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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
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    Ludum Dare 23

    April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

    Back to Results

    The Tiny World of Fiorella - strega - Jam Entry

    Help Fiorella save her tiny world from the bugs!

    Game inspired by The Binding of Isaac and The Secret World of Arrietty!

    Try the post-jam version if you are having a hard time.

    -----------------------------------
    Controls:
    -----------------------------------
    - WASD <- movement
    - arrow keys or mouse button <- attack in pressed direction
    - space or tab or mouse wheel <- switch weapons
    - esc or p <- pause the game

    -----------------------------------
    Post-Jam Version Features:
    -----------------------------------
    - Complete sound track!
    - Better sword range indication!
    - Shiny win screen!
    - Finalized graphics!
    - More balanced gameplay!
    - Continue from the last room when you die!
    - Continual updates!

    -----------------------------------
    Credits:
    -----------------------------------
    - Vu Ha - Programmer (http://vuha.carbonmade.com/)
    - Rose Peng - Artist
    - Hal Helms and Johan Soriao - Musics

    View strega's journal. | View all entries by strega

    Ratings

    Coolness100%
    #21Graphics(Jam)4.30
    #26Audio(Jam)3.81
    #27Fun(Jam)3.60
    #28Overall(Jam)3.78
    #36Mood(Jam)3.52
    #44Theme(Jam)3.53
    #80Humor(Jam)2.74
    #185Innovation(Jam)2.47

    Comments

    gammabeam says ...
    Apr 24, 2012 @ 1:09pm

    Great fun! I was defeated by the boss, but I'll try it again later!

    moltanem2000 says ...
    Apr 24, 2012 @ 8:45pm

    Awesome job! Binding of Isaac but adorable.

    Matt Rudder says ...
    Apr 24, 2012 @ 8:45pm

    Loved the Legend of Zelda vibe. Great work! I didn't try the post jam version, so maybe you addressed this, but health pickups seemed to spawn an awful lot.

    whitetigle says ...
    Apr 24, 2012 @ 8:46pm

    WASD... When you have an AZERTY keyboard is not playable without losing much fun. Sorry. I loved the gfx though...

    Apr 24, 2012 @ 8:47pm

    yeah, boss killed me too, but was fun =)

    Apr 24, 2012 @ 8:48pm

    Great... got stuck before the boss room though, rocks in the way and not sure how to remove them.

    Jhelle says ...
    Apr 24, 2012 @ 8:52pm

    Loved it! Great graphics and music. Finished but was disappointed about the ending. Anyways, great job all of you!

    Evil Cult says ...
    Apr 24, 2012 @ 9:16pm

    [Comments and ratings from this account come from various team members]
    Love the look and feel. Music was wonderful. Difficulty seemed to ramp down instead of up though. At the start of the game I was very heavily struggling but as I got pickups I just zerged through until the boss (where I died). I didn't feel as if I could have fared much better against the boss no matter how I played. Didn't play the Post Jam version so that may have addressed some of those issues. I think the game could benefit from some knockback on your weapons or some way to avoid melee damage better. Overall good work!
    P.S. Loved the look of the weapons. Very creative :)

    strega says ...
    Apr 24, 2012 @ 11:25pm

    Thank you guys very much! The feedback is much appreciated. Hopefully we'll be able to put it to use and make a longer more in depth experience later on.

    @Matt Rudder - Thanks! The spawn rates for everything is a bit high in the jam version. The post-jam version is a lot more balanced I think. We're still tuning things.

    @Whitetigle - I was worried about that and concerned about that and considered adding a way to rebind the controls, but giving the deadline there were more pressing things to address.

    @bastiandantilus - Ah, sorry to hear that that happened. That's what we get for using random placement of objects.I should probably make it account for those specific cases or maybe we'll add bomb berries that you can collect and use to get rid of rocks.

    @Jhelle - Play the post-jam version! There's an awesome win screen and music just for beating the game!

    @Evil Cult - Thank you for the feedback! The game does get easier as you get stronger since we currently only have one enemy type, but it's sort of rewarding that way. We'll be sure to spice things up more in later versions.

    The post-jam version is a bit more balanced in terms of drop rate and enemy attacks. There is better knock back and feedback for the the pushpin in the post-jam version, too. Give it a try!

    Evil Cult says ...
    Apr 25, 2012 @ 2:16am

    [Comments and ratings from this account come from various team members]
    Just played through the Post-Jam and I do think I had a better time with it than my first playthrough. Really love that music! Still haven't managed to beat the boss! Perhaps some sort of block could be added to the game? I feel like there's not much I can do against that guy. Still quite a polished and fun game though :)

    strega says ...
    Apr 25, 2012 @ 5:12am

    We considered having a block. The original character was actually designed to have an acorn shield. Maybe we'll put it in later.

    http://dl.dropbox.com/u/33320448/preview/playerDaggerSprites.png

    robcozzens says ...
    Apr 25, 2012 @ 5:43am

    Great graphics. Really difficult though... or maybe I had a ranged weapon I didn't know about.

    envy3d says ...
    Apr 25, 2012 @ 5:47am

    Very cute and very fun. I only played the jam version and although it was a bit easy and repetitive, it made me want to keep playing more.

    chambers says ...
    Apr 25, 2012 @ 5:48am

    This game is fantastic. Among my favorite entries so far. Too bad it's too similar to Zelda/BoI. I love the graphics and music... also, very well polished!

    s0ulcrusher says ...
    Apr 25, 2012 @ 5:53am

    In some ways this is even better than Binding of Isaac, seriously nice work. The boss is so brutally hard!! I like switching between ranged and melee and the pace of the game is really rapid so dying isn't such a bummer. Great work!

    bms says ...
    Apr 25, 2012 @ 6:49am

    Really good game! I can't believe you managed to make Binding of Isaac in 3 days! Take that Edmund McMillen xD

    strega says ...
    Apr 25, 2012 @ 6:55am

    Thanks for all the positive feedback! I thought it would be more difficult to make the game at first, but once the map system was done, everything else sort of just flowed together!

    We weren't sure if we were going to participate this time around and didn't actually start the jam until Saturday afternoon >_<

    Apr 25, 2012 @ 7:35am

    This is awesome!. Gameplay is fun, characters are beautiful and cute, and the music fits /perfectly/. It also really does feel "complete", which is hard to achieve. in LD

    that being said, there a lot of shades of Zelde on display :P

    Nice work!

    Topaz says ...
    Apr 25, 2012 @ 7:51am

    Really good game! I liked the graphics and how everything worked well together. Good work!

    dr_soda says ...
    Apr 25, 2012 @ 7:54am

    Echoing the kudos on the art style. You guys did a great job on that, as well as on sound design. Splendid presentation! I felt that in terms of gameplay that the main game was a bit too easy while the boss was a bit brutal in comparison.

    Apr 25, 2012 @ 7:56am

    That was supposed to spell *Zelda

    Could you add yor websites and/or twitter-accounts to the description? I want to see if there's more awesome stuff :)

    -Matthew of https://twitter.com/#!/IcarusTyler

    strega says ...
    Apr 25, 2012 @ 8:10am

    @matthias_zarzecki - unfortunately we don't have anything currently setup to showcase all of our other work. However, you can see some of my person stuff here:

    http://vuha.carbonmade.com/

    It's really only a small sample, a bit out of date, and some mismatch of school work, too. >_< I really need to setup a proper webpage.

    aquasheep says ...
    Apr 25, 2012 @ 9:39am

    Awesome! That was extremely fun and well designed; I'm impressed you pulled that off in such a small amount of time.

    I was upset when I maxed out on strength and speed, but I sought out the boss and did my best... and then promptly got owned.

    However, excellent experience! I look forward to more games!

    namuol says ...
    Apr 25, 2012 @ 9:43am

    Inspired, no doubt. :) Not a bad thing.

    Rather nice graphics & music. Could use more gameplay diversity/difficulty balance but that's the sort of thing that takes a whole lot of playtesting to get right, so given the time limits, great job!

    callidus says ...
    Apr 25, 2012 @ 10:00am

    Nice fun game, enjoyed playing it until the end :-)

    Moth says ...
    Apr 25, 2012 @ 10:01am

    This one has a standout style, great job! This has a lot of potential and I'll love to see where it continues to go. When it's filled out with more content and it's refined even more I bet people will go crazy over it.

    Excellent presentation! The art and music would be great even for a non-Jam game; Rose's visual style is sweet and infectious (the main character is so cute!) and Hal and Johan did some nice mixing for the soundtrack; I'd say the instruments are easily on par with the Zelda synth music from, say, Wind Waker. I love how you can tell it's kind of making a nod towards Zelda's style of music in its melody! Or at least, that's how it seemed to me. Maybe I'm too impressionable.

    I noticed the rooms were randomly generated without many stand-out structures or formations- I'm sure as you add more stuff to spice it up it will get more and more intriguing with ease. :) One thing that made Binding of Isaac's rooms great was the organic feel to them (every single room in that game is hand-made)- when you see patterns and stuff in a room layout, you get more of the feeling you're in a meticulously crafted world. Centered, symmetrical and checkerboard pattern layouts for room elements (even if still mostly randomized) would give it a bit of that hand-crafted feel! It would also harken back a bit to the interesting room design of Zelda 1.

    I'd also add in that it's a bit of a cheap shot when an enemy spawns on you when you enter a room. I don't think it makes the game less fun (it's easy enough to regain health)- but it's always best that the player has a chance to avoid everything. I'm sure you already have plans to fix this, but just thought I'd note anyway.

    I also think that it would be great if attack speed were upgradeable, or if the current attack were modified to fire off more swiftly when you hit the key. It feels a bit swooshy and I think you might find it an improvement if the feedback was a bit faster- if perhaps the slash was immidiate with a short cooldown afterwards.

    I'll definitely be watching how this game progresses, and I would really like to see more of it! :)

    Meedoc says ...
    Apr 25, 2012 @ 10:50am

    Easy but really great! You did something impressive in only 3 days!

    machinas says ...
    Apr 25, 2012 @ 3:34pm

    very nice! I died on the boss and being reset to the start was too much for me to try again (mostly I just didn't have enough time to try again, but also pretty tough fight). Sounds, art, gameplay. all came together nicely. some struggles with using the pin in the right direction. nice job!

    Pierrec says ...
    Apr 25, 2012 @ 5:25pm

    Lovely, and the difficulty was perfect to me (not too hard, not to easy) I only used the bow because I'm a coward (except for mushrooms, mushrooms aren't scary ^^)

    strega says ...
    Apr 25, 2012 @ 5:39pm

    I'm glad you guys are enjoying the game! All of your comments are really flattering. We'll be working hard to make it a more complete experience in the future.

    @Pierrec - I'm glad it was a good balance of difficulty for you. The jam version's random room generation makes the difficult curve completely different for everyone. The think the post-jam version more or less scales with the player's progression.

    Apr 25, 2012 @ 5:55pm

    Great graphics and lots of fun. Bit Isaacy/Zeldary but great game!

    jimmypaulin says ...
    Apr 25, 2012 @ 7:59pm

    Very nicely put together entry, good stuff! Art is gorgeous, and I enjoy the violin. I wanted to complete it and would have been glad of a "well done" but I see you've addressed that post jam, all good :)

    CaptainIcy says ...
    Apr 25, 2012 @ 9:46pm

    I really like this! Nice concept of course, and the execution was great. At first I thought it was way too hard but then I got better at it and it was very fun. :D
    When I got the 3rd firefly I finally realized there was a map, it made more sense. Hehe. No real glitches that I can see. Sometimes a Str would spawn on top of a rock or something but they were still collectible.

    Nice graphics, didn't get to play it with sounds, though. I might try it again later.
    Anyway, nice work. :)

    karnakgames says ...
    Apr 26, 2012 @ 1:13am

    Whoa! A little Legenda of Zelda / Bindings of Isaac here! Also I love forests/fairy/mushroom graphics. My only concern is that sometimes there are too enemies at once and they shoot in a crazy high rate.

    KevinWorkman says ...
    Apr 26, 2012 @ 2:00am

    This game is adorable. Zelda-esque, with rpg elements and super cute graphics. Really well done.

    orangepascal says ...
    Apr 26, 2012 @ 6:40am

    died at the big love bug :( fun game!

    Dr.Pingu says ...
    Apr 26, 2012 @ 10:38am

    Excellent game, great work :)

    Apr 26, 2012 @ 2:02pm

    Beautiful game!!! :).. I like it very much! The graphics style is awesome! And the character is very cute!! :).. Great job! :)

    AlwaysGeeky says ...
    Apr 26, 2012 @ 4:50pm

    I thought the style of the main character was cool, very interesting and unusual :)

    BuffaloPhil says ...
    Apr 26, 2012 @ 10:32pm

    Yeah man! That's some nice work!

    icefox says ...
    Apr 27, 2012 @ 8:02am

    Real good for the limited time!

    Only suggestion might be more varied weapons... I never had a reason to actually use the sword to fight anything. Maybe if it had a longer reach...

    lorancou says ...
    Apr 27, 2012 @ 9:59pm

    Good entry, assumed Zelda-style, fun to play and very nice art. I couldn't beat the ladybug boss, nothing that could hurt it. It was probably a bit... bugged :)

    hungyg says ...
    Apr 28, 2012 @ 1:11pm

    gameplay is a bit repetitive, but the graphics are amazing.

    eli says ...
    Apr 28, 2012 @ 2:49pm

    woah, nice graphics!! Music and sounds fit well. Had a great feel to it. I found it extremely easy, but I didn't try the post-jam version (which you say has been re-tuned). Good job for a jam!

    Apr 29, 2012 @ 9:38pm

    Really cute game! Well done. You might have made the end boss perhaps a bit too tough because he and his minions take helluva lot of punishment before dying. But I liked the game, like simples Binding of Isaac. Also, great music! Good job!

    robbiehunt says ...
    May 1, 2012 @ 2:36am

    Fun Fun Fun game!! Loved everything about it! I hope for more games like this!

    23 says ...
    May 1, 2012 @ 5:37am

    That was really beautiful. Gorgeous graphics, great concept. Looking forward to more from all of you!

    netmute says ...
    May 1, 2012 @ 8:32pm

    Impressive art and music! All those collectibles really made it shine!

    MrPhil says ...
    May 2, 2012 @ 5:46pm

    Graphics and Audio are impressive.

    ratking says ...
    May 2, 2012 @ 9:43pm

    What a sweet game.

    RĂ©mi says ...
    May 3, 2012 @ 9:18am

    Nicely done! A tiny "Binding of Isaac" in some way!

    May 3, 2012 @ 10:47am

    Graphics/sound are good. However, I feel that movement is a little too slow, and combat is not as satisfying as it could be.

    rvmook says ...
    May 3, 2012 @ 11:47am

    Really fun game and great sound. Liked the randomly generated world. I didn't realy get why see had to kill those ladybugs though and the final boss was a bit too hard to beat. (but you already fixed that in the Post-Jam version). Overall a very nice game!

    summaky says ...
    May 3, 2012 @ 1:22pm

    Very cute graphics. I wish there were some kind of shield or something, otherwise the shooting enemies are too difficult for me.

    Hazard says ...
    May 3, 2012 @ 1:30pm

    Amazing art style and music! The gameplay is fun, but a bit too much of an Isaac clone to give you credit for that, honestly.

    May 3, 2012 @ 5:39pm

    I keep coming back to this, it's just too lovely.

    I'm also hung up on the soundtrack. What tools did you use? Was it a "classical" composition?

    May 3, 2012 @ 5:39pm

    I NEED TO KNOW :P

    strega says ...
    May 3, 2012 @ 5:49pm

    Thanks everyone for play! We're glad you are enjoying the game.

    @matthias_zarzecki - I just asked the guys, they used FL Studio to make the music.

    strega says ...
    May 3, 2012 @ 5:51pm

    @matthias_zarzecki - FL Studio with soundfonts to be specific

    ragnister says ...
    May 3, 2012 @ 6:38pm

    It's great not worry about ammo! But I think ladybugs should be friends of Fiorella :)

    chinchang says ...
    May 3, 2012 @ 6:38pm

    wow...nice game...amazing artwrk for a 48 hr game. i liked the map navigation and minimap. Gameplay was a lil repetitive though.

    May 3, 2012 @ 9:39pm

    Thanks! Now to learn Fl Studio. ...does anyone have some good tutorials lying around? :P

    evilseanbot says ...
    May 4, 2012 @ 6:55am

    Nice!

    I really wanted to have more enemies. Since bashing is the only real activity, its nice to have more things at the end of the stick.

    Also it seemed like the arrows were really weak. Mebbe it would've been better if they were limited in quantity but stronger?

    deejorg says ...
    May 4, 2012 @ 12:29pm

    Great game! The graphics are very well put together and the audio is very pleasing. Only played the jam version but I'll most surely come back to try the Post-Jam version :)

    blob says ...
    May 4, 2012 @ 6:45pm

    Nice zelda style, but felt a bit repetitive with only one weapon and pretty much one style of ennemy. Nice music and minimap.

    azurenimbus says ...
    May 10, 2012 @ 6:36pm

    Awesome Zeldaesque game!

    I was a little annoyed at the speed at first, but when I powered up it got much better. I definitely saved the post-jam version for playing later. Great job!

    LukeRissacher says ...
    May 11, 2012 @ 10:38pm

    Nice one - great artwork. Impressive amount of game given the time. Like the dual-stick type controls. Boss fight was tough (ended up dying, not sure how close I was).

    Bonifacio2 says ...
    May 24, 2012 @ 4:44pm

    Nice game. :)

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