Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
All That Are Lost Will Be Found - R3ason - 48 Hour Compo Entry
v1: The post-compo build includes about another 2 hours worth of work, with sound, graphics tweaks, and better controls for Mac users. This is how I wish it had looked when I submitted it!
v2: Based on feedback, I've increased the ambient light from the player's cube, brightened the light burst, increased the duration of the light burst (increased the AI range for the baddies as well to counteract the light bonuses), and changed the light burst key to 'Z', which seems to be more common/acceptable as an action key. Obviously, all of this has been done to the post-compo build, and the compo version is still what I had at the end of the 48hrs. Enjoy!
I would like to develop the game further. Any suggestions (whether or not you vote) would be appreciated! So far, I'm looking at tweaking the lighting, so that you don't have to spam the ctrl key. Also, a few people have suggested changing the main character from just a plain cube. Who would YOU like to see as a main character?
Follow me on twitter @OnePingSoftware for updates on the game!
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First Ludum Dare. It was a blast!
A simple game in which you must find lost cubes, while avoiding evil cubes. Equipped with only a small light burst (to ward off evil), find as many cubes as you can!
Arrows to move
Space to jump
Left Ctrl for light burst
(NOTE: for Mac users, if you run into issues using the Ctrl key + arrow keys, you can alternately use A and D to move, Space to Jump, and Mouse for light burst)
Running into an evil cube will slightly diminish the intensity of your light burst, until you completely run out of light. Collecting lost cubes will brighten your light burst.
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