Ludum Dare 24
August 24th-27th 2012 :: Theme: Evolution
Moche - Ilod - 48 Hour Compo Entry
CONTROLS : UP and DOWN for basic controls. SPACE to split (splitting add a score multiplier - it's a scorring game), ENTER to recover dead screens.
Compo sources are available here: http://ilod.org/ludum/24/Moche-src.7z
Post-compo Mac version: http://ilod.org/ludum/24/postcompo/Moche-mac.tar.gz
Post-compo sources: http://ilod.org/ludum/24/postcompo/Moche-src.7z
If you find the game fun, check the post-compo versoin, with a border between screens, less bug, a leaderboard...
EDIT : Thnaks for the comments. I've added a post compo version.
Improvements includes :
- Performance optimisation - the game should lag or crash way latter now
- Many bugfixes
- Better lisibility
- KONAMI CODE
There is many way possibles. In order to explore them all, you must reproduce, and mutate.
To accomplish that, Moche will propose you a small collection of minigames, in which you will be able to split multiple times the screen, cloning and mutating your character each time: in the first screen, he will do an action, and on the second, another one. You will then control them simultaneously, with the same keys.
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