm

    That's a nice game, the only thing it suffers is the lack of visual feedback. After I played 3 of 4 levels mindlessly spawning the appropriate tree, I end up noticing that their was an health bar.
    And that the weird disappearance wasn't a glitch but death.

    Then this game became more a matter of timing for population control.
    The last generation should be the closer to the goal, so you just have to wait for them to die and just feed the youngest to evolve faster.
    So in my opinion Good innovation and good fun, and Excellent implementation of the theme (:

    As suggested, I think you could expand the idea with predators and the ability to hide/run/etc (:

    goerp says ...
    Aug 29, 2012 @ 2:12pm

    good take on the theme, interesting gameplay. And I like games that look like this.

    Grouflon says ...
    Aug 29, 2012 @ 2:26pm

    Interesting, but may lack some statistics or infos about the birds to understand what you're doing

    Cyboot says ...
    Sep 10, 2012 @ 8:07pm

    I think its the best theme game i played so far, great job on that!

    One thing i have to say:
    I know its hard to find a good way to introduce the controls and infos about the gameplay and a simple text is easy and fast do do.
    But I think thats the worst thing to do, because noone likes to read long text (maybe thats a problem with that comment too xD) especially before they start playing.
    So I think most skipped the text and dont remeber the controls/tips
    Long story short, good intro is very important :)

    I just wrote longer text to game that are worth it, and yours was!
    Really great job, looking forward to see more LudumDare entries from you :)

    nate427 says ...
    Sep 16, 2012 @ 3:08pm

    Very original idea and quite fun!

    Datw says ...
    Sep 17, 2012 @ 3:14pm

    The idea is nice, but it gets broing after some time.

    brett-kaplan says ...
    Sep 17, 2012 @ 3:51pm

    The graphics and feel of the game are nice, you did a good job of not overextending yourself.

    One thing you might want to consider for the future would be to add more feedback for the player, like little animations or sounds as they interact with the game. Especially for placement games like this, making the game react immediately to actions can make it feel much more vibrant and alive. A good example of this would be World of Goo.

    PaulSB says ...
    Sep 17, 2012 @ 10:30pm

    This is great! A real considered look at the theme; was great to watch the birds go along their way eating and pooping out eggs, I played for quite a while! A bit of sound and visual polish would have helped, but really good job.

    Maple says ...
    Sep 17, 2012 @ 10:55pm

    There's been a couple of games I've played this LD with this sort of idea (generally speaking), but I must say this has been the one I played the longest. My only problem is that it would be nice to see how close you are to the goal -- Once you know what to do, it gets kinda boring and you don't really know how close you are to finishing the round. But otherwise, it's an interesting game, and I like the graphics/animation.

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