Ludum Dare 24
August 24th-27th 2012 :: Theme: Evolution
RobotCity - ahm99 - 48 Hour Compo Entry
I didn't have time to add controls to the page the game is on. So I will put them on this page till tomorrow maybe. I might also upload a timelapse.
===GAME IS FIXED NOW===
==Java 7 required==
If you download the source it should include a compile.bat file so you mess with the code more easily. The code is somewhat messy because I started panicking when time was running out.
Why I made this:
I was thinking about a game where it would be a top down robot shooter where you character would evolve into something bigger and has more guns. Then I decided you should maybe be in space flying from planet to planet getting things to prepare for a big planet where you get a device that basically lets you evolve into a dog and then it shows you 3 years before saying "I wanna be a dog" - the end
But I realized it was stupid and I would've run out of time anyway. So I tried making a city building game where your city evolves as you defend it. There was supposed to be bosses and different enemy types and they would attack in waves but I ran out of time. You will find the extra images in the source. I also tried making workers go from place to place doing the jobs as enemies killed them with you defending. But I didn't have time to fix the bugs. There supposed to be a larger map too. Try imagining what it should've been like and then go play it and realize how bad it is. I may make a post compo version.
Control - switch between fire and build mode
Click - Place building/Shoot
W/S forward and backward
A/D turn robot when in build mode (in fire mode it follows your cursor)
Shoot the other robots.
There are three building types:
Miner - gets stone to make more mines houses and farms
Farm - makes food
House - (you only need one of these, but you must have at least one) makes workers for every 5 food
The only purpose of buildings is to increase score.
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