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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

    Back to Results

    A Tiny New World - Pyro - 48 Hour Compo Entry

    I didn't have time to finish it. And make better graphics.

    View Pyro's journal. | View all entries by Pyro

    Ratings

    Coolness100%
    #511Graphics2.75
    #766Audio1.13
    #796Humor1.21
    #804Mood1.95
    #854Fun1.79
    #862Overall2.02
    #881Theme1.70
    #892Innovation1.60

    Comments

    mikolalysenko says ...
    Apr 23, 2012 @ 8:02pm

    Can't play on linux :(

    Raptor85 says ...
    Apr 23, 2012 @ 8:07pm

    worked ok for me, java -jar tiny.jar to execute

    not much to really do though, i killed some things and walked to the end of the world

    Apr 23, 2012 @ 8:14pm

    Graphics are great! It's animation that you need :-)

    JaJ says ...
    Apr 23, 2012 @ 8:16pm

    There isn't much to do. Would have liked some sort of feedback for shooting those enemies.

    Gremlin says ...
    Apr 23, 2012 @ 8:27pm

    Not much to interact with, but you knew that already.

    Works fine on Windows (It's a Java .jar, for those wondering).

    Kvisle says ...
    Apr 23, 2012 @ 9:26pm

    Make it possible with multiple projectiles at the same time, add a couple of additional enemy types and a boss --- and you got yourself a quite fun game.

    There is potential in this, and it can become quite fun if you put a little extra work in it :)

    (Also ran it on linux, java -jar tiny.jar worked fine with oracle jvm)

    Danvil says ...
    Apr 23, 2012 @ 9:29pm

    Did I miss the reference to the theme? Graphics are ok.

    Dramble says ...
    Apr 23, 2012 @ 9:37pm

    Good start.

    ThatSnail says ...
    Apr 23, 2012 @ 10:40pm

    Has potential but like others have said, more enemies and some effects would be nice. Killing enemies didn't feel very satisfying due to the lack of response. But it's understandably unfinished so that's alright I guess.

    cadin says ...
    Apr 24, 2012 @ 4:45pm

    Windows only :(

    edg3 says ...
    Apr 24, 2012 @ 5:04pm

    the implementation so far was pretty solid, but I like the art style it already has, and it would be cool for you to take the game and complete it.

    jeroenimooo says ...
    Apr 24, 2012 @ 5:06pm

    If you would finish it it could become a funny game, right now there is not a real point and enemies are to weak

    angrygeometry says ...
    Apr 24, 2012 @ 5:10pm

    as many have mentioned, i love the art style. please make this a full game!

    pythong says ...
    Apr 24, 2012 @ 5:12pm

    there...wasn't really anything to do in this entry. the enemies don't hunt me, they die with one shot, no animation, no sound, i can only go forward till the end of the world and that's it :/. and then i go backwards and it's over. it's a start but still lot's of work

    Zoomyzoom says ...
    Apr 24, 2012 @ 6:01pm

    Nice game bro. its a shame you didn't finish :(

    Andrew says ...
    Apr 24, 2012 @ 8:09pm

    Can you make a non hi def xna build for it?

    Arkazon says ...
    Apr 24, 2012 @ 8:11pm

    A nice start but as other have said, just needs finishing! Graphics are pretty good.

    schizofunky says ...
    Apr 24, 2012 @ 8:56pm

    Shame you couldn't finish it, i see good potential tho :)

    devwil says ...
    Apr 24, 2012 @ 9:00pm

    ***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***

    When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.

    Please consider making a browser game next time.

    Apr 25, 2012 @ 6:21am

    @devwil: Yes, you need to download games. Yes, some games are windows only, but normally you can get them working somehow (virtual pc?). I think the people out there should make the game they want to make, not only browser-games. Also they should work with the technology they like, not flash or html5. You should rate the game, not the plattform it is running on. And also: Do not spam...

    Also, this game could run as Java Applet on the web :) It's also cross-plattform, you can play it on OS X too.

    daandruff says ...
    Apr 25, 2012 @ 9:38am

    Nice start, but not yet a game (as you mention). I like the graphics.

    the8donut says ...
    Apr 25, 2012 @ 4:22pm

    Graphics are not bad at all! Controls are pretty smooth as well. Promising start.

    trylle says ...
    Apr 25, 2012 @ 4:22pm

    I want a machine gun. This blaster sucks. :D And loads more monsters. Would definitely have been more entertaining if the pacing was more furious.

    Dr.Pingu says ...
    Apr 25, 2012 @ 4:27pm

    WINDOWS, to launch :
    - make a file "{whatever}.bat" in the same directory than tiny.jar
    - in the previous file : "start tiny.jar"

    @Pyro: could you add this file to the archive ?

    Otherwise, good work :)

    Apr 25, 2012 @ 9:48pm

    Well done for creating and submitting a Ludum Dare entry. Admittedly, there's not much there currently but I'm sure if you get to spend some more time on it over the coming weeks it'll turn into something much better. Feedback, health bars, boss fights, enemies which can dodge / shoot back, etc.

    Apr 26, 2012 @ 4:10pm

    Works, graphic style is good. I think it needs automatic upwards scrolling. Otherwise is't no real challenge.

    artefon says ...
    Apr 28, 2012 @ 3:37am

    It's a cool entry but needs some work. A finish line would make the game way better ;) (it would give an objective). Keep working on it!

    SusanTheCat says ...
    Apr 29, 2012 @ 1:41am

    Great start. I loved playing with the level file. Couldn't figure out how to shoot enemies so I just avoided them.

    vigrid says ...
    Apr 30, 2012 @ 10:50pm

    Congratulations on having balls to submit it. What you did is a good exercise, and potentially, a good start to a full game - why not continue it? The graphics are quite adequate.

    demonpants says ...
    May 7, 2012 @ 11:28pm

    Any hope for a Mac port?

    crippledgames says ...
    May 10, 2012 @ 12:51pm

    decent graphics but an end screen or something that said when you won would be cool

    Datamosh says ...
    May 10, 2012 @ 1:02pm

    Needs more work I think, but seems good! Keep working on it!

    TobiasNL says ...
    May 13, 2012 @ 2:26pm

    Nice graphics, needs a lot of work though. Good job:)

    JellyFame says ...
    May 13, 2012 @ 2:46pm

    Unfortunately cannot play, don't have access to windows box.
    HTML5 :)

    j0n says ...
    May 13, 2012 @ 4:02pm

    I really like the walls and the character sprite.

    xBlinkedx says ...
    May 13, 2012 @ 4:51pm

    I liked the graphics style, but it was a bit boring and there really wasnt much to do, also animations would have helped.

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