Ludum Dare 23
April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World
Nanofactory - JustinMullin - 48 Hour Compo Entry
Web | Windows | OS/X | Linux | Source
A little game about a poor proletarian nano-bot and his job at the nanofactory in the big city. Enjoy, and let me know what you think!
Mac users: Spacebar can be used as an analog to right-click to rotate pieces.
View JustinMullin's journal. | View all entries by JustinMullin
Ratings
![]() | Coolness | 75% |
| #31 | Mood | 3.76 |
| #34 | Overall | 3.93 |
| #36 | Fun | 3.77 |
| #62 | Audio | 3.56 |
| #158 | Humor | 2.90 |
| #164 | Graphics | 3.55 |
| #168 | Innovation | 3.50 |
| #304 | Theme | 3.27 |
Comments
Okay, fixed the build problem. Sound should be back online...let me know if you experience any troubles.
Puzzles got pretty difficult in overtime, but even though this type of game isn't my favorite, I had a really good time playing.
The game is fun/challenging.
My first time playing right after the tutorial broke. I only had some of the pieces I need (missed the glowing piece) but reopening the game fixed it.
Nice job on this one - I got stumped around overtime 8 or 9 (too many possible combinations to juggle in my head :)
Really cool game. Had a lot of fun! And then I got stuck during the tutorial :'(
Really fun game, though ;)
Holy crap. That first puzzle was hard. I had no idea you could rotate an entire collection once you've picked it up (for some reason I thought you could only rotate individual grid cells.) After that, I breezed through to Overtime 8 before I got stuck. Fun game. Nice music.
Really neat! Definitely some challenges puzzles, but the music fit the visuals, the premise was solid, and the mechanics all worked well. This could easily become an iOS or android app without much more work. Well done!
This is pretty awesome. I like the pacing, and it's a rewarding game. It feels really cool when you get a challenge. Your execution is good, animation and stuff is tight. It kinda got too hard for me around Overtime #7, and I lost motivation without dialogue. Cool game though!
had some trouble launching, if you dont have lwjgl installed systemwide you need to launch like this
java -Djava.library.path=./ -jar Nanofactory.jar
The game was very fun! its was an okay difficulty until about the 8th one, then it got real hard, but very fun!
Really nice, fun little mechanic and I get the feeling I'm finding one of several solutions for most of the puzzles, which is something I like. Got up to overtime 11, some indicator of how far I'd gotten through them would be nice, as would some way to save.
This game has so much personality :3 and the puzzles were pretty neat too. Challenging but not overly difficult ^^
Very fun! The graphics were a little on the dark side, but I could get addicted to this quiet easily. Great work.
Wow, this is really good. The only thing I'd add is the ability to save / resume from the last puzzle that was tried, like others have suggested.
Hey m4c0 (and other Mac users) - I forgot to include this in the description and in the game tutorial, but Spacebar works instead of right-click to rotate pieces. Sorry about the gimpy mouse. ;)
Awesome game and controls. You could put in an sh file so I shouldn't mess with sys props to get lwjgl into libpath :)
@siasa: Yeah, you're not the first to have lib path issues. My apologies...I've been (incorrectly it seems) assuming most people won't have specified a library.path.
Great game. Would have gotten higher scores if the graphics weren't so muddled together. It is hard to differentiate the pieces from the background.
Amazing game, my best rated so far. I suggest you trying to port it for some mobile, because it is REALLY good :)
Very nice concept. The dark graphics made it hard for me to play, but still very much worth my time. Fun!
Wow! Very polished.
I love this kind of puzzle.
Were you by any chance inspired by Simon Tatham's "Net" game?
http://www.chiark.greenend.org.uk/~sgtatham/puzzles/java/net.html
It's easily one of my favorite speed-puzzles. You should add a time-attack mode to this game. I'd be totally addicted.
Oh and just to echo a minor complaint: the graphics are great, but too dark to see properly without adjusting my monitor.
Huh, crazy! No, I've never seen "Net" before...I had the feeling the idea was just simple enough someone had probably done something similar before, but I've never come across that type of game. Thanks for the link!
Great game. The puzzles didn't get too hard until the overtime ones, they were really good fun. Nice work.
Very good work. Fits the theme very well and has an interesting mood. The game mechanic is great for a puzzle game.
The only negative is the shadowy spot to select pieces which kinda obscures them.
A solid game, 4 stars for everything (except humor, which I don't think you were going for). I got stuck because I didn't realize what really makes up a "part" and what you can rotate. You did something new with a formula I've seen before. Luckily the content doesn't run out right when you've got the hang of it.
The setting is memorable and reflected everywhere in the presentation. It's just that the graphics are a shade too dark on my screen. The narrator talk is kind of interesting, not the sort of lolrandom filler usually found in LD games.
good game and i love that you can move the parts around, but sometimes things are a little hard to see...
Amazing job. I'm surprised you were able to get this done in 48 hours. It's quite complex!
My only suggestion is getting rid of the bot altogether. It's nice that there's a character and we're not just a cursor on screen, but I don't think it adds much. Just embrace your game's puzzlefulness to the extreme!
Pretty fun! It's nice as it is, but there's a lot you could do to make it more polished. A title screen, perhaps...Also, maybe a level select where you see different types of puzzles to work on, instead of just having them all thrown together one after the other.
All rates to 5. You are a hero!
Couple of notes: I thought the overtime problems (at least, 1-5) were too easy. I'd really love to see this fleshed out with a bit of extra goodies and made into a complete game! (I'd buy it!)
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Apologies to anyone having troubles with sound...I think I screwed something up with the .wav loading in the build. I'll try to get that back online ASAP.