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    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

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    Assimilation - Merigrim - 48 Hour Compo Entry

    Well, here it is, my first LD entry ever. Unfortunately, since this is the weekend before university starts for me, I didn't have time to finish it. Using a language that I didn't have prior experience in (Haxe) didn't make things easier either. Unfinished also means that only about 10 enemies will spawn throughout the game (This may or may not be because spawning an enemy with a distinct movement pattern requires 5+ lines of code to set up the bezier curve...)

    Despite being unfinished and very buggy (especially when it comes to collision and sprites) I decided to submit it anyway.

    I used SFXR to create the sound effects and Autotracker-Bu to generate the music track.

    --------------------------

    Assimilation is a vertical scrolling shooter (Though no scrolling has been added yet...) with a twist. In order to power up your ship, you must absorb powers from enemies using special "assimilators" that you fire.

    In this unfinished version, there are three kinds of powers:
    * Assimilation (Enables you to fire assimilators, default power.)
    * Shield (You can put up a temporary shield around your ship. Note that this is pretty unreliable due to bugs...)
    * Bombs (Your ship can fire bombs which explode upon colliding with an enemy, damaging everthing inside a specific radius)

    If you assimilate the same enemy more than once, the associated power will level up, increasing its effectiveness. For example, bombs will have a larger radius and shields will last longer.

    Controls:
    Move your ship with the mouse cursor.
    Press the left mouse button to shoot, hold to fire repeatedly.
    Press X to use the currently selected power.
    Scrolling up or down changes the current power.

    (NOTE: Since I was forced to stop the coding process abruptly, I didn't have time to set up a fancy page for the SWF. I therefore decided to add it as an ordinary download link as well, since the web version doesn't show loading progress.)

    View Merigrim's journal. | View all entries by Merigrim

    Ratings

    #1171Coolness0%

    Comments

    Th3dz says ...
    Aug 27, 2012 @ 3:33pm

    Wow, that was pretty hard. Would have liked some sound when I hit the enemy. Felt like it didn't do any damage. Nice game.

    Tempest says ...
    Aug 29, 2012 @ 8:38am

    + Playing was a good challenge.
    + Music fit the game very well (kinda of retro-ish
    + Graphics and UI looked great, very tight and polished.

    - Scrolling was difficult (Mac mouse/touch pad, not as easy a scroll-button mouse
    - Unfortunate that the game only lasts about 30 seconds.

    Congrats on finishing and good on you for trying something new!

    Merigrim says ...
    Aug 31, 2012 @ 1:08pm

    Thanks for the comments!

    Yeah, I was planning on implementing hotkeys for the powers as well (for example, pressing 1 for the first power, 2 for the second and so on). I really wish I had been able to work more on this, since I think it could have become a really interesting game... Oh well, I haven't ruled out continuing this project in the future yet! =)

    Thanks a lot for playing it, even if it was kind of buggy and short. =)

    Wan says ...
    Sep 3, 2012 @ 3:46pm

    Too bad you couldn't finish the game. Indeed as it is now it's not very enjoyable (hitbox issues, slightly uncomfortable controls and other bugs as you mentioned), but the graphics are quite nice.

    I hope you'll get to be available the whole 48 hours time you'll enter! ;)

    kato9 says ...
    Sep 3, 2012 @ 11:28pm

    Well, it's a good start. Right now it's definitely too hard - enemy bullets need to be slowed way the heck down!

    azurenimbus says ...
    Sep 6, 2012 @ 9:23pm

    I can't get it to play, for some reason. It's stuck on a white screen. =/

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