Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 31 — Coming December 5th-8th 2014! — Join the Mailing List!
Also check out the Ludum Dare 30 results!
  • Ludum Dare 31 begins: in 76 days, 13 hours, 3 minutes, 8 seconds
  • (Time might be off, we’ll have it right soon) | Real World Gatherings (Now Open!)


    Ludum Dare 24

    August 24th-27th 2012 :: Theme: Evolution

    Back to Browse Entries

    Bomb the Bunnies - Sestren - 48 Hour Compo Entry

    Info
    "Bomb the Bunnies" is a game about trying to fight back the ever-growing bunny menace. Given that they are asexually-reproducing, that means you have to act quick to place your time bombs to thin their numbers before they grow out of control. Also, with every new generation of bunnies, mutations are possible, so over time the population can get faster, gain better eyesight (for avoiding your bombs), or tougher.

    Controls
    Bombs place themselves automatically several times a second, so keep your mouse cursor moving to where you want an explosion to occur. The bomb will go off in 2.5 seconds, damaging or killing bunnies in its blast radius.

    Confession
    This game represents the result of many concessions that ultimately had to be made as a result of a very, very busy weekend that left with me with only about half a day of actual programming time. As such, I must apologize if the game is poorly balanced or rather shallow. I did the best I could with the time I had, and the result only barely represents the original concept I had in mind when I began. I also participated in the warm-up the week prior, so if you're interested, you can also check out the game I made for that at < http://www.ludumdare.com/compo/ludum-dare-24-warmup/?action=preview&uid=10343 >.

    Timelapse
    The screen capture stopped working about halfway into Saturday, so the video doesn't show the last several hours of work, sadly.

    Post-Compo Version
    This version has a much better difficulty curve and the ability to analyze the bunny population's genome with the "Gene Selector." Bomb upgrades have also been added in, and you get a random one every 250 kills.

    The Genes and What They Do
    Each gene is rated from 0 to 15, 0 being the lowest level of expression, and 15 being the highest level of expression.
    RED, GRN, BLU : The genes for red, green, or blue fur
    POW, TUF : POW increases stun resistance and makes the bunnies appear taller, while TUF increases health and makes the bunnies appear wider.
    SPD, EYE : The genes for speed (evidenced by how quickly they wobble) and eyesight
    MUT : The higher this gene is rated, the more likely a clone is to have one or more mutations

    How to Use the Gene Selector
    Previous/Next Gene: Up/Down Arrow (or W/S)
    Alter Selection Range : Left/Right Arrow (or A/D)
    Fine-Tune : Hold Shift Key while altering selection range
    Reset Ranges : Space Bar
    Toggle Selection Mode : Tab

    View Sestren's journal. | View all entries by Sestren

    Ratings

    Coolness100%
    #115Humor3.04
    #318Innovation2.98
    #352Theme2.94
    #407Graphics2.83
    #482Fun2.59
    #516Mood2.35
    #521Overall2.71
    #574Audio1.40

    Comments

    BenW says ...
    Aug 27, 2012 @ 2:39am

    Neat concept. Maybe it's just me but if I didn't kill most of them at the very beginning it felt like there was no way I could make a comeback.

    K1NET1K says ...
    Aug 27, 2012 @ 2:42am

    Considering the time you had, well done

    LuizHGMonclar says ...
    Aug 27, 2012 @ 4:48pm

    I liked the concept a lot! Probably it's really hard to find a neat balancing for it.
    It was quite original to me, good job!

    josefnpat says ...
    Aug 27, 2012 @ 9:33pm

    Nice for the time you had!

    Aug 27, 2012 @ 10:55pm

    I knew it bunnies will take over the world !!!!
    Felt simple enough just needed explosions

    panda says ...
    Aug 28, 2012 @ 5:08pm

    Congrats for finishing a game even though you only had very little time! I know what it's like! Your idea is fun and sets a great mood for the game!

    marudziik says ...
    Aug 28, 2012 @ 8:01pm

    Since the bunnies population grows at an exponential rate, is it possible to win at all? :P Nice job for a half-days' work!

    pereubu says ...
    Aug 28, 2012 @ 8:59pm

    nice and addictive concept, great job :D

    Aug 29, 2012 @ 8:01pm

    Funny concept, hard as hell though, all hell breaks loose if you can't get them bombed in the beginning. Is it even possible to win?

    Sestren says ...
    Aug 29, 2012 @ 9:23pm

    I'm glad you all liked the game! I apologize for the difficulty curve of the game. I'm working on a post-compo version that I will submit as soon as I can finish it that will hopefully flatten the difficulty to a "challenging, but fair" level. One feature I'm going to implement will be some sort of limiter so that bunnies spawn slower the more of them there are.

    Aug 31, 2012 @ 10:06pm

    Super fun, but maybe too difficult? I don't think I fully understand what the mutation mechanic is either? Either way, I really enjoyed it.

    Moops says ...
    Sep 1, 2012 @ 11:31pm

    Very amusing game and an interesting concept.

    Haddy22 says ...
    Sep 6, 2012 @ 3:23pm

    if u dont win at the beginning- "forgeta-'bout it" :) Once they get going there is no stopping them! fun little game-

    kddekadenz says ...
    Sep 6, 2012 @ 4:42pm

    It seems like Flash 11.1 isn't supported for my OS.
    I do have Flash 11.0, but it can't find any available updates.

    Sestren says ...
    Sep 6, 2012 @ 4:53pm

    Unfortunately, the Flex SDK won't let me save in a version any lower than 11.1.0. What OS are you using? Perhaps it's possible I can find a workaround for you.

    Qaterknan says ...
    Sep 6, 2012 @ 6:27pm

    Interesting but very hard...

    Datw says ...
    Sep 6, 2012 @ 10:10pm

    In all honesty, I liked it. Just felt that I needed some kind of upgrade :(

    Sep 7, 2012 @ 8:26pm

    Reminds me vaguely of circle the cat. Kind of fun until you win a few times.

    mohammad says ...
    Sep 7, 2012 @ 10:44pm

    Wasn't that fun.
    But we all need to start somewhere! =P

    free_napalm says ...
    Sep 7, 2012 @ 10:44pm

    It feels that there could be much more, but it's the same for my LD project, so who am I to complain.

    geekygenius says ...
    Sep 10, 2012 @ 12:14am

    Fun!

    vilya says ...
    Sep 10, 2012 @ 12:19am

    The bunnies are quite cute. It's a great concept too. Shame you didn't have more time to spend on it during the comp!

    infernet89 says ...
    Sep 10, 2012 @ 11:25am

    Really liked the graphics of the bunnies, but don't the fact i have to kill them :(
    I'm not sure if it's possible to win, but it's an interesting mechanic!

    Sep 11, 2012 @ 11:01pm

    Hahaha, fun little entry. I liked all the new stuff in the upgrade (post-compo) but the compo version is fun enough to call it a nice entry overall.

    raohmaru says ...
    Sep 12, 2012 @ 9:48pm

    I got a bunny overflow error :)

    pardue says ...
    Sep 15, 2012 @ 6:38pm

    Nice job with the time you had. The concept is pretty hilarious although the game could use a little more work.

    imef says ...
    Sep 15, 2012 @ 7:20pm

    It's really impossible to kill the bunnies fast enough to keep a balance. But good job!

    Jedi says ...
    Sep 16, 2012 @ 4:43am

    Hooray! It's a fun little game that's way too difficult, but not impossible. :)

    Good use of the theme! It just needed some way to start over after losing (or I didn't know how); I had to refresh the page to play again after losing.

    thewiseguy99 says ...
    Sep 17, 2012 @ 10:18pm

    Cool game. Liked the leveling up and different weapon attributes. Good job.

    You must sign in to comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]